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dragonbones-pixijs

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import { IEventDispatcher } from "../event/IEventDispatcher"; import { Armature } from "./Armature"; import { Animation } from "../../dragonBones/animation/Animation"; /** * - The armature proxy interface, the docking engine needs to implement it concretely. * @see dragonBones.Armature * @version DragonBones 5.0 * @language en_US */ export interface IArmatureProxy extends IEventDispatcher { /** * @internal */ dbInit(armature: Armature): void; /** * @internal */ dbClear(): void; /** * @internal */ dbUpdate(): void; /** * - Dispose the instance and the Armature instance. (The Armature instance will return to the object pool) * @example * <pre> * removeChild(armatureDisplay); * armatureDisplay.dispose(); * </pre> * @version DragonBones 4.5 * @language en_US */ dispose(disposeProxy: boolean): void; /** * - The armature. * @version DragonBones 4.5 * @language en_US */ readonly armature: Armature; /** * - The animation player. * @version DragonBones 3.0 * @language en_US */ readonly animation: Animation; }