UNPKG

dragonbones-pixijs

Version:
99 lines (98 loc) 2.92 kB
import { BaseObject } from "../core/BaseObject"; import { Matrix } from "../geom/Matrix"; import { Point } from "../geom/Point"; import { Transform } from "../geom/Transform"; import { ConstraintData } from "../model/ConstraintData"; import { GeometryData, PathDisplayData } from "../model/DisplayData"; import { Armature } from "./Armature"; import { Bone } from "./Bone"; /** * - The base class of the constraint. * A constraint is used to control the movement of a bone or a slot. * @internal */ export declare abstract class Constraint extends BaseObject { protected static readonly _helpMatrix: Matrix; protected static readonly _helpTransform: Transform; protected static readonly _helpPoint: Point; /** * - For timeline state. * @internal */ _constraintData: ConstraintData; protected _armature: Armature; /** * - For sort bones. * @internal */ _target: Bone; /** * - For sort bones. * @internal */ _root: Bone; protected _bone: Bone | null; protected _onClear(): void; abstract init(constraintData: ConstraintData, armature: Armature): void; abstract update(): void; abstract invalidUpdate(): void; get name(): string; } /** * - The inverse kinematics constraint. * @internal */ export declare class IKConstraint extends Constraint { static toString(): string; private _scaleEnabled; /** * - For timeline state. * @internal */ _bendPositive: boolean; /** * - For timeline state. * @internal */ _weight: number; protected _onClear(): void; private _computeA; private _computeB; init(constraintData: ConstraintData, armature: Armature): void; /** * - Update the constraint. */ update(): void; invalidUpdate(): void; } /** * - The path constraint. * The path constraint is used to control the movement of a bone or a slot along a path. * @internal */ export declare class PathConstraint extends Constraint { dirty: boolean; pathOffset: number; position: number; spacing: number; rotateOffset: number; rotateMix: number; translateMix: number; private _pathSlot; private _bones; private _spaces; private _positions; private _curves; private _boneLengths; private _pathGlobalVertices; private _segments; static toString(): string; protected _onClear(): void; protected _updatePathVertices(verticesData: GeometryData): void; protected _computeVertices(start: number, count: number, offset: number, out: Array<number>): void; protected _computeBezierCurve(pathDisplayDta: PathDisplayData, spaceCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): void; private addCurvePosition; init(constraintData: ConstraintData, armature: Armature): void; update(): void; invalidUpdate(): void; }