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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret Engine 4.1.0 Release Note =============================== Last Updated:22 May, 2017 Welcome to use Egret Engine ! ## Updated Items: * Egret CLI Tools * The engine provides a modular update mechanism, and developers do not have to worry about engine upgrades that cause other problems without upgrading the engine version. For details, see [Documentation] (http://developer.egret.com/cn/github/egret-docs/Engine2D/projectConfig/configFile/index.html) * Introduce a new third-party library building mechanism to standardize library projects. For details, please refer to [Documentation] (http://developer.egret.com/cn/github/egret-docs/Engine2D/projectConfig/libraryProject/index.html) * Egret engine rendering core * Optimize the rendering structure, allowing developers to set the parameters, so that the font rendering in the high-resolution screen is more clear and sharp. * WebGL mode supports smoothing attributes. * Fix the TypeScript compiler to compile the results incorrectly. * Repair filter is not correct. * Repair URLLoader in the native environment error. * ResourceManager * Built-in file content changes based on the difference update mechanism, significantly reduce the game in the updated version of the flow overhead, thereby reducing the user's traffic consumption. * Fix several BUGs when the resource management framework is running.