dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
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Egret Engine 4.0.1 Release Note
===============================
Last Updated:23 Jan, 2017
Welcome to use Egret Engine !
## Updated Items:
* Egret CLI Tools
* Compile your Project with tsconfig.json , not force to src folder && libs forder
* Fix a TypeScript file sort error
* Fix still ```DEBUG == true ``` after ``` egret publish ```
* Refactor Egret CLI Tools and reduce its size from 21mb to 18mb
* Add Promise support in new project template
* Add Promise support via ```egret upgrade```
* Egret 3D Renderer Core
* Allow to use Egret 3D Renderer Core in Egret2D Game
* Support more Android Devices such as Nexus 5 and Mi 4
* Reduce some shaders's compile time
* Improve performance about 5% - 10%
* Update Unity Export Tools
* Compile with TypeScript 2.1.4
* ResourceManager
* Fix a bug about load BitmapFont
* Import error report in ```res``` command and runtime
* Fix a bug about ```res build``` when deleted a file
* Improve docs
## Roadmap
The egret engine will in the next six months, focus on solving the following problems:
* Move to the ES2015+ / NPM egret engine, standard TypeScript direction to move closer, improve the development efficiency of developers.
* Allows developers to upgrade specific modules, so as to reduce the production environment has been running in the game because of the potential problems caused by the upgrade engine.
* 2D and 3D rendering engine and enhance the fusion of egrets, rendering the core scalability, allowing developers to more flexible customization effects.
* Improve the resource management framework to help developers to improve the efficiency of resource loading, release, and reduce traffic consumption.
* Cooperate with Egret Wing to further improve the EXML / EUI mechanism to help developers improve the efficiency of UI development and rendering.
* Focus on addressing the issue of developer focused feedback in 2016, see specific links [here](http://bbs.egret.com/thread-25005-1-1.html)
## Other Related Content
* Egret Engine 4 needs the latest Egret Wing 4, or WebStrom and other development tools to upgrade to a new version to support TypeScript 2.1
* The skeletal animation developers will need egret speed mode above DragonBonesPro upgrade to version 4.8, recommend the use of the latest version 5
* Use the Egret Engine to develop native game tools (egret-ios-support / egret-android-support) will soon release a new face to Egret-Native