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dragonbones-pixijs

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import { ActionType, TimelineType } from "../core/DragonBones"; import { ColorTransform } from "../geom/ColorTransform"; import { AnimationData, TimelineData } from "../model/AnimationData"; import { BoneData, ArmatureData, SlotData } from "../model/ArmatureData"; import { BoundingBoxData, PolygonBoundingBoxData } from "../model/BoundingBoxData"; import { ConstraintData } from "../model/ConstraintData"; import { GeometryData, MeshDisplayData, PathDisplayData, DisplayData, ImageDisplayData } from "../model/DisplayData"; import { DragonBonesData } from "../model/DragonBonesData"; import { SkinData } from "../model/SkinData"; import { TextureAtlasData } from "../model/TextureAtlasData"; import { ActionData } from "../model/UserData"; import { DataParser } from "./DataParser"; import { Transform } from "../geom/Transform"; /** * @private */ export declare const enum FrameValueType { Step = 0, Int = 1, Float = 2 } /** * @private */ export declare class ObjectDataParser extends DataParser { protected static _getBoolean(rawData: any, key: string, defaultValue: boolean): boolean; protected static _getNumber(rawData: any, key: string, defaultValue: number): number; protected static _getString(rawData: any, key: string, defaultValue: string): string; protected _rawTextureAtlasIndex: number; protected readonly _rawBones: Array<BoneData>; protected _data: DragonBonesData; protected _armature: ArmatureData; protected _bone: BoneData; protected _geometry: GeometryData; protected _slot: SlotData; protected _skin: SkinData; protected _mesh: MeshDisplayData; protected _animation: AnimationData; protected _timeline: TimelineData; protected _rawTextureAtlases: Array<any> | null; private _frameValueType; private _defaultColorOffset; private _prevClockwise; private _prevRotation; private _frameDefaultValue; private _frameValueScale; private readonly _helpMatrixA; private readonly _helpMatrixB; private readonly _helpTransform; private readonly _helpColorTransform; private readonly _helpPoint; private readonly _helpArray; private readonly _intArray; private readonly _floatArray; private readonly _frameIntArray; private readonly _frameFloatArray; private readonly _frameArray; private readonly _timelineArray; private readonly _colorArray; private readonly _cacheRawMeshes; private readonly _cacheMeshes; private readonly _actionFrames; private readonly _weightSlotPose; private readonly _weightBonePoses; private readonly _cacheBones; private readonly _slotChildActions; private _getCurvePoint; private _samplingEasingCurve; private _parseActionDataInFrame; private _mergeActionFrame; protected _parseArmature(rawData: any, scale: number): ArmatureData; protected _parseBone(rawData: any): BoneData; protected _parseIKConstraint(rawData: any): ConstraintData | null; protected _parsePathConstraint(rawData: any): ConstraintData | null; protected _parseSlot(rawData: any, zOrder: number): SlotData; protected _parseSkin(rawData: any): SkinData; protected _parseDisplay(rawData: any): DisplayData | null; protected _parsePath(rawData: any, display: PathDisplayData): void; protected _parsePivot(rawData: any, display: ImageDisplayData): void; protected _parseMesh(rawData: any, mesh: MeshDisplayData): void; protected _parseBoundingBox(rawData: any): BoundingBoxData | null; protected _parsePolygonBoundingBox(rawData: any): PolygonBoundingBoxData; protected _parseAnimation(rawData: any): AnimationData; protected _parseTimeline(rawData: any, rawFrames: Array<any> | null, framesKey: string, timelineType: TimelineType, frameValueType: FrameValueType, frameValueCount: number, frameParser: (rawData: any, frameStart: number, frameCount: number) => number, timeline?: TimelineData | null): TimelineData | null; protected _parseBoneTimeline(rawData: any): void; protected _parseSlotTimeline(rawData: any): void; protected _parseFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseTweenFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseSingleValueFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseDoubleValueFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseActionFrame(frame: ActionFrame, frameStart: number, frameCount: number): number; protected _parseZOrderFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseBoneAllFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseBoneTranslateFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseBoneRotateFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseBoneScaleFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseSlotDisplayFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseSlotColorFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseSlotDeformFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseIKConstraintFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseActionData(rawData: any, type: ActionType, bone: BoneData | null, slot: SlotData | null): Array<ActionData>; protected _parseDeformFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseTransform(rawData: any, transform: Transform, scale: number): void; protected _parseColorTransform(rawData: any, color: ColorTransform): void; protected _parseGeometry(rawData: any, geometry: GeometryData): void; protected _parseArray(rawData: any): void; protected _modifyArray(): void; parseDragonBonesData(rawData: any, scale?: number): DragonBonesData | null; parseTextureAtlasData(rawData: any, textureAtlasData: TextureAtlasData, scale?: number): boolean; private static _objectDataParserInstance; /** * - Deprecated, please refer to {@link dragonBones.BaseFactory#parseDragonBonesData()}. * @deprecated * @language en_US */ /** * - 已废弃,请参考 {@link dragonBones.BaseFactory#parseDragonBonesData()}。 * @deprecated * @language zh_CN */ static getInstance(): ObjectDataParser; } /** * @private */ export declare class ActionFrame { frameStart: number; readonly actions: Array<number>; }