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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret Engine 4.0.1 Release Note =============================== Last Updated:23 Jan, 2017 Welcome to use Egret Engine ! ## Updated Items: * Egret CLI Tools * Compile your Project with tsconfig.json , not force to src folder && libs forder * Fix a TypeScript file sort error * Fix still ```DEBUG == true ``` after ``` egret publish ``` * Refactor Egret CLI Tools and reduce its size from 21mb to 18mb * Add Promise support in new project template * Add Promise support via ```egret upgrade``` * Egret 3D Renderer Core * Allow to use Egret 3D Renderer Core in Egret2D Game * Support more Android Devices such as Nexus 5 and Mi 4 * Reduce some shaders's compile time * Improve performance about 5% - 10% * Update Unity Export Tools * Compile with TypeScript 2.1.4 * ResourceManager * Fix a bug about load BitmapFont * Import error report in ```res``` command and runtime * Fix a bug about ```res build``` when deleted a file * Improve docs ## Roadmap The egret engine will in the next six months, focus on solving the following problems: * Move to the ES2015+ / NPM egret engine, standard TypeScript direction to move closer, improve the development efficiency of developers. * Allows developers to upgrade specific modules, so as to reduce the production environment has been running in the game because of the potential problems caused by the upgrade engine. * 2D and 3D rendering engine and enhance the fusion of egrets, rendering the core scalability, allowing developers to more flexible customization effects. * Improve the resource management framework to help developers to improve the efficiency of resource loading, release, and reduce traffic consumption. * Cooperate with Egret Wing to further improve the EXML / EUI mechanism to help developers improve the efficiency of UI development and rendering. * Focus on addressing the issue of developer focused feedback in 2016, see specific links [here](http://bbs.egret.com/thread-25005-1-1.html) ## Other Related Content * Egret Engine 4 needs the latest Egret Wing 4, or WebStrom and other development tools to upgrade to a new version to support TypeScript 2.1 * The skeletal animation developers will need egret speed mode above DragonBonesPro upgrade to version 4.8, recommend the use of the latest version 5 * Use the Egret Engine to develop native game tools (egret-ios-support / egret-android-support) will soon release a new face to Egret-Native