dragonbones-runtime
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the tools to build dragonbones file for diffrent framework
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Egret Engine 4.0.0 Release Note
===============================
Last Updated:10 Jan, 2017
Welcome to use Egret Engine !
## Updated Items:
* Switch to TypeScriptCompiler 2.1.4
* Allow developer to use ES2015 , such as async / await / Reflection / Map / Promise ,etc.
* Improve egret.d.ts 's typings
* fix some build bugs
* fix some file sort bugs
* support i18n compiler error report
* refactor internal logic for furthur extensibily
Here is a example about TypeScript 2.1.4

* Resource Manager
* Promise-Like API
* Version Controller and Incremental Update
* Publishing resource for difference platform ( such as iOS / Android / PC )
* More extensibily
* 80% compatibility API
* [Here] is more info(https://github.com/egret-labs/resourcemanager)
Trough the use of a new resource management framework, can help developers save more than 30% of the traffic overhead, thereby enhancing the HTML5 game user conversion rate, reduce server maintenance costs

* DragonBones Armature - Egret Fastest Format
* Greatly enhance the performance of skeletal animation, compared with the previous version of the matrix to improve the performance of computing more than 3 times
* Significantly reduce skeletal memory footprint, compared with the previous version of the content occupied by more than 70%
Here is a example about Egret Fastest Format:

* Facebook Instant Game

* Command-Line Tools
* fix crash about ``` egret create_app ``` in windows
* EXML / EUI
* add Style Support,Allows developers to set the way to modify the bulk of the Style skin style, improve the development efficiency
## Roadmap
The egret engine will in the next six months, focus on solving the following problems:
* Move to the ES2015+ / NPM egret engine, standard TypeScript direction to move closer, improve the development efficiency of developers.
* Allows developers to upgrade specific modules, so as to reduce the production environment has been running in the game because of the potential problems caused by the upgrade engine.
* 2D and 3D rendering engine and enhance the fusion of egrets, rendering the core scalability, allowing developers to more flexible customization effects.
* Improve the resource management framework to help developers to improve the efficiency of resource loading, release, and reduce traffic consumption.
* Cooperate with Egret Wing to further improve the EXML / EUI mechanism to help developers improve the efficiency of UI development and rendering.
* Focus on addressing the issue of developer focused feedback in 2016, see specific links [here](http://bbs.egret.com/thread-25005-1-1.html)
## Other Related Content
* Egret Engine 4 needs the latest Egret Wing 4, or WebStrom and other development tools to upgrade to a new version to support TypeScript 2.1
* The skeletal animation developers will need egret speed mode above DragonBonesPro upgrade to version 4.8, recommend the use of the latest version 5
* Use the Egret Engine to develop native game tools (egret-ios-support / egret-android-support) will soon release a new face to Egret-Native