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dragonbones-pixijs

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import { BaseObject } from "../core/BaseObject"; import { ArmatureType, BoneType, BlendMode, Map } from "../core/DragonBones"; import { ColorTransform } from "../geom/ColorTransform"; import { Matrix } from "../geom/Matrix"; import { Rectangle } from "../geom/Rectangle"; import { Transform } from "../geom/Transform"; import { AnimationData } from "./AnimationData"; import { CanvasData } from "./CanvasData"; import { ConstraintData } from "./ConstraintData"; import { MeshDisplayData, GeometryData } from "./DisplayData"; import { DragonBonesData } from "./DragonBonesData"; import { SkinData } from "./SkinData"; import { ActionData, UserData } from "./UserData"; /** * - The armature data. * @version DragonBones 3.0 * @language en_US */ export declare class ArmatureData extends BaseObject { static toString(): string; /** * @private */ type: ArmatureType; /** * - The animation frame rate. * @version DragonBones 3.0 * @language en_US */ frameRate: number; /** * @private */ cacheFrameRate: number; /** * @private */ scale: number; /** * - The armature name. * @version DragonBones 3.0 * @language en_US */ name: string; /** * @private */ readonly aabb: Rectangle; /** * - The names of all the animation data. * @version DragonBones 3.0 * @language en_US */ readonly animationNames: Array<string>; /** * @private */ readonly sortedBones: Array<BoneData>; /** * @private */ readonly sortedSlots: Array<SlotData>; /** * @private */ readonly defaultActions: Array<ActionData>; /** * @private */ readonly actions: Array<ActionData>; /** * @private */ readonly bones: Map<BoneData>; /** * @private */ readonly slots: Map<SlotData>; /** * @private */ readonly constraints: Map<ConstraintData>; /** * @private */ readonly skins: Map<SkinData>; /** * @private */ readonly animations: Map<AnimationData>; /** * - The default skin data. * @version DragonBones 4.5 * @language en_US */ defaultSkin: SkinData | null; /** * - The default animation data. * @version DragonBones 4.5 * @language en_US */ defaultAnimation: AnimationData | null; /** * @private */ canvas: CanvasData | null; /** * @private */ userData: UserData | null; /** * @private */ parent: DragonBonesData; protected _onClear(): void; /** * @internal */ sortBones(): void; /** * @internal */ cacheFrames(frameRate: number): void; /** * @internal */ setCacheFrame(globalTransformMatrix: Matrix, transform: Transform): number; /** * @internal */ getCacheFrame(globalTransformMatrix: Matrix, transform: Transform, arrayOffset: number): void; /** * @internal */ addBone(value: BoneData): void; /** * @internal */ addSlot(value: SlotData): void; /** * @internal */ addConstraint(value: ConstraintData): void; /** * @internal */ addSkin(value: SkinData): void; /** * @internal */ addAnimation(value: AnimationData): void; /** * @internal */ addAction(value: ActionData, isDefault: boolean): void; /** * - Get a specific done data. * @param boneName - The bone name. * @version DragonBones 3.0 * @language en_US */ getBone(boneName: string): BoneData | null; /** * - Get a specific slot data. * @param slotName - The slot name. * @version DragonBones 3.0 * @language en_US */ getSlot(slotName: string): SlotData | null; /** * @private */ getConstraint(constraintName: string): ConstraintData | null; /** * - Get a specific skin data. * @param skinName - The skin name. * @version DragonBones 3.0 * @language en_US */ getSkin(skinName: string): SkinData | null; /** * @private */ getMesh(skinName: string, slotName: string, meshName: string): MeshDisplayData | null; /** * - Get a specific animation data. * @param animationName - The animation animationName. * @version DragonBones 3.0 * @language en_US */ getAnimation(animationName: string): AnimationData | null; } /** * - The bone data. * @version DragonBones 3.0 * @language en_US */ export declare class BoneData extends BaseObject { static toString(): string; /** * @private */ inheritTranslation: boolean; /** * @private */ inheritRotation: boolean; /** * @private */ inheritScale: boolean; /** * @private */ inheritReflection: boolean; /** * @private */ type: BoneType; /** * - The bone length. * @version DragonBones 3.0 * @language en_US */ length: number; /** * @private */ alpha: number; /** * - The bone name. * @version DragonBones 3.0 * @language en_US */ name: string; /** * @private */ readonly transform: Transform; /** * @private */ userData: UserData | null; /** * - The parent bone data. * @version DragonBones 3.0 * @language en_US */ parent: BoneData | null; protected _onClear(): void; } /** * @internal */ export declare class SurfaceData extends BoneData { static toString(): string; segmentX: number; segmentY: number; readonly geometry: GeometryData; protected _onClear(): void; } /** * - The slot data. * @version DragonBones 3.0 * @language en_US */ export declare class SlotData extends BaseObject { /** * @internal */ static readonly DEFAULT_COLOR: ColorTransform; /** * @internal */ static createColor(): ColorTransform; static toString(): string; /** * @private */ blendMode: BlendMode; /** * @private */ displayIndex: number; /** * @private */ zOrder: number; /** * @private */ zIndex: number; /** * @private */ alpha: number; /** * - The slot name. * @version DragonBones 3.0 * @language en_US */ name: string; /** * @private */ color: ColorTransform; /** * @private */ userData: UserData | null; /** * - The parent bone data. * @version DragonBones 3.0 * @language en_US */ parent: BoneData; protected _onClear(): void; }