draft-js
Version:
A React framework for building text editors.
212 lines (187 loc) • 7.39 kB
JavaScript
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; var ownKeys = Object.keys(source); if (typeof Object.getOwnPropertySymbols === 'function') { ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { return Object.getOwnPropertyDescriptor(source, sym).enumerable; })); } ownKeys.forEach(function (key) { _defineProperty(target, key, source[key]); }); } return target; }
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*
* @emails oncall+draft_js
*/
var DraftEntityInstance = require("./DraftEntityInstance");
var Immutable = require("immutable");
var invariant = require("fbjs/lib/invariant");
var uuid = require("./uuid");
var Map = Immutable.Map;
var instances = Map();
var instanceKey = uuid();
/**
* Temporary utility for generating the warnings
*/
function logWarning(oldMethodCall, newMethodCall) {
console.warn('WARNING: ' + oldMethodCall + ' will be deprecated soon!\nPlease use "' + newMethodCall + '" instead.');
}
/**
* A "document entity" is an object containing metadata associated with a
* piece of text in a ContentBlock.
*
* For example, a `link` entity might include a `uri` property. When a
* ContentBlock is rendered in the browser, text that refers to that link
* entity may be rendered as an anchor, with the `uri` as the href value.
*
* In a ContentBlock, every position in the text may correspond to zero
* or one entities. This correspondence is tracked using a key string,
* generated via DraftEntity.create() and used to obtain entity metadata
* via DraftEntity.get().
*/
var DraftEntity = {
/**
* WARNING: This method will be deprecated soon!
* Please use 'contentState.getLastCreatedEntityKey' instead.
* ---
* Get the random key string from whatever entity was last created.
* We need this to support the new API, as part of transitioning to put Entity
* storage in contentState.
*/
getLastCreatedEntityKey: function getLastCreatedEntityKey() {
logWarning('DraftEntity.getLastCreatedEntityKey', 'contentState.getLastCreatedEntityKey');
return DraftEntity.__getLastCreatedEntityKey();
},
/**
* WARNING: This method will be deprecated soon!
* Please use 'contentState.createEntity' instead.
* ---
* Create a DraftEntityInstance and store it for later retrieval.
*
* A random key string will be generated and returned. This key may
* be used to track the entity's usage in a ContentBlock, and for
* retrieving data about the entity at render time.
*/
create: function create(type, mutability, data) {
logWarning('DraftEntity.create', 'contentState.createEntity');
return DraftEntity.__create(type, mutability, data);
},
/**
* WARNING: This method will be deprecated soon!
* Please use 'contentState.addEntity' instead.
* ---
* Add an existing DraftEntityInstance to the DraftEntity map. This is
* useful when restoring instances from the server.
*/
add: function add(instance) {
logWarning('DraftEntity.add', 'contentState.addEntity');
return DraftEntity.__add(instance);
},
/**
* WARNING: This method will be deprecated soon!
* Please use 'contentState.getEntity' instead.
* ---
* Retrieve the entity corresponding to the supplied key string.
*/
get: function get(key) {
logWarning('DraftEntity.get', 'contentState.getEntity');
return DraftEntity.__get(key);
},
/**
* Get all the entities in the content state.
*/
__getAll: function __getAll() {
return instances;
},
/**
* Load the entity map with the given set of entities.
*/
__loadWithEntities: function __loadWithEntities(entities) {
instances = entities;
instanceKey = uuid();
},
/**
* WARNING: This method will be deprecated soon!
* Please use 'contentState.mergeEntityData' instead.
* ---
* Entity instances are immutable. If you need to update the data for an
* instance, this method will merge your data updates and return a new
* instance.
*/
mergeData: function mergeData(key, toMerge) {
logWarning('DraftEntity.mergeData', 'contentState.mergeEntityData');
return DraftEntity.__mergeData(key, toMerge);
},
/**
* WARNING: This method will be deprecated soon!
* Please use 'contentState.replaceEntityData' instead.
* ---
* Completely replace the data for a given instance.
*/
replaceData: function replaceData(key, newData) {
logWarning('DraftEntity.replaceData', 'contentState.replaceEntityData');
return DraftEntity.__replaceData(key, newData);
},
// ***********************************WARNING******************************
// --- the above public API will be deprecated in the next version of Draft!
// The methods below this line are private - don't call them directly.
/**
* Get the random key string from whatever entity was last created.
* We need this to support the new API, as part of transitioning to put Entity
* storage in contentState.
*/
__getLastCreatedEntityKey: function __getLastCreatedEntityKey() {
return instanceKey;
},
/**
* Create a DraftEntityInstance and store it for later retrieval.
*
* A random key string will be generated and returned. This key may
* be used to track the entity's usage in a ContentBlock, and for
* retrieving data about the entity at render time.
*/
__create: function __create(type, mutability, data) {
return DraftEntity.__add(new DraftEntityInstance({
type: type,
mutability: mutability,
data: data || {}
}));
},
/**
* Add an existing DraftEntityInstance to the DraftEntity map. This is
* useful when restoring instances from the server.
*/
__add: function __add(instance) {
instanceKey = uuid();
instances = instances.set(instanceKey, instance);
return instanceKey;
},
/**
* Retrieve the entity corresponding to the supplied key string.
*/
__get: function __get(key) {
var instance = instances.get(key);
!!!instance ? process.env.NODE_ENV !== "production" ? invariant(false, 'Unknown DraftEntity key: %s.', key) : invariant(false) : void 0;
return instance;
},
/**
* Entity instances are immutable. If you need to update the data for an
* instance, this method will merge your data updates and return a new
* instance.
*/
__mergeData: function __mergeData(key, toMerge) {
var instance = DraftEntity.__get(key);
var newData = _objectSpread({}, instance.getData(), toMerge);
var newInstance = instance.set('data', newData);
instances = instances.set(key, newInstance);
return newInstance;
},
/**
* Completely replace the data for a given instance.
*/
__replaceData: function __replaceData(key, newData) {
var instance = DraftEntity.__get(key);
var newInstance = instance.set('data', newData);
instances = instances.set(key, newInstance);
return newInstance;
}
};
module.exports = DraftEntity;
;