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downscale

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Better image downscale with canvas.

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<!DOCTYPE html><html><head> <meta charset='utf-8'> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" /> <title>Better image downscale demo</title> <link rel="icon" type="image/x-icon" href="https://assets-cdn.github.com/favicon.ico"> <style> body { font-size: 1.5rem; } h1, p { width: 1080px; } h1, p, table { margin-left: auto; margin-right: auto; } img { display: block; } th { width: 540px; } </style> </head><body> <h1>Better image downscale demo (<a href="https://github.com/ytiurin/downscale">fork on Github</a>)</h1> <p>Downscale images with an area-average downsampling and <a href="https://hacks.mozilla.org/2011/12/faster-canvas-pixel-manipulation-with-typed-arrays/" title="Faster Canvas Pixel Manipulation with Typed Arrays">faster pixel manipulation with Typed Arrays</a>.</p> <p>Pick your local images (multiselection works) <input type="file" accept="image/*" onchange="filesChanged(this.files)" multiple /> <progress></progress> </p> <p> <label> <input type="checkbox" onchange="canvasSmoothingChanged(this.checked)" /> Enable canvas smoothing (for newest browsers) </label> </p> <br/> <table> <thead> <tr> <th align="left">Canvas resizing</th> <th align="left">Better downscale</th> </tr> </thead> <tbody></tbody> </table> <script type="text/javascript" src="../dist/downscale.js"></script> <script type="text/javascript" src="multiselect.js"></script> </body></html>