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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret Engine 4.0.2 Release Note =============================== Last Updated:20 Feb, 2017 Welcome to use Egret Engine ! ## Updated Items: * Egret CLI Tools * Compiler upgrades to TypeScript 2.1.5 * Fix the srartserver command port number fixed to 3000 * Egret engine rendering core * Repair filters may cause memory leaks * Repair canvas mode filter cross domain policy exception problem * Repair webgl mode to draw inverted rectangle mask exception problem * ResourceManager * Fix RES.isGroupLoaded inconsistent with previous version of the problem * Supports npm 2.x version * Fix RES.loadGroup bug * Repair res build in the conversion of resource.json, there is no corresponding delete resource.json has been deleted Group problem * Experimental function updates * Add photo selector function, you can select the phone photos and display * Please visit [here] (http://wx.qimi.com/html/1210/love/1/index.html) view example project ## Roadmap The egret engine will in the next six months, focus on solving the following problems: * Move to the ES2015+ / NPM egret engine, standard TypeScript direction to move closer, improve the development efficiency of developers. * Allows developers to upgrade specific modules, so as to reduce the production environment has been running in the game because of the potential problems caused by the upgrade engine. * 2D and 3D rendering engine and enhance the fusion of egrets, rendering the core scalability, allowing developers to more flexible customization effects. * Improve the resource management framework to help developers to improve the efficiency of resource loading, release, and reduce traffic consumption. * Cooperate with Egret Wing to further improve the EXML / EUI mechanism to help developers improve the efficiency of UI development and rendering. * Focus on addressing the issue of developer focused feedback in 2016, see specific links [here](http://bbs.egret.com/thread-25005-1-1.html) ## Other Related Content * Egret Engine 4 needs the latest Egret Wing 4, or WebStrom and other development tools to upgrade to a new version to support TypeScript 2.1 * The skeletal animation developers will need egret speed mode above DragonBonesPro upgrade to version 4.8, recommend the use of the latest version 5 * Use the Egret Engine to develop native game tools (egret-ios-support / egret-android-support) will soon release a new face to Egret-Native