dragonbones-pixijs
Version:
DragonBones runtime for pixi v8
130 lines (129 loc) • 6.69 kB
TypeScript
import { ActionType, TimelineType } from "../core/DragonBones";
import { ColorTransform } from "../geom/ColorTransform";
import { AnimationData, TimelineData } from "../model/AnimationData";
import { BoneData, ArmatureData, SlotData } from "../model/ArmatureData";
import { BoundingBoxData, PolygonBoundingBoxData } from "../model/BoundingBoxData";
import { ConstraintData } from "../model/ConstraintData";
import { GeometryData, MeshDisplayData, PathDisplayData, DisplayData, ImageDisplayData } from "../model/DisplayData";
import { DragonBonesData } from "../model/DragonBonesData";
import { SkinData } from "../model/SkinData";
import { TextureAtlasData } from "../model/TextureAtlasData";
import { ActionData } from "../model/UserData";
import { DataParser } from "./DataParser";
import { Transform } from "../geom/Transform";
/**
* @private
*/
export declare const enum FrameValueType {
Step = 0,
Int = 1,
Float = 2
}
/**
* @private
*/
export declare class ObjectDataParser extends DataParser {
protected static _getBoolean(rawData: any, key: string, defaultValue: boolean): boolean;
protected static _getNumber(rawData: any, key: string, defaultValue: number): number;
protected static _getString(rawData: any, key: string, defaultValue: string): string;
protected _rawTextureAtlasIndex: number;
protected readonly _rawBones: Array<BoneData>;
protected _data: DragonBonesData;
protected _armature: ArmatureData;
protected _bone: BoneData;
protected _geometry: GeometryData;
protected _slot: SlotData;
protected _skin: SkinData;
protected _mesh: MeshDisplayData;
protected _animation: AnimationData;
protected _timeline: TimelineData;
protected _rawTextureAtlases: Array<any> | null;
private _frameValueType;
private _defaultColorOffset;
private _prevClockwise;
private _prevRotation;
private _frameDefaultValue;
private _frameValueScale;
private readonly _helpMatrixA;
private readonly _helpMatrixB;
private readonly _helpTransform;
private readonly _helpColorTransform;
private readonly _helpPoint;
private readonly _helpArray;
private readonly _intArray;
private readonly _floatArray;
private readonly _frameIntArray;
private readonly _frameFloatArray;
private readonly _frameArray;
private readonly _timelineArray;
private readonly _colorArray;
private readonly _cacheRawMeshes;
private readonly _cacheMeshes;
private readonly _actionFrames;
private readonly _weightSlotPose;
private readonly _weightBonePoses;
private readonly _cacheBones;
private readonly _slotChildActions;
private _getCurvePoint;
private _samplingEasingCurve;
private _parseActionDataInFrame;
private _mergeActionFrame;
protected _parseArmature(rawData: any, scale: number): ArmatureData;
protected _parseBone(rawData: any): BoneData;
protected _parseIKConstraint(rawData: any): ConstraintData | null;
protected _parsePathConstraint(rawData: any): ConstraintData | null;
protected _parseSlot(rawData: any, zOrder: number): SlotData;
protected _parseSkin(rawData: any): SkinData;
protected _parseDisplay(rawData: any): DisplayData | null;
protected _parsePath(rawData: any, display: PathDisplayData): void;
protected _parsePivot(rawData: any, display: ImageDisplayData): void;
protected _parseMesh(rawData: any, mesh: MeshDisplayData): void;
protected _parseBoundingBox(rawData: any): BoundingBoxData | null;
protected _parsePolygonBoundingBox(rawData: any): PolygonBoundingBoxData;
protected _parseAnimation(rawData: any): AnimationData;
protected _parseTimeline(rawData: any, rawFrames: Array<any> | null, framesKey: string, timelineType: TimelineType, frameValueType: FrameValueType, frameValueCount: number, frameParser: (rawData: any, frameStart: number, frameCount: number) => number, timeline?: TimelineData | null): TimelineData | null;
protected _parseBoneTimeline(rawData: any): void;
protected _parseSlotTimeline(rawData: any): void;
protected _parseFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseTweenFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseSingleValueFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseDoubleValueFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseActionFrame(frame: ActionFrame, frameStart: number, frameCount: number): number;
protected _parseZOrderFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseBoneAllFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseBoneTranslateFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseBoneRotateFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseBoneScaleFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseSlotDisplayFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseSlotColorFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseSlotDeformFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseIKConstraintFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseActionData(rawData: any, type: ActionType, bone: BoneData | null, slot: SlotData | null): Array<ActionData>;
protected _parseDeformFrame(rawData: any, frameStart: number, frameCount: number): number;
protected _parseTransform(rawData: any, transform: Transform, scale: number): void;
protected _parseColorTransform(rawData: any, color: ColorTransform): void;
protected _parseGeometry(rawData: any, geometry: GeometryData): void;
protected _parseArray(rawData: any): void;
protected _modifyArray(): void;
parseDragonBonesData(rawData: any, scale?: number): DragonBonesData | null;
parseTextureAtlasData(rawData: any, textureAtlasData: TextureAtlasData, scale?: number): boolean;
private static _objectDataParserInstance;
/**
* - Deprecated, please refer to {@link dragonBones.BaseFactory#parseDragonBonesData()}.
* @deprecated
* @language en_US
*/
/**
* - 已废弃,请参考 {@link dragonBones.BaseFactory#parseDragonBonesData()}。
* @deprecated
* @language zh_CN
*/
static getInstance(): ObjectDataParser;
}
/**
* @private
*/
export declare class ActionFrame {
frameStart: number;
readonly actions: Array<number>;
}