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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret Engine 4.0.3 Release Note =============================== Last Updated:6 Mar, 2017 Welcome to use Egret Engine ! ## Updated Items: * Egret CLI Tools * Fixed the Linux command line error * Egret engine rendering core * Fixed the filter to measure the boundary error problem * Fixed URLLoader to send POST request exception problem * Fixed WebGL under the cacheAsBitmap object rendering exception problem * Fixed eui.RadioButton memory leak problem * Fixed Rectangle.containsPoint border check for unusual problem * ResourceManager * Repair mapConfig excluded part of the document, and default.res.json also contains this part of the document, res build command error * Optimize createGroup If a url is passed instead of alias, the load shows a warning * Optimized subkey does not exist when the error message * Added watch function * Repair the packaged iOS / Android native project to start the black screen problem * Egret3D * Increase debug mode performance monitoring panel * Optimize bounding box wireframe rendering logic * Fixed transparent object rendering bug * Export plug-in support for MacOS version, refactoring part of the business logic ## Roadmap The egret engine will in the next six months, focus on solving the following problems: * Move to the ES2015+ / NPM egret engine, standard TypeScript direction to move closer, improve the development efficiency of developers. * Allows developers to upgrade specific modules, so as to reduce the production environment has been running in the game because of the potential problems caused by the upgrade engine. * 2D and 3D rendering engine and enhance the fusion of egrets, rendering the core scalability, allowing developers to more flexible customization effects. * Improve the resource management framework to help developers to improve the efficiency of resource loading, release, and reduce traffic consumption. * Cooperate with Egret Wing to further improve the EXML / EUI mechanism to help developers improve the efficiency of UI development and rendering. * Focus on addressing the issue of developer focused feedback in 2016, see specific links [here](http://bbs.egret.com/thread-25005-1-1.html) ## Other Related Content * Egret Engine 4 needs the latest Egret Wing 4, or WebStrom and other development tools to upgrade to a new version to support TypeScript 2.1 * The skeletal animation developers will need egret speed mode above DragonBonesPro upgrade to version 4.8, recommend the use of the latest version 5 * Use the Egret Engine to develop native game tools (egret-ios-support / egret-android-support) will soon release a new face to Egret-Native