dragonbones-pixijs
Version:
DragonBones runtime for pixi v8
99 lines (98 loc) • 2.92 kB
TypeScript
import { BaseObject } from "../core/BaseObject";
import { Matrix } from "../geom/Matrix";
import { Point } from "../geom/Point";
import { Transform } from "../geom/Transform";
import { ConstraintData } from "../model/ConstraintData";
import { GeometryData, PathDisplayData } from "../model/DisplayData";
import { Armature } from "./Armature";
import { Bone } from "./Bone";
/**
* - The base class of the constraint.
* A constraint is used to control the movement of a bone or a slot.
* @internal
*/
export declare abstract class Constraint extends BaseObject {
protected static readonly _helpMatrix: Matrix;
protected static readonly _helpTransform: Transform;
protected static readonly _helpPoint: Point;
/**
* - For timeline state.
* @internal
*/
_constraintData: ConstraintData;
protected _armature: Armature;
/**
* - For sort bones.
* @internal
*/
_target: Bone;
/**
* - For sort bones.
* @internal
*/
_root: Bone;
protected _bone: Bone | null;
protected _onClear(): void;
abstract init(constraintData: ConstraintData, armature: Armature): void;
abstract update(): void;
abstract invalidUpdate(): void;
get name(): string;
}
/**
* - The inverse kinematics constraint.
* @internal
*/
export declare class IKConstraint extends Constraint {
static toString(): string;
private _scaleEnabled;
/**
* - For timeline state.
* @internal
*/
_bendPositive: boolean;
/**
* - For timeline state.
* @internal
*/
_weight: number;
protected _onClear(): void;
private _computeA;
private _computeB;
init(constraintData: ConstraintData, armature: Armature): void;
/**
* - Update the constraint.
*/
update(): void;
invalidUpdate(): void;
}
/**
* - The path constraint.
* The path constraint is used to control the movement of a bone or a slot along a path.
* @internal
*/
export declare class PathConstraint extends Constraint {
dirty: boolean;
pathOffset: number;
position: number;
spacing: number;
rotateOffset: number;
rotateMix: number;
translateMix: number;
private _pathSlot;
private _bones;
private _spaces;
private _positions;
private _curves;
private _boneLengths;
private _pathGlobalVertices;
private _segments;
static toString(): string;
protected _onClear(): void;
protected _updatePathVertices(verticesData: GeometryData): void;
protected _computeVertices(start: number, count: number, offset: number, out: Array<number>): void;
protected _computeBezierCurve(pathDisplayDta: PathDisplayData, spaceCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): void;
private addCurvePosition;
init(constraintData: ConstraintData, armature: Armature): void;
update(): void;
invalidUpdate(): void;
}