dragonbones-pixijs
Version:
DragonBones runtime for pixi v8
80 lines (79 loc) • 2.3 kB
TypeScript
import { BaseObject } from "../core/BaseObject";
import { Matrix } from "../geom/Matrix";
import { Point } from "../geom/Point";
import { Transform } from "../geom/Transform";
import { Armature } from "./Armature";
/**
* - The base class of the transform object.
* @see dragonBones.Transform
* @version DragonBones 4.5
* @language en_US
*/
export declare abstract class TransformObject extends BaseObject {
protected static readonly _helpMatrix: Matrix;
protected static readonly _helpTransform: Transform;
protected static readonly _helpPoint: Point;
/**
* - A matrix relative to the armature coordinate system.
* @version DragonBones 3.0
* @language en_US
*/
readonly globalTransformMatrix: Matrix;
/**
* - A transform relative to the armature coordinate system.
* @see #updateGlobalTransform()
* @version DragonBones 3.0
* @language en_US
*/
readonly global: Transform;
/**
* - The offset transform relative to the armature or the parent bone coordinate system.
* @see #dragonBones.Bone#invalidUpdate()
* @version DragonBones 3.0
* @language en_US
*/
readonly offset: Transform;
/**
* @private
*/
origin: Transform | null;
/**
* @private
*/
userData: any;
protected _globalDirty: boolean;
/**
* @internal
*/
_alpha: number;
/**
* @internal
*/
_globalAlpha: number;
/**
* @internal
*/
_armature: Armature;
/**
*/
protected _onClear(): void;
/**
* - For performance considerations, rotation or scale in the {@link #global} attribute of the bone or slot is not always properly accessible,
* some engines do not rely on these attributes to update rendering, such as Egret.
* The use of this method ensures that the access to the {@link #global} property is correctly rotation or scale.
* @example
* <pre>
* bone.updateGlobalTransform();
* let rotation = bone.global.rotation;
* </pre>
* @version DragonBones 3.0
* @language en_US
*/
updateGlobalTransform(): void;
/**
* - The armature to which it belongs.
* @version DragonBones 3.0
* @language en_US
*/
get armature(): Armature;
}