dragonbones-pixijs
Version:
DragonBones runtime for pixi v8
319 lines (318 loc) • 6.75 kB
TypeScript
import { BaseObject } from "../core/BaseObject";
import { ArmatureType, BoneType, BlendMode, Map } from "../core/DragonBones";
import { ColorTransform } from "../geom/ColorTransform";
import { Matrix } from "../geom/Matrix";
import { Rectangle } from "../geom/Rectangle";
import { Transform } from "../geom/Transform";
import { AnimationData } from "./AnimationData";
import { CanvasData } from "./CanvasData";
import { ConstraintData } from "./ConstraintData";
import { MeshDisplayData, GeometryData } from "./DisplayData";
import { DragonBonesData } from "./DragonBonesData";
import { SkinData } from "./SkinData";
import { ActionData, UserData } from "./UserData";
/**
* - The armature data.
* @version DragonBones 3.0
* @language en_US
*/
export declare class ArmatureData extends BaseObject {
static toString(): string;
/**
* @private
*/
type: ArmatureType;
/**
* - The animation frame rate.
* @version DragonBones 3.0
* @language en_US
*/
frameRate: number;
/**
* @private
*/
cacheFrameRate: number;
/**
* @private
*/
scale: number;
/**
* - The armature name.
* @version DragonBones 3.0
* @language en_US
*/
name: string;
/**
* @private
*/
readonly aabb: Rectangle;
/**
* - The names of all the animation data.
* @version DragonBones 3.0
* @language en_US
*/
readonly animationNames: Array<string>;
/**
* @private
*/
readonly sortedBones: Array<BoneData>;
/**
* @private
*/
readonly sortedSlots: Array<SlotData>;
/**
* @private
*/
readonly defaultActions: Array<ActionData>;
/**
* @private
*/
readonly actions: Array<ActionData>;
/**
* @private
*/
readonly bones: Map<BoneData>;
/**
* @private
*/
readonly slots: Map<SlotData>;
/**
* @private
*/
readonly constraints: Map<ConstraintData>;
/**
* @private
*/
readonly skins: Map<SkinData>;
/**
* @private
*/
readonly animations: Map<AnimationData>;
/**
* - The default skin data.
* @version DragonBones 4.5
* @language en_US
*/
defaultSkin: SkinData | null;
/**
* - The default animation data.
* @version DragonBones 4.5
* @language en_US
*/
defaultAnimation: AnimationData | null;
/**
* @private
*/
canvas: CanvasData | null;
/**
* @private
*/
userData: UserData | null;
/**
* @private
*/
parent: DragonBonesData;
protected _onClear(): void;
/**
* @internal
*/
sortBones(): void;
/**
* @internal
*/
cacheFrames(frameRate: number): void;
/**
* @internal
*/
setCacheFrame(globalTransformMatrix: Matrix, transform: Transform): number;
/**
* @internal
*/
getCacheFrame(globalTransformMatrix: Matrix, transform: Transform, arrayOffset: number): void;
/**
* @internal
*/
addBone(value: BoneData): void;
/**
* @internal
*/
addSlot(value: SlotData): void;
/**
* @internal
*/
addConstraint(value: ConstraintData): void;
/**
* @internal
*/
addSkin(value: SkinData): void;
/**
* @internal
*/
addAnimation(value: AnimationData): void;
/**
* @internal
*/
addAction(value: ActionData, isDefault: boolean): void;
/**
* - Get a specific done data.
* @param boneName - The bone name.
* @version DragonBones 3.0
* @language en_US
*/
getBone(boneName: string): BoneData | null;
/**
* - Get a specific slot data.
* @param slotName - The slot name.
* @version DragonBones 3.0
* @language en_US
*/
getSlot(slotName: string): SlotData | null;
/**
* @private
*/
getConstraint(constraintName: string): ConstraintData | null;
/**
* - Get a specific skin data.
* @param skinName - The skin name.
* @version DragonBones 3.0
* @language en_US
*/
getSkin(skinName: string): SkinData | null;
/**
* @private
*/
getMesh(skinName: string, slotName: string, meshName: string): MeshDisplayData | null;
/**
* - Get a specific animation data.
* @param animationName - The animation animationName.
* @version DragonBones 3.0
* @language en_US
*/
getAnimation(animationName: string): AnimationData | null;
}
/**
* - The bone data.
* @version DragonBones 3.0
* @language en_US
*/
export declare class BoneData extends BaseObject {
static toString(): string;
/**
* @private
*/
inheritTranslation: boolean;
/**
* @private
*/
inheritRotation: boolean;
/**
* @private
*/
inheritScale: boolean;
/**
* @private
*/
inheritReflection: boolean;
/**
* @private
*/
type: BoneType;
/**
* - The bone length.
* @version DragonBones 3.0
* @language en_US
*/
length: number;
/**
* @private
*/
alpha: number;
/**
* - The bone name.
* @version DragonBones 3.0
* @language en_US
*/
name: string;
/**
* @private
*/
readonly transform: Transform;
/**
* @private
*/
userData: UserData | null;
/**
* - The parent bone data.
* @version DragonBones 3.0
* @language en_US
*/
parent: BoneData | null;
protected _onClear(): void;
}
/**
* @internal
*/
export declare class SurfaceData extends BoneData {
static toString(): string;
segmentX: number;
segmentY: number;
readonly geometry: GeometryData;
protected _onClear(): void;
}
/**
* - The slot data.
* @version DragonBones 3.0
* @language en_US
*/
export declare class SlotData extends BaseObject {
/**
* @internal
*/
static readonly DEFAULT_COLOR: ColorTransform;
/**
* @internal
*/
static createColor(): ColorTransform;
static toString(): string;
/**
* @private
*/
blendMode: BlendMode;
/**
* @private
*/
displayIndex: number;
/**
* @private
*/
zOrder: number;
/**
* @private
*/
zIndex: number;
/**
* @private
*/
alpha: number;
/**
* - The slot name.
* @version DragonBones 3.0
* @language en_US
*/
name: string;
/**
* @private
*/
color: ColorTransform;
/**
* @private
*/
userData: UserData | null;
/**
* - The parent bone data.
* @version DragonBones 3.0
* @language en_US
*/
parent: BoneData;
protected _onClear(): void;
}