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dragonbones-pixijs

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import { PixiArmatureDisplay } from "./PixiArmatureDisplay"; import { PixiTextureAtlasData } from "./PixiTextureAtlasData"; import { Sprite, Texture } from "pixi.js"; import { Armature } from "../../dragonBones/armature/Armature"; import { Slot } from "../../dragonBones/armature/Slot"; import { SlotData } from "../../dragonBones/model/ArmatureData"; import { BaseFactory, BuildArmaturePackage } from "../../dragonBones/factory/BaseFactory"; import { DataParser } from "../../dragonBones/parser/DataParser"; /** * - The PixiJS factory. * @version DragonBones 3.0 * @language en_US */ export declare class PixiFactory extends BaseFactory { private static _dragonBonesInstance; private static _factory; private static _clockHandler; static advanceTime(passedTime: number): void; static useSharedTicker: boolean; /** * - A global factory instance that can be used directly. * @version DragonBones 4.7 * @language en_US */ static get factory(): PixiFactory; /** * - A method to obtain a global factory instance (single case). * Compared with get factory, the advantage is that parameters can be passed. * @version DragonBones 4.7 * @language en_US */ static newInstance(useSharedTicker?: boolean): PixiFactory; /** * - Create a new factory instance. * @param dataParser - The data parser instance. * @param useSharedTicker - Whether to use the shared ticker. * * What it will do: * - Create a new DragonBones instance. * - Create new PixiArmatureDisplay instance. * - Link Ticker.shared to the _clockHandler. * - * @inheritDoc */ constructor(dataParser?: DataParser | null, useSharedTicker?: boolean); protected _buildTextureAtlasData(textureAtlasData: PixiTextureAtlasData | null, textureAtlas: Texture | null): PixiTextureAtlasData; protected _buildArmature(dataPackage: BuildArmaturePackage): Armature; /** * Build a slot. * This method is used to create a slot for the armature. * it will used Pixi.Sprite and MeshSimple as the display object. * @param _dataPackage * @param slotData * @param armature * @returns */ protected _buildSlot(_dataPackage: BuildArmaturePackage, slotData: SlotData, armature: Armature): Slot; /** * - Create a armature from cached DragonBonesData instances and TextureAtlasData instances, then use the {@link #clock} to update it. * The difference is that the armature created by {@link #buildArmature} is not WorldClock instance update. * @param armatureName - The armature data name. * @param dragonBonesName - The cached name of the DragonBonesData instance. (If not set, all DragonBonesData instances are retrieved, and when multiple DragonBonesData instances contain a the same name armature data, it may not be possible to accurately create a specific armature) * @param skinName - The skin name, you can set a different ArmatureData name to share it's skin data. (If not set, use the default skin data) * @returns The armature display container. * @see dragonBones.IArmatureProxy * @see dragonBones.BaseFactory#buildArmature * @version DragonBones 4.5 * @example * <pre> * let armatureDisplay = factory.buildArmatureDisplay("armatureName", "dragonBonesName"); * </pre> * @language en_US */ buildArmatureDisplay(armatureName: string, dragonBonesName?: string, skinName?: string | null, textureAtlasName?: string): PixiArmatureDisplay | null; /** * - Create the display object with the specified texture. * @param textureName - The texture data name. * @param textureAtlasName - The texture atlas data name (Of not set, all texture atlas data will be searched) * @version DragonBones 3.0 * @language en_US */ getTextureDisplay(textureName: string, textureAtlasName?: string | null): Sprite | null; /** * - A global sound event manager. * Sound events can be listened to uniformly from the manager. * @version DragonBones 4.5 * @language en_US */ get soundEventManager(): PixiArmatureDisplay; }