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dr-svg-sprites

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Create SVG sprites with PNG fallbacks at needed sizes

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# dr-svg-sprites [![Gitter](https://badges.gitter.im/Join Chat.svg)](https://gitter.im/drdk/dr-svg-sprites?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) > Create SVG sprites with PNG fallbacks at needed sizes * [Usage](#usage) * [Options](#options) * [Changelog](#changelog) * [Contributing](CONTRIBUTING.md) * [Troubleshooting](TROUBLESHOOTING.md) ### Usage Minimal: ```js var builder = require("dr-svg-sprites"); var options = { spriteElementPath: "img/logos", spritePath: "img/sprites/logo-sprite.svg", cssPath: "css/logo-sprite.css" }; builder(options, function () { // sprite was built }); ``` would yield the following files: - `css/logo-sprite.css` - `img/sprites/logo-sprite.svg` - `img/sprites/logo-sprite.png` Advanced: ```js var builder = require("dr-svg-sprites"); var options = { name: "tv", prefix: "dr-logos", spriteElementPath: "img/logos/tv", spritePath: "img/sprites", layout: "packed", cssPath: "css", cssSuffix: "less", cssUnit: "rem", sizes: { large: 24, small: 16 }, refSize: "large" }; builder(options, function () { // sprite was built }); ``` would yield the following files: - `css/dr-logos-tv-sprite.less` - `img/sprites/dr-logos-tv-sprite.svg` - `img/sprites/dr-logos-tv-sprite-large.png` - `img/sprites/dr-logos-tv-sprite-small.png` ### Options - [options.name](#optionsname) - [options.spriteElementPath](#optionsspriteelementpath) - [options.spritePath](#optionsspritepath) - [options.previewPath](#optionspreviewpath) - [options.cssPath](#optionscsspath) - [options.cssPrefix](#optionscssPrefix) - [options.cssSuffix](#optionscsspath) - [options.cssSvgPrefix](#optionscsspath) - [options.cssPngPrefix](#optionscsspath) - [options.cssPath](#optionscsspath) - [options.cssUnit](#optionscssunit) - [options.cssBaseFontSize](#optionscssbasefontsize) - [options.cssIncludeElementSizes](#optionscssincludeelementsizes) - [options.selector](#optionsselector) - [options.template](#optionstemplate) - [options.layout](#optionslayout) - [options.map](#optionsmap) - [options.unit](#optionsunit) - [options.refSize](#optionsrefSize) - [options.sizes](#optionssizes) - [options.breakpoints](#optionsbreakpoints) - [options.baseQuery](#optionsbasequery) - [options.svgo](#optionssvgo) - [options.svgAttributes](#optionssvgattributes) #### options.name Type: `String` Optional Used when automatically building stylesheet and image filenames. #### options.spriteElementPath Type: `String` or glob pattern Either the path a folder containing the elements - or a glob pattern (string or array of strings) that matches the elements - to be sprited. #### options.spritePath Type: `String` Destination path of the generated sprite images. If the filename part (ending in `.svg`) is omitted it will be built from `options.prefix`, `options.name` and `"sprite"`. #### options.previewPath Type: `String` Default value: `""` Optional The path where to built a preview page. If the filename part (ending in `.html`) is omitted it will be built from `options.prefix`, `options.name` and `"sprite"`. Default is no preview. #### options.cssPath Type: `String` Optional Destination path of the generated stylesheet. If a filename part is omitted it will get built from `options.cssPrefix`, `options.name`, `"sprite"` and `options.cssSuffix`. If left blank only svg sprites and png fallbacks are generated. #### options.prefix Type: `String` Default value: `""` Optional Defines a prefix for the name of the sprite stylesheet, images and classnames. #### options.cssPrefix Type: `String` Default value: `""` Optional Defines a prefix for the name of the sprite stylesheet (this overrides `options.prefix` if set). Only used when automatically building stylesheet filenames. #### options.cssSuffix Type: `String` Default value: `"css"` Optional Stylesheet filetype suffix. Only used when automatically building stylesheet filenames. #### options.cssSvgPrefix Type: `String` Default value: `".svg"` Optional Defines a prefix for selectors to target svg sprites. #### options.cssPngPrefix Type: `String` Default value: `""` Optional Defines a prefix for selectors to target png sprites. **Note:** If both `options.cssSvgPrefix` and `options.cssPngPrefix` are empty strings a multiple-background progressive enhancement is used: ```css background-image: url("my-sprite.png"); background-image: url("my-sprite.svg"), none; ``` Mentioned on CSS-Tricks: [Using SVG](http://css-tricks.com/using-svg/). #### options.cssUnit Type: `String` Default value: `"px"` Optional Defines the unit used for dimensions and positions in the stylesheet. Only other unit that is supported (in a meaningful way) is `"rem"` - which is used in combination with `options.cssBaseFontSize`. #### options.cssBaseFontSize Type: `String` Default value: `16` Optional Used to calculate values when using `options.cssUnit` set to `"rem"`. #### options.cssIncludeElementSizes Type: `Boolean` Default value: `true` Optional If set to `false` `width` and `height` for the svg elements will be omitted from the stylesheet. Useful in combination with a `options.layout` of `"alt-diagonal"`. #### options.selector Type: `Function` Optional Can be used to customize selectors to support more advanced selector structure and states (like `:hover` and `:active`). The function is passed the following arguments: - `filename`: The svg element basename, e.g. `./svg-images/foo.svg` -> `foo`. - `tokens`: An object containing tokens that you might want to use in the selector. The following keys will be exposed: - `prefix`: `options.prefix` if used. - `size`: If `options.sizes` is used this is the current label. - `state`: `options.stateToken` if used. The default function returns a classname consisting of the svg element basenames (filename without extension) prepended with `options.prefix` if set and appended with a size label from `options.sizes` if used. `options.stateToken` is used to extract and append states to the selector. E.g. filename: `foo_hover`, prefix: `my`, size: `large`, state: `_` -> `.my-foo-large:hover`. This is what the default function looks like for reference: ```js selector: function (filename, tokens) { var state = ""; if (tokens.state) { var index = filename.indexOf(tokens.state); if (index > -1) { state = ":" + filename.slice(index + tokens.state.length); filename = filename.slice(0, index); } } var parts = [filename]; if (tokens.prefix) { parts.unshift(tokens.prefix); } if (tokens.size) { parts.push(tokens.size); } return "." + parts.join("-") + state; }, ``` #### options.stateToken Type: `String` Default value: `null` Optional Defines a token to extract selector states from filenames. See `options.selector`. #### options.template Type: `String` Default value: `"../templates/stylesheet.hbs"` Optional Defines the path of the Handlebars template to use for generating the stylesheet. The data object passed to the Handlebars template is a `Sprite` instance (see `./lib/Sprite.js`). Templates have a few internal helpers at their disposal: - `url`: Takes a path (`String`) and returns a CSS appropriate path. - `unit`: Adds units to a value (`Number`) if needed and also converts from `px` to `rem`. - `prefix`: Accepts an array of items (`Sprite.sizes[].items`) and a selector prefix (`String`). Returns a comma separated prefixed selector for all elements in a size. - `prefixAll`: Accepts an array of sizes (`Sprite.sizes`) and a selector prefix (`String`). Returns a comma separated prefixed selector for all elements for all sizes. #### options.layout Type: `String` Default value: `"horizontal"` Optional Defines the layout of elements in the sprite. Possible values: - `"horizontal"`: Elements are placed side-by-side. - `"vertical"`: Elements are placed above eachother. - `"packed"`: Elements are packed into smallest possible space. - `"diagonal"`: Elements are distributed from top-left to bottom-right corner. - `"alt-diagonal"`: Elements are distributed from bottom-left to top-right corner. #### options.map Type: `Object|Function` Default value: `null` Optional Can be used to translate svg element basenames (filename without extension) into desired names. Handy if the basenames don't make good classnames (or contain invalid chars). If an object is supplied it will be used as a lookup table. If a function is supplied it will be used to transform the svg element basename. #### options.unit Type: `Number` Default value: `5` Defines unit size of the grid the sprite elements snap to. If `options.sizes` is used a default unit size will calculated to ensure placement is across the different sizes. #### options.refSize Type: `String|Number` Optional Defines the basic size of your source svg-elements. All other sizes will be calculated relating to this. It can either be a key from the `sizes` option (which refers to a number) or just a raw number. ![Source elements and refSize](https://raw.github.com/drdk/dr-svg-sprites/master/img/docs-source-elements.png) Notice how one source element is bigger than the `refSize`; this ok - as every element is scaled proportionally. #### options.sizes Type: `Object` Optional A hash of size labels and values (`Number` - or `Array` if used in conjunction with `options.breakpoints` - see below) that define the different sizes of the needed sprites. ```js var options = { // some options sizes: { large: 39, small: 13 }, refSize: "large", // more options }; ``` ![sizes](https://raw.github.com/drdk/dr-svg-sprites/master/img/docs-sprite-sizes.png) 1 SVG sprite is generated and 2 PNG sprites (1 per defined size). #### options.breakpoints Type: `Array` Optional Let's you define breakpoints or custom media queries for a sprite. Each value in the array is transformed into a media query string (if it's not already one) via the `options.baseQuery` template. Numbers are automatically prepended `px` units. Values in `options.sizes` are expanded to arrays of values; the first value is the default size value used without media queries and each subsequent value is matched with a corresponding `options.breakpoints` value. ```js var options = { // some options breakpoints: [530, "80em", "@media only screen and (orientation:portrait)"], sizes: { large: [39, 52, 65, 39], small: [13, 26, 39, 26] }, // more options }; ``` **Note**: No additional PNG fallbacks are generated for breakpoints in the thinking that clients supporting media queries also have SVG support. #### options.baseQuery Type: `String` Default value: `"@media only screen and (min-width: {{breakpoint}})"` Optional Used to generate media query strings from the values of `options.breakpoints` by replacing the `{{breakpoint}}` token with each. ```js var options = { // some options baseQuery: "@media only screen and (monochrome) and (min-width: {{breakpoint}})", breakpoints: [530, 960, 1280], sizes: { large: [39, 52, 65, 39], small: [13, 26, 39, 26] }, // more options }; ``` #### options.svgo Type: `Object` Optional This options gives a direct route to configure [svgo](https://github.com/svg/svgo) which is used behind the scene reading and outputting SVG's. ```js var options = { // some options svgo: { plugins: [ { mergePaths: false }, { convertTransforms: false } ] }, // more options } ``` Per default the following plugins are disabled: `moveGroupAttrsToElems`, `collapseGroups` and `removeUselessStrokeAndFill`. #### options.svgAttributes Type: `Object` Optional This options let's you customise the attributes on the root svg tag in the sprite. Attributes with falsy values (`false`, `null`, `0` etc) will be omitted from the ouput. `viewBox`, `width`, `height` and xml namespaces are all handled automatically - no need to add them here. ```js var options = { // some options svgAttributes: { version: "1.0", preserveAspectRatio: "xMaxYMax meet" }, // more options } ``` The default attributes values are: ```js svgAttributes: { baseProfile: "tiny", xmlns: "http://www.w3.org/2000/svg", preserveAspectRatio: "xMinYMin meet" } ``` --- ## Changelog ### 1.0.0 Changes: * Now requires ES6 support (Node 5+). * Updated to svg2png@4.0.0. ### 0.9.31 Fixed: * Bug: Clipping of sprite elements due to incorrect interpretation of translate properties. Changes: * svgo dependency downgraded from 0.5.5 to 0.4.5. ### 0.9.30 Fixed: * Bug: `Fatal error: Cannot read property 'x' of null` by updating `layout` dependency. Changes: * Updated dependencies. ### 0.9.21 Features: * Added `options.stateToken` for simpler state handling. ### 0.9.15 Changes: * Using `npm shrinkwrap` to avoid surprises via dependencies. ### 0.9.14 Changes: * Added defaults for `options.svgo`. ### 0.9.13 Features: * `options.selector` added. ### 0.9.10 Changes: * Added solutions for when `options.cssSvgPrefix` and `options.cssPngPrefix` are empty strings. ### 0.9.7 Features: * `options.svgo` added. * `options.svgAttributes` added. Changes: * `options.spriteElementPath` now also supports glob patterns. * SVG namespaces are included automatically if used. * Added tests. ### 0.9.5 Features: * `options.breakpoints` added. * `options.baseQuery` added. Changes: * `options.sizes` also accepts arrays of values when used in combination with `options.breakpoints`. * White-space can now be controlled in templates without it getting clobbered. ### 0.9.0 Features: * `options.layout` added. * `options.map` added. * `options.template` added. * `options.previewPath` added. * `options.cssSvgPrefix` added. * `options.cssPngPrefix` added. * `options.cssUnit` added. * `options.cssBaseFontSize` added. * `options.cssIncludeElementSizes` added. Changes: * `options.sizes` and `options.refSize` are now optional (which also means no size tag is added to classnames if `options.sizes` is omitted). * `options.spritePath` and `options.cssPath` now also accept a full path including filename for simpler configuration.