dragonbones-pixijs
Version:
DragonBones runtime for pixi v8
91 lines (90 loc) • 4.19 kB
TypeScript
import { PixiArmatureDisplay } from "./PixiArmatureDisplay";
import { PixiTextureAtlasData } from "./PixiTextureAtlasData";
import { Sprite, Texture } from "pixi.js";
import { Armature } from "../../dragonBones/armature/Armature";
import { Slot } from "../../dragonBones/armature/Slot";
import { SlotData } from "../../dragonBones/model/ArmatureData";
import { BaseFactory, BuildArmaturePackage } from "../../dragonBones/factory/BaseFactory";
import { DataParser } from "../../dragonBones/parser/DataParser";
/**
* - The PixiJS factory.
* @version DragonBones 3.0
* @language en_US
*/
export declare class PixiFactory extends BaseFactory {
private static _dragonBonesInstance;
private static _factory;
private static _clockHandler;
static advanceTime(passedTime: number): void;
static useSharedTicker: boolean;
/**
* - A global factory instance that can be used directly.
* @version DragonBones 4.7
* @language en_US
*/
static get factory(): PixiFactory;
/**
* - A method to obtain a global factory instance (single case).
* Compared with get factory, the advantage is that parameters can be passed.
* @version DragonBones 4.7
* @language en_US
*/
static newInstance(useSharedTicker?: boolean): PixiFactory;
/**
* - Create a new factory instance.
* @param dataParser - The data parser instance.
* @param useSharedTicker - Whether to use the shared ticker.
*
* What it will do:
* - Create a new DragonBones instance.
* - Create new PixiArmatureDisplay instance.
* - Link Ticker.shared to the _clockHandler.
* -
* @inheritDoc
*/
constructor(dataParser?: DataParser | null, useSharedTicker?: boolean);
protected _buildTextureAtlasData(textureAtlasData: PixiTextureAtlasData | null, textureAtlas: Texture | null): PixiTextureAtlasData;
protected _buildArmature(dataPackage: BuildArmaturePackage): Armature;
/**
* Build a slot.
* This method is used to create a slot for the armature.
* it will used Pixi.Sprite and MeshSimple as the display object.
* @param _dataPackage
* @param slotData
* @param armature
* @returns
*/
protected _buildSlot(_dataPackage: BuildArmaturePackage, slotData: SlotData, armature: Armature): Slot;
/**
* - Create a armature from cached DragonBonesData instances and TextureAtlasData instances, then use the {@link #clock} to update it.
* The difference is that the armature created by {@link #buildArmature} is not WorldClock instance update.
* @param armatureName - The armature data name.
* @param dragonBonesName - The cached name of the DragonBonesData instance. (If not set, all DragonBonesData instances are retrieved, and when multiple DragonBonesData instances contain a the same name armature data, it may not be possible to accurately create a specific armature)
* @param skinName - The skin name, you can set a different ArmatureData name to share it's skin data. (If not set, use the default skin data)
* @returns The armature display container.
* @see dragonBones.IArmatureProxy
* @see dragonBones.BaseFactory#buildArmature
* @version DragonBones 4.5
* @example
* <pre>
* let armatureDisplay = factory.buildArmatureDisplay("armatureName", "dragonBonesName");
* </pre>
* @language en_US
*/
buildArmatureDisplay(armatureName: string, dragonBonesName?: string, skinName?: string | null, textureAtlasName?: string): PixiArmatureDisplay | null;
/**
* - Create the display object with the specified texture.
* @param textureName - The texture data name.
* @param textureAtlasName - The texture atlas data name (Of not set, all texture atlas data will be searched)
* @version DragonBones 3.0
* @language en_US
*/
getTextureDisplay(textureName: string, textureAtlasName?: string | null): Sprite | null;
/**
* - A global sound event manager.
* Sound events can be listened to uniformly from the manager.
* @version DragonBones 4.5
* @language en_US
*/
get soundEventManager(): PixiArmatureDisplay;
}