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dragonbones-pixijs

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import { TimelineData } from "../model/AnimationData"; import { AnimationState } from "./AnimationState"; import { TimelineState, MutilpleValueTimelineState, DoubleValueTimelineState, SingleValueTimelineState, TweenTimelineState } from "./BaseTimelineState"; import { Armature } from "../armature/Armature"; import { DisplayFrame } from "../armature/Slot"; /** * @internal */ export declare class ActionTimelineState extends TimelineState { static toString(): string; private _onCrossFrame; protected _onArriveAtFrame(): void; protected _onUpdateFrame(): void; update(passedTime: number): void; setCurrentTime(value: number): void; } /** * @internal */ export declare class ZOrderTimelineState extends TimelineState { static toString(): string; protected _onArriveAtFrame(): void; protected _onUpdateFrame(): void; } /** * @internal */ export declare class BoneAllTimelineState extends MutilpleValueTimelineState { static toString(): string; protected _onArriveAtFrame(): void; init(armature: Armature, animationState: AnimationState, timelineData: TimelineData | null): void; fadeOut(): void; blend(isDirty: boolean): void; } /** * @internal */ export declare class BoneTranslateTimelineState extends DoubleValueTimelineState { static toString(): string; init(armature: Armature, animationState: AnimationState, timelineData: TimelineData | null): void; blend(isDirty: boolean): void; } /** * @internal */ export declare class BoneRotateTimelineState extends DoubleValueTimelineState { static toString(): string; protected _onArriveAtFrame(): void; init(armature: Armature, animationState: AnimationState, timelineData: TimelineData | null): void; fadeOut(): void; blend(isDirty: boolean): void; } /** * @internal */ export declare class BoneScaleTimelineState extends DoubleValueTimelineState { static toString(): string; protected _onArriveAtFrame(): void; init(armature: Armature, animationState: AnimationState, timelineData: TimelineData | null): void; blend(isDirty: boolean): void; } /** * @internal */ export declare class SurfaceTimelineState extends MutilpleValueTimelineState { static toString(): string; private _deformCount; private _deformOffset; private _sameValueOffset; protected _onClear(): void; init(armature: Armature, animationState: AnimationState, timelineData: TimelineData | null): void; blend(isDirty: boolean): void; } /** * @internal */ export declare class AlphaTimelineState extends SingleValueTimelineState { static toString(): string; protected _onArriveAtFrame(): void; init(armature: Armature, animationState: AnimationState, timelineData: TimelineData | null): void; blend(isDirty: boolean): void; } /** * @internal */ export declare class SlotDisplayTimelineState extends TimelineState { static toString(): string; protected _onArriveAtFrame(): void; protected _onUpdateFrame(): void; } /** * @internal */ export declare class SlotColorTimelineState extends TweenTimelineState { static toString(): string; private readonly _current; private readonly _difference; private readonly _result; protected _onArriveAtFrame(): void; protected _onUpdateFrame(): void; fadeOut(): void; update(passedTime: number): void; } /** * @internal */ export declare class SlotZIndexTimelineState extends SingleValueTimelineState { static toString(): string; protected _onArriveAtFrame(): void; init(armature: Armature, animationState: AnimationState, timelineData: TimelineData | null): void; blend(isDirty: boolean): void; } /** * @internal */ export declare class DeformTimelineState extends MutilpleValueTimelineState { static toString(): string; geometryOffset: number; displayFrame: DisplayFrame; private _deformCount; private _deformOffset; private _sameValueOffset; protected _onClear(): void; init(armature: Armature, animationState: AnimationState, timelineData: TimelineData | null): void; blend(isDirty: boolean): void; } /** * @internal */ export declare class IKConstraintTimelineState extends DoubleValueTimelineState { static toString(): string; protected _onUpdateFrame(): void; init(armature: Armature, animationState: AnimationState, timelineData: TimelineData | null): void; } /** * @internal */ export declare class AnimationProgressTimelineState extends SingleValueTimelineState { static toString(): string; protected _onUpdateFrame(): void; init(armature: Armature, animationState: AnimationState, timelineData: TimelineData | null): void; } /** * @internal */ export declare class AnimationWeightTimelineState extends SingleValueTimelineState { static toString(): string; protected _onUpdateFrame(): void; init(armature: Armature, animationState: AnimationState, timelineData: TimelineData | null): void; } /** * @internal */ export declare class AnimationParametersTimelineState extends DoubleValueTimelineState { static toString(): string; protected _onUpdateFrame(): void; init(armature: Armature, animationState: AnimationState, timelineData: TimelineData | null): void; }