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dragonbones-pixijs

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import { BaseObject } from "../core/BaseObject"; import { AnimationBlendType, TimelineType } from "../core/DragonBones"; import { Map } from "../core/DragonBones"; import { ArmatureData } from "./ArmatureData"; /** * - The animation data. * @version DragonBones 3.0 * @language en_US */ export declare class AnimationData extends BaseObject { static toString(): string; /** * - FrameIntArray. * @internal */ frameIntOffset: number; /** * - FrameFloatArray. * @internal */ frameFloatOffset: number; /** * - FrameArray. * @internal */ frameOffset: number; /** * @private */ blendType: AnimationBlendType; /** * - The frame count of the animation. * @version DragonBones 3.0 * @language en_US */ frameCount: number; /** * - The play times of the animation. [0: Loop play, [1~N]: Play N times] * @version DragonBones 3.0 * @language en_US */ playTimes: number; /** * - The duration of the animation. (In seconds) * @version DragonBones 3.0 * @language en_US */ duration: number; /** * @private */ scale: number; /** * - The fade in time of the animation. (In seconds) * @version DragonBones 3.0 * @language en_US */ fadeInTime: number; /** * @private */ cacheFrameRate: number; /** * - The animation name. * @version DragonBones 3.0 * @language en_US */ name: string; /** * @private */ readonly cachedFrames: Array<boolean>; /** * @private */ readonly boneTimelines: Map<Array<TimelineData>>; /** * @private */ readonly slotTimelines: Map<Array<TimelineData>>; /** * @private */ readonly constraintTimelines: Map<Array<TimelineData>>; /** * @private */ readonly animationTimelines: Map<Array<TimelineData>>; /** * @private */ readonly boneCachedFrameIndices: Map<Array<number>>; /** * @private */ readonly slotCachedFrameIndices: Map<Array<number>>; /** * @private */ actionTimeline: TimelineData | null; /** * @private */ zOrderTimeline: TimelineData | null; /** * @private */ parent: ArmatureData; protected _onClear(): void; /** * @internal */ cacheFrames(frameRate: number): void; /** * @private */ addBoneTimeline(timelineName: string, timeline: TimelineData): void; /** * @private */ addSlotTimeline(timelineName: string, timeline: TimelineData): void; /** * @private */ addConstraintTimeline(timelineName: string, timeline: TimelineData): void; /** * @private */ addAnimationTimeline(timelineName: string, timeline: TimelineData): void; /** * @private */ getBoneTimelines(timelineName: string): Array<TimelineData> | null; /** * @private */ getSlotTimelines(timelineName: string): Array<TimelineData> | null; /** * @private */ getConstraintTimelines(timelineName: string): Array<TimelineData> | null; /** * @private */ getAnimationTimelines(timelineName: string): Array<TimelineData> | null; /** * @private */ getBoneCachedFrameIndices(boneName: string): Array<number> | null; /** * @private */ getSlotCachedFrameIndices(slotName: string): Array<number> | null; } /** * @private */ export declare class TimelineData extends BaseObject { static toString(): string; type: TimelineType; offset: number; frameIndicesOffset: number; protected _onClear(): void; } /** * @internal */ export declare class AnimationTimelineData extends TimelineData { static toString(): string; x: number; y: number; protected _onClear(): void; }