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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret 1.6.0 Release Note =============================== Last Updated:March 13, 2015 Welcome to Egret Engine! Special Thanks to: * Joy of Fish Information Technology Co.,Ltd. * Nanjing Nibaguai Networking Technology Co.,Ltd. * Beijing Smallapple Networking Technology Co.,Ltd. * MiTalk Team, XiaoMi Tech. * Wish Start (Beijing)Technology Co.,Ltd. * Front-end team, games business department, Huanju Time Inc. * Beijing Duo Fang Lajiao Networking Technology Co.,Ltd. * Kaiteng Workshop,Kaixin Networking Technology Co.,Ltd. ## Overview Egret 1.6.0 is the 1st official release of Egret 1.6 with big updates. In this version, we merged all the stable function modules updated from 1.5.1 to 1.5.5. ## Release Notes #### Core Display List * Redesign of MovieClip architecture * ByteArray is added with methods, such as writeUTF . * Graphics calculate bounds automatically. * Fix the problem in Bitmap clickable area after repair of larger image. * RES module can be deleted in the project configuration file of egretProperties.json #### GUI System * Adding BitmapLabel Class * Fix the error that PopupManager.addEventListener() cannot pass thisObject argument. #### DragonBones * 3.0 data format standard's support * Adding animation copy function during runtime * Animation supporting of gotoAndStop * Performance optimization #### Command line tool * Release native project with -compile argument for release the compressed js file * The command of build will not automatically bring .d.ts file in libs which should access as third-party libraries. #### Egret Android Support * Adding WebView support * Download speed improve * Optimization of word processing, and reducing the demand of text for memory * To solve the random crash problems in some mobile modules. * Solve the problem of that it may display abnormally from the lock screen state return game for the landscape game. * Solve the problem of that the graphics rotating display is not correct * To increase support for RenderTexture #### Known Issues: * Android Graphics API currently only supports simple line-drawing actions. * Android TextField API does not support bold and italic font. * iOS Support now only supports iOS7+ versions.