draft-js
Version:
A React framework for building text editors.
109 lines (88 loc) • 3.21 kB
JavaScript
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*
* @emails oncall+draft_js
*/
;
function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; }
var _require = require("immutable"),
Map = _require.Map,
OrderedSet = _require.OrderedSet,
Record = _require.Record; // Immutable.map is typed such that the value for every key in the map
// must be the same type
var EMPTY_SET = OrderedSet();
var defaultRecord = {
style: EMPTY_SET,
entity: null
};
var CharacterMetadataRecord = Record(defaultRecord);
var CharacterMetadata = /*#__PURE__*/function (_CharacterMetadataRec) {
_inheritsLoose(CharacterMetadata, _CharacterMetadataRec);
function CharacterMetadata() {
return _CharacterMetadataRec.apply(this, arguments) || this;
}
var _proto = CharacterMetadata.prototype;
_proto.getStyle = function getStyle() {
return this.get('style');
};
_proto.getEntity = function getEntity() {
return this.get('entity');
};
_proto.hasStyle = function hasStyle(style) {
return this.getStyle().includes(style);
};
CharacterMetadata.applyStyle = function applyStyle(record, style) {
var withStyle = record.set('style', record.getStyle().add(style));
return CharacterMetadata.create(withStyle);
};
CharacterMetadata.removeStyle = function removeStyle(record, style) {
var withoutStyle = record.set('style', record.getStyle().remove(style));
return CharacterMetadata.create(withoutStyle);
};
CharacterMetadata.applyEntity = function applyEntity(record, entityKey) {
var withEntity = record.getEntity() === entityKey ? record : record.set('entity', entityKey);
return CharacterMetadata.create(withEntity);
}
/**
* Use this function instead of the `CharacterMetadata` constructor.
* Since most content generally uses only a very small number of
* style/entity permutations, we can reuse these objects as often as
* possible.
*/
;
CharacterMetadata.create = function create(config) {
if (!config) {
return EMPTY;
}
var defaultConfig = {
style: EMPTY_SET,
entity: null
}; // Fill in unspecified properties, if necessary.
var configMap = Map(defaultConfig).merge(config);
var existing = pool.get(configMap);
if (existing) {
return existing;
}
var newCharacter = new CharacterMetadata(configMap);
pool = pool.set(configMap, newCharacter);
return newCharacter;
};
CharacterMetadata.fromJS = function fromJS(_ref) {
var style = _ref.style,
entity = _ref.entity;
return new CharacterMetadata({
style: Array.isArray(style) ? OrderedSet(style) : style,
entity: Array.isArray(entity) ? OrderedSet(entity) : entity
});
};
return CharacterMetadata;
}(CharacterMetadataRecord);
var EMPTY = new CharacterMetadata();
var pool = Map([[Map(defaultRecord), EMPTY]]);
CharacterMetadata.EMPTY = EMPTY;
module.exports = CharacterMetadata;