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dps_canvas

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Html canvas üzerinde şekiller oluşturmanızı sağlar

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<!DOCTYPE html> <html lang="tr"> <head> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Document</title> <style> body { margin: 30px; user-select: none; } .btn-group { margin: 10px 0; } .btn-group button { border: none; outline: none; padding: 10px 15px; background-color: #e17055; color: #fff; border-radius: 5px; cursor: pointer; } .d-none { display: none; } .my { margin: 10px 0; } </style> </head> <body> <div class="btn-group btn-group1"> <button class="square change-status">Square</button> <button class="circle change-status">Circle</button> <button class="undo">Undo</button> <button class="move">Move</button> <button class="get-coordinate">Get Coordinate</button> </div> <div class="my canvas-status"></div> <canvas id="canvas"></canvas> <div class="detail-box"></div> <script> const canvas = document.getElementById("canvas"); const ctx = canvas.getContext("2d", { willReadFrequently: true }); const getCoordinate = document.querySelector(".get-coordinate"); const moveItem = document.querySelector(".move"); const changeStatus = document.querySelectorAll(".change-status"); const circleBtn = document.querySelector(".circle"); const squarebtn = document.querySelector(".square") const settings = { width: 700, height: 500, }; canvas.addEventListener("dps:drag", (e) => { // console.log(e.detail); }); canvas.addEventListener("dps:click", (e) => { console.log(e.detail); }); window.onload = () => { const base = new dps.Base({ ctx, ...settings }); base.fillCanvas = "#3867d6"; base.inputStyle = { color: "darkred", backgroundColor: "#222" } getCoordinate.onclick = () => { console.log(base.coordinate); }; moveItem.onclick = () => { base.process = "moving"; }; circleBtn.addEventListener("click", () => { base.status = "circle"; }); squarebtn.addEventListener("click", () => { base.status = "square"; }); changeStatus.forEach((item) => (item.onclick = () => (base.process = "creating"))); //dps.Base.drawAll(); }; </script> </body> </html>