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dragonbones-runtime

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the tools to build dragonbones file for diffrent framework

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Egret Engine 4.0.0 Release Note =============================== Last Updated:10 Jan, 2017 Welcome to use Egret Engine ! ## Updated Items: * Switch to TypeScriptCompiler 2.1.4 * Allow developer to use ES2015 , such as async / await / Reflection / Map / Promise ,etc. * Improve egret.d.ts 's typings * fix some build bugs * fix some file sort bugs * support i18n compiler error report * refactor internal logic for furthur extensibily Here is a example about TypeScript 2.1.4 ![TypeScript 2.1.4 Features Overview](images/typescript.jpg) * Resource Manager * Promise-Like API * Version Controller and Incremental Update * Publishing resource for difference platform ( such as iOS / Android / PC ) * More extensibily * 80% compatibility API * [Here] is more info(https://github.com/egret-labs/resourcemanager) Trough the use of a new resource management framework, can help developers save more than 30% of the traffic overhead, thereby enhancing the HTML5 game user conversion rate, reduce server maintenance costs ![Resource Manager](images/res.jpg) * DragonBones Armature - Egret Fastest Format * Greatly enhance the performance of skeletal animation, compared with the previous version of the matrix to improve the performance of computing more than 3 times * Significantly reduce skeletal memory footprint, compared with the previous version of the content occupied by more than 70% Here is a example about Egret Fastest Format: ![Egret Fastest Format](images/dragonbones.jpg) * Facebook Instant Game ![Instant Game](images/facebook-instant.jpg) * Command-Line Tools * fix crash about ``` egret create_app ``` in windows * EXML / EUI * add Style Support,Allows developers to set the way to modify the bulk of the Style skin style, improve the development efficiency ## Roadmap The egret engine will in the next six months, focus on solving the following problems: * Move to the ES2015+ / NPM egret engine, standard TypeScript direction to move closer, improve the development efficiency of developers. * Allows developers to upgrade specific modules, so as to reduce the production environment has been running in the game because of the potential problems caused by the upgrade engine. * 2D and 3D rendering engine and enhance the fusion of egrets, rendering the core scalability, allowing developers to more flexible customization effects. * Improve the resource management framework to help developers to improve the efficiency of resource loading, release, and reduce traffic consumption. * Cooperate with Egret Wing to further improve the EXML / EUI mechanism to help developers improve the efficiency of UI development and rendering. * Focus on addressing the issue of developer focused feedback in 2016, see specific links [here](http://bbs.egret.com/thread-25005-1-1.html) ## Other Related Content * Egret Engine 4 needs the latest Egret Wing 4, or WebStrom and other development tools to upgrade to a new version to support TypeScript 2.1 * The skeletal animation developers will need egret speed mode above DragonBonesPro upgrade to version 4.8, recommend the use of the latest version 5 * Use the Egret Engine to develop native game tools (egret-ios-support / egret-android-support) will soon release a new face to Egret-Native