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doubly-linked-list-typed

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/** * data-structure-typed * * @author Pablo Zeng * @copyright Copyright (c) 2022 Pablo Zeng <zrwusa@gmail.com> * @license MIT License */ import type { DequeOptions, ElementCallback, IterableWithSizeOrLength } from '../../types'; import { calcMinUnitsRequired, rangeCheck } from '../../utils'; import { LinearBase } from '../base/linear-base'; /** * 1. Operations at Both Ends: Supports adding and removing elements at both the front and back of the queue. This allows it to be used as a stack (last in, first out) and a queue (first in, first out). * 2. Efficient Random Access: Being based on an array, it offers fast random access capability, allowing constant time access to any element. * 3. Continuous Memory Allocation: Since it is based on an array, all elements are stored contiguously in memory, which can bring cache friendliness and efficient memory access. * 4. Efficiency: Adding and removing elements at both ends of a deque is usually very fast. However, when the dynamic array needs to expand, it may involve copying the entire array to a larger one, and this operation has a time complexity of O(n). * 5. Performance jitter: Deque may experience performance jitter, but DoublyLinkedList will not * @example * // prize roulette * class PrizeRoulette { * private deque: Deque<string>; * * constructor(prizes: string[]) { * // Initialize the deque with prizes * this.deque = new Deque<string>(prizes); * } * * // Rotate clockwise to the right (forward) * rotateClockwise(steps: number): void { * const n = this.deque.length; * if (n === 0) return; * * for (let i = 0; i < steps; i++) { * const last = this.deque.pop(); // Remove the last element * this.deque.unshift(last!); // Add it to the front * } * } * * // Rotate counterclockwise to the left (backward) * rotateCounterClockwise(steps: number): void { * const n = this.deque.length; * if (n === 0) return; * * for (let i = 0; i < steps; i++) { * const first = this.deque.shift(); // Remove the first element * this.deque.push(first!); // Add it to the back * } * } * * // Display the current prize at the head * display() { * return this.deque.first; * } * } * * // Example usage * const prizes = ['Car', 'Bike', 'Laptop', 'Phone', 'Watch', 'Headphones']; // Initialize the prize list * const roulette = new PrizeRoulette(prizes); * * // Display the initial state * console.log(roulette.display()); // 'Car' // Car * * // Rotate clockwise by 3 steps * roulette.rotateClockwise(3); * console.log(roulette.display()); // 'Phone' // Phone * * // Rotate counterclockwise by 2 steps * roulette.rotateCounterClockwise(2); * console.log(roulette.display()); // 'Headphones' * @example * // sliding window * // Maximum function of sliding window * function maxSlidingWindow(nums: number[], k: number): number[] { * const n = nums.length; * if (n * k === 0) return []; * * const deq = new Deque<number>(); * const result: number[] = []; * * for (let i = 0; i < n; i++) { * // Delete indexes in the queue that are not within the window range * if (deq.length > 0 && deq.first! === i - k) { * deq.shift(); * } * * // Remove all indices less than the current value from the tail of the queue * while (deq.length > 0 && nums[deq.last!] < nums[i]) { * deq.pop(); * } * * // Add the current index to the end of the queue * deq.push(i); * * // Add the maximum value of the window to the results * if (i >= k - 1) { * result.push(nums[deq.first!]); * } * } * * return result; * } * * const nums = [1, 3, -1, -3, 5, 3, 6, 7]; * const k = 3; * console.log(maxSlidingWindow(nums, k)); // [3, 3, 5, 5, 6, 7] */ export class Deque<E = any, R = any> extends LinearBase<E, R> { /** * The constructor initializes a Deque object with optional iterable of elements and options. * @param elements - An iterable object (such as an array or a Set) that contains the initial * elements to be added to the deque. It can also be an object with a `length` or `size` property * that represents the number of elements in the iterable object. If no elements are provided, an * empty deque * @param {DequeOptions} [options] - The `options` parameter is an optional object that can contain * configuration options for the deque. In this code, it is used to set the `bucketSize` option, * which determines the size of each bucket in the deque. If the `bucketSize` option is not provided * or is not a number */ constructor(elements: IterableWithSizeOrLength<E> | IterableWithSizeOrLength<R> = [], options?: DequeOptions<E, R>) { super(options); if (options) { const { bucketSize } = options; if (typeof bucketSize === 'number') this._bucketSize = bucketSize; } let _size: number; if ('length' in elements) { if (elements.length instanceof Function) _size = elements.length(); else _size = elements.length; } else { if (elements.size instanceof Function) _size = elements.size(); else _size = elements.size; } this._bucketCount = calcMinUnitsRequired(_size, this._bucketSize) || 1; for (let i = 0; i < this._bucketCount; ++i) { this._buckets.push(new Array(this._bucketSize)); } const needBucketNum = calcMinUnitsRequired(_size, this._bucketSize); this._bucketFirst = this._bucketLast = (this._bucketCount >> 1) - (needBucketNum >> 1); this._firstInBucket = this._lastInBucket = (this._bucketSize - (_size % this._bucketSize)) >> 1; this.pushMany(elements); } protected _bucketSize: number = 1 << 12; get bucketSize() { return this._bucketSize; } protected _bucketFirst = 0; get bucketFirst(): number { return this._bucketFirst; } protected _firstInBucket = 0; get firstInBucket(): number { return this._firstInBucket; } protected _bucketLast = 0; get bucketLast(): number { return this._bucketLast; } protected _lastInBucket = 0; get lastInBucket(): number { return this._lastInBucket; } protected _bucketCount = 0; get bucketCount(): number { return this._bucketCount; } protected _buckets: E[][] = []; get buckets() { return this._buckets; } protected _length = 0; get length() { return this._length; } /** * The function returns the first element in a collection if it exists, otherwise it returns * undefined. * @returns The first element of the collection, of type E, is being returned. */ get first(): E | undefined { if (this._length === 0) return; return this._buckets[this._bucketFirst][this._firstInBucket]; } /** * The last function returns the last element in the queue. * @return The last element in the array */ get last(): E | undefined { if (this._length === 0) return; return this._buckets[this._bucketLast][this._lastInBucket]; } /** * Time Complexity - Amortized O(1) (possible reallocation), * Space Complexity - O(n) (due to potential resizing). * * The push function adds an element to a data structure and reallocates memory if necessary. * @param {E} element - The `element` parameter represents the value that you want to add to the data * structure. * @returns The size of the data structure after the element has been pushed. */ push(element: E): boolean { if (this._length) { if (this._lastInBucket < this._bucketSize - 1) { this._lastInBucket += 1; } else if (this._bucketLast < this._bucketCount - 1) { this._bucketLast += 1; this._lastInBucket = 0; } else { this._bucketLast = 0; this._lastInBucket = 0; } if (this._bucketLast === this._bucketFirst && this._lastInBucket === this._firstInBucket) this._reallocate(); } this._length += 1; this._buckets[this._bucketLast][this._lastInBucket] = element; if (this._maxLen > 0 && this._length > this._maxLen) this.shift(); return true; } /** * Time Complexity: O(1) * Space Complexity: O(1) * * The `pop()` function removes and returns the last element from a data structure, updating the * internal state variables accordingly. * @returns The element that was removed from the data structure is being returned. */ pop(): E | undefined { if (this._length === 0) return; const element = this._buckets[this._bucketLast][this._lastInBucket]; if (this._length !== 1) { if (this._lastInBucket > 0) { this._lastInBucket -= 1; } else if (this._bucketLast > 0) { this._bucketLast -= 1; this._lastInBucket = this._bucketSize - 1; } else { this._bucketLast = this._bucketCount - 1; this._lastInBucket = this._bucketSize - 1; } } this._length -= 1; return element; } /** * Time Complexity: O(1) * Space Complexity: O(1) * * The `shift()` function removes and returns the first element from a data structure, updating the * internal state variables accordingly. * @returns The element that is being removed from the beginning of the data structure is being * returned. */ shift(): E | undefined { if (this._length === 0) return; const element = this._buckets[this._bucketFirst][this._firstInBucket]; if (this._length !== 1) { if (this._firstInBucket < this._bucketSize - 1) { this._firstInBucket += 1; } else if (this._bucketFirst < this._bucketCount - 1) { this._bucketFirst += 1; this._firstInBucket = 0; } else { this._bucketFirst = 0; this._firstInBucket = 0; } } this._length -= 1; return element; } /** * Time Complexity: Amortized O(1) * Space Complexity: O(n) * * The `unshift` function adds an element to the beginning of an array-like data structure and * returns the new size of the structure. * @param {E} element - The `element` parameter represents the element that you want to add to the * beginning of the data structure. * @returns The size of the data structure after the element has been added. */ unshift(element: E): boolean { if (this._length) { if (this._firstInBucket > 0) { this._firstInBucket -= 1; } else if (this._bucketFirst > 0) { this._bucketFirst -= 1; this._firstInBucket = this._bucketSize - 1; } else { this._bucketFirst = this._bucketCount - 1; this._firstInBucket = this._bucketSize - 1; } if (this._bucketFirst === this._bucketLast && this._firstInBucket === this._lastInBucket) this._reallocate(); } this._length += 1; this._buckets[this._bucketFirst][this._firstInBucket] = element; if (this._maxLen > 0 && this._length > this._maxLen) this.pop(); return true; } /** * Time Complexity: O(k) * Space Complexity: O(k) * * The function `pushMany` iterates over elements and pushes them into an array after applying a * transformation function if provided. * @param {IterableWithSizeOrLength<E> | IterableWithSizeOrLength<R>} elements - The `elements` * parameter in the `pushMany` function is expected to be an iterable containing elements of type `E` * or `R`. It can be either an `IterableWithSizeOrLength<E>` or an `IterableWithSizeOrLength<R>`. The * function iterates over each element * @returns The `pushMany` function is returning an array of boolean values, where each value * represents the result of calling the `push` method on the current object instance with the * corresponding element from the input `elements` iterable. */ pushMany(elements: IterableWithSizeOrLength<E> | IterableWithSizeOrLength<R>) { const ans: boolean[] = []; for (const el of elements) { if (this.toElementFn) { ans.push(this.push(this.toElementFn(el as R))); } else { ans.push(this.push(el as E)); } } return ans; } /** * Time Complexity: O(k) * Space Complexity: O(k) * * The `unshiftMany` function in TypeScript iterates over elements and adds them to the beginning of * an array, optionally converting them using a provided function. * @param {IterableWithSizeOrLength<E> | IterableWithSizeOrLength<R>} elements - The `elements` * parameter in the `unshiftMany` function is an iterable containing elements of type `E` or `R`. It * can be an array or any other iterable data structure that has a known size or length. The function * iterates over each element in the `elements` iterable and * @returns The `unshiftMany` function returns an array of boolean values indicating whether each * element was successfully added to the beginning of the array. */ unshiftMany(elements: IterableWithSizeOrLength<E> | IterableWithSizeOrLength<R> = []) { const ans: boolean[] = []; for (const el of elements) { if (this.toElementFn) { ans.push(this.unshift(this.toElementFn(el as R))); } else { ans.push(this.unshift(el as E)); } } return ans; } /** * Time Complexity: O(1) * Space Complexity: O(1) * * The function checks if the size of an object is equal to zero and returns a boolean value. * @returns A boolean value indicating whether the size of the object is 0 or not. */ isEmpty(): boolean { return this._length === 0; } /** * Time Complexity: O(1) * Space Complexity: O(1) * * The clear() function resets the state of the object by initializing all variables to their default * values. */ clear(): void { this._buckets = [new Array(this._bucketSize)]; this._bucketCount = 1; this._bucketFirst = this._bucketLast = this._length = 0; this._firstInBucket = this._lastInBucket = this._bucketSize >> 1; } /** * Time Complexity: O(1) * Space Complexity: O(1) * * The `at` function retrieves an element at a specified position in an array-like data structure. * @param {number} pos - The `pos` parameter represents the position of the element that you want to * retrieve from the data structure. It is of type `number` and should be a valid index within the * range of the data structure. * @returns The element at the specified position in the data structure is being returned. */ at(pos: number): E { rangeCheck(pos, 0, this._length - 1); const { bucketIndex, indexInBucket } = this._getBucketAndPosition(pos); return this._buckets[bucketIndex][indexInBucket]!; } /** * Time Complexity: O(1) * Space Complexity: O(1) * * The `setAt` function sets an element at a specific position in an array-like data structure. * @param {number} pos - The `pos` parameter represents the position at which the element needs to be * set. It is of type `number`. * @param {E} element - The `element` parameter is the value that you want to set at the specified * position in the data structure. */ setAt(pos: number, element: E): boolean { rangeCheck(pos, 0, this._length - 1); const { bucketIndex, indexInBucket } = this._getBucketAndPosition(pos); this._buckets[bucketIndex][indexInBucket] = element; return true; } /** * Time Complexity: O(n) * Space Complexity: O(n) * * The `addAt` function inserts one or more elements at a specified position in an array-like data * structure. * @param {number} pos - The `pos` parameter represents the position at which the element(s) should * be inserted. It is of type `number`. * @param {E} element - The `element` parameter represents the element that you want to insert into * the array at the specified position. * @param [num=1] - The `num` parameter represents the number of times the `element` should be * inserted at the specified position (`pos`). By default, it is set to 1, meaning that the `element` * will be inserted once. However, you can provide a different value for `num` if you want * @returns The size of the array after the insertion is being returned. */ addAt(pos: number, element: E, num = 1): boolean { const length = this._length; rangeCheck(pos, 0, length); if (pos === 0) { while (num--) this.unshift(element); } else if (pos === this._length) { while (num--) this.push(element); } else { const arr: E[] = []; for (let i = pos; i < this._length; ++i) { arr.push(this.at(i)); } this.cut(pos - 1, true); for (let i = 0; i < num; ++i) this.push(element); for (let i = 0; i < arr.length; ++i) this.push(arr[i]); } return true; } /** * Time Complexity: O(1) * Space Complexity: O(1) * * The `cut` function updates the state of the object based on the given position and returns the * updated size. * @param {number} pos - The `pos` parameter represents the position at which the string should be * cut. It is a number that indicates the index of the character where the cut should be made. * @param {boolean} isCutSelf - If true, the original deque will not be cut, and return a new deque * @returns The method is returning the updated size of the data structure. */ cut(pos: number, isCutSelf = false): Deque<E> { if (isCutSelf) { if (pos < 0) { this.clear(); return this; } const { bucketIndex, indexInBucket } = this._getBucketAndPosition(pos); this._bucketLast = bucketIndex; this._lastInBucket = indexInBucket; this._length = pos + 1; return this; } else { const newDeque = this._createInstance({ bucketSize: this._bucketSize, toElementFn: this._toElementFn, maxLen: this._maxLen }); for (let i = 0; i <= pos; i++) { newDeque.push(this.at(i)); } return newDeque; } } /** * Time Complexity: O(n) * Space Complexity: O(1) * * The `splice` function in TypeScript overrides the default behavior to remove and insert elements * in a Deque data structure while ensuring the starting position and delete count are within bounds. * @param {number} start - The `start` parameter in the `splice` method represents the index at which * to start changing the array. Items will be removed or added starting from this index. * @param {number} deleteCount - The `deleteCount` parameter in the `splice` method represents the * number of elements to remove from the array starting at the specified `start` index. If * `deleteCount` is not provided, it defaults to the number of elements from the `start` index to the * end of the array (` * @param {E[]} items - The `items` parameter in the `splice` method represents the elements that * will be inserted into the deque at the specified `start` index. These elements will be inserted in * place of the elements that are removed based on the `start` and `deleteCount` parameters. * @returns The `splice` method is returning the array `deletedElements` which contains the elements * that were removed from the Deque during the splice operation. */ override splice(start: number, deleteCount: number = this._length - start, ...items: E[]): this { // Check whether the starting position is legal rangeCheck(start, 0, this._length); // Adjust the value of deleteCount if (deleteCount < 0) deleteCount = 0; if (start + deleteCount > this._length) deleteCount = this._length - start; // Save deleted elements const deletedElements = this._createInstance(); // Add removed elements to the result for (let i = 0; i < deleteCount; i++) { deletedElements.push(this.at(start + i)); } // Calculate the range that needs to be deleted const elementsAfter = []; for (let i = start + deleteCount; i < this._length; i++) { elementsAfter.push(this.at(i)); } // Adjust the length of the current Deque this.cut(start - 1, true); for (const item of items) { this.push(item); } // Insert subsequent elements back for (const element of elementsAfter) { this.push(element); } return deletedElements; } /** * Time Complexity: O(1) * Space Complexity: O(1) or O(n) * * The `cutRest` function cuts the elements from a specified position in a deque and returns a new * deque with the cut elements. * @param {number} pos - The `pos` parameter represents the position from which to cut the Deque. It * is a number that indicates the index of the element in the Deque where the cut should start. * @param [isCutSelf=false] - isCutSelf is a boolean parameter that determines whether the original * Deque should be modified or a new Deque should be created. If isCutSelf is true, the original * Deque will be modified by cutting off elements starting from the specified position. If isCutSelf * is false, a new De * @returns The function `cutRest` returns either the modified original deque (`this`) or a new deque * (`newDeque`) depending on the value of the `isCutSelf` parameter. */ cutRest(pos: number, isCutSelf = false): Deque<E> { if (isCutSelf) { if (pos < 0) { return this; } const { bucketIndex, indexInBucket } = this._getBucketAndPosition(pos); this._bucketFirst = bucketIndex; this._firstInBucket = indexInBucket; this._length = this._length - pos; return this; } else { const newDeque = this._createInstance({ bucketSize: this._bucketSize, toElementFn: this._toElementFn, maxLen: this._maxLen }); if (pos < 0) pos = 0; for (let i = pos; i < this._length; i++) { newDeque.push(this.at(i)); } return newDeque; } } /** * Time Complexity: O(n) * Space Complexity: O(1) or O(n) * * The `deleteAt` function removes an element at a specified position in an array-like data * structure. * @param {number} pos - The `pos` parameter in the `deleteAt` function represents the position at * which an element needs to be deleted from the data structure. It is of type `number` and indicates * the index of the element to be deleted. * @returns The size of the data structure after the deletion operation is performed. */ deleteAt(pos: number): E | undefined { rangeCheck(pos, 0, this._length - 1); let deleted: E | undefined; if (pos === 0) { //If it is the first element, use shift() directly return this.shift(); } else if (pos === this._length - 1) { // If it is the last element, just use pop() deleted = this.last; this.pop(); return deleted; } else { // Delete the middle element const length = this._length - 1; const { bucketIndex: targetBucket, indexInBucket: targetPointer } = this._getBucketAndPosition(pos); deleted = this._buckets[targetBucket][targetPointer]; for (let i = pos; i < length; i++) { const { bucketIndex: curBucket, indexInBucket: curPointer } = this._getBucketAndPosition(i); const { bucketIndex: nextBucket, indexInBucket: nextPointer } = this._getBucketAndPosition(i + 1); this._buckets[curBucket][curPointer] = this._buckets[nextBucket][nextPointer]; } // Remove last duplicate element this.pop(); return deleted; } } /** * Time Complexity: O(n) * Space Complexity: O(1) * * The `delete` function removes all occurrences of a specified element from an array-like data * structure. * @param {E} element - The `element` parameter represents the element that you want to delete from * the data structure. * @returns The size of the data structure after the element has been deleted. */ delete(element: E): boolean { const size = this._length; if (size === 0) return false; let i = 0; let index = 0; while (i < size) { const oldElement = this.at(i); if (oldElement !== element) { this.setAt(index, oldElement!); index += 1; } i += 1; } this.cut(index - 1, true); return true; } // /** // * Time Complexity: O(n) // * Space Complexity: O(1) // * // * This function overrides the indexOf method to search for an element within a custom data // * structure. // * @param {E} searchElement - The `searchElement` parameter is the element that you are searching for // * within the data structure. The `indexOf` method will return the index of the first occurrence of // * this element within the data structure. // * @param {number} [fromIndex=0] - The `fromIndex` parameter in the `indexOf` method specifies the // * index at which to start searching for the `searchElement` within the data structure. If provided, // * the search will begin at this index instead of the beginning of the data structure. // * @returns The indexOf method is returning the index of the searchElement if it is found in the data // * structure, or -1 if the searchElement is not found. // */ // override indexOf(searchElement: E, fromIndex: number = 0): number { // let index = fromIndex; // let bucketIndex = this._bucketFirst; // let indexInBucket = this._firstInBucket + fromIndex; // // for (let i = 0; i < this._length; i++) { // if (this._buckets[bucketIndex][indexInBucket] === searchElement) { // return index; // } // index++; // indexInBucket++; // if (indexInBucket >= this._bucketSize) { // bucketIndex++; // indexInBucket = 0; // } // if (bucketIndex >= this._bucketCount) { // bucketIndex = 0; // } // } // return -1; // } /** * Time Complexity: O(n) * Space Complexity: O(1) * * The reverse() function reverses the order of the buckets and the elements within each bucket in a * data structure. * @returns The reverse() method is returning the object itself (this) after performing the reverse * operation on the buckets and updating the relevant properties. */ reverse(): this { this._buckets.reverse().forEach(function (bucket) { bucket.reverse(); }); const { _bucketFirst, _bucketLast, _firstInBucket, _lastInBucket } = this; this._bucketFirst = this._bucketCount - _bucketLast - 1; this._bucketLast = this._bucketCount - _bucketFirst - 1; this._firstInBucket = this._bucketSize - _lastInBucket - 1; this._lastInBucket = this._bucketSize - _firstInBucket - 1; return this; } /** * Time Complexity: O(n) * Space Complexity: O(1) * * The `unique()` function removes duplicate elements from an array-like data structure and returns * the number of unique elements. * @returns The size of the modified array is being returned. */ unique(): this { if (this._length <= 1) { return this; } let index = 1; let prev = this.at(0); for (let i = 1; i < this._length; ++i) { const cur = this.at(i); if (cur !== prev) { prev = cur; this.setAt(index++, cur); } } this.cut(index - 1, true); return this; } /** * Time Complexity: O(n) * Space Complexity: O(n) * * The `shrinkToFit` function reorganizes the elements in an array-like data structure to minimize * memory usage. * @returns Nothing is being returned. The function is using the `return` statement to exit early if * `this._length` is 0, but it does not return any value. */ shrinkToFit(): void { if (this._length === 0) return; const newBuckets = []; if (this._bucketFirst === this._bucketLast) return; else if (this._bucketFirst < this._bucketLast) { for (let i = this._bucketFirst; i <= this._bucketLast; ++i) { newBuckets.push(this._buckets[i]); } } else { for (let i = this._bucketFirst; i < this._bucketCount; ++i) { newBuckets.push(this._buckets[i]); } for (let i = 0; i <= this._bucketLast; ++i) { newBuckets.push(this._buckets[i]); } } this._bucketFirst = 0; this._bucketLast = newBuckets.length - 1; this._buckets = newBuckets; } /** * Time Complexity: O(n) * Space Complexity: O(n) * * The `clone()` function returns a new instance of the `Deque` class with the same elements and * bucket size as the original instance. * @returns The `clone()` method is returning a new instance of the `Deque` class with the same * elements as the original deque (`this`) and the same bucket size. */ clone(): this { return new Deque<E, R>(this, { bucketSize: this.bucketSize, toElementFn: this.toElementFn, maxLen: this._maxLen }) as this; } /** * Time Complexity: O(n) * Space Complexity: O(n) * * The `filter` function creates a new deque containing elements from the original deque that satisfy * a given predicate function. * @param predicate - The `predicate` parameter is a callback function that takes three arguments: * the current element being iterated over, the index of the current element, and the deque itself. * It should return a boolean value indicating whether the element should be included in the filtered * deque or not. * @param {any} [thisArg] - The `thisArg` parameter is an optional argument that specifies the value * to be used as `this` when executing the `predicate` function. If `thisArg` is provided, it will be * passed as the `this` value to the `predicate` function. If `thisArg` is * @returns The `filter` method is returning a new `Deque` object that contains the elements that * satisfy the given predicate function. */ filter(predicate: ElementCallback<E, R, boolean>, thisArg?: any): Deque<E, R> { const newDeque = this._createInstance({ bucketSize: this._bucketSize, toElementFn: this.toElementFn, maxLen: this._maxLen }); let index = 0; for (const el of this) { if (predicate.call(thisArg, el, index, this)) { newDeque.push(el); } index++; } return newDeque; } /** * Time Complexity: O(n) * Space Complexity: O(n) * * The `map` function takes a callback function and applies it to each element in the deque, * returning a new deque with the results. * @param callback - The callback parameter is a function that will be called for each element in the * deque. It takes three arguments: the current element, the index of the element, and the deque * itself. It should return a value of type EM. * @param [toElementFn] - The `toElementFn` parameter is an optional function that can be used to * transform the raw element (`RM`) into a new element (`EM`) before adding it to the new deque. If * provided, this function will be called for each raw element in the original deque. * @param {any} [thisArg] - The `thisArg` parameter is an optional argument that allows you to * specify the value of `this` within the callback function. It is used to set the context or scope * in which the callback function will be executed. If `thisArg` is provided, it will be used as the * value of * @returns a new Deque object with elements of type EM and raw elements of type RM. */ map<EM, RM>(callback: ElementCallback<E, R, EM>, toElementFn?: (rawElement: RM) => EM, thisArg?: any): Deque<EM, RM> { const newDeque = new Deque<EM, RM>([], { bucketSize: this._bucketSize, toElementFn, maxLen: this._maxLen }); let index = 0; for (const el of this) { newDeque.push(callback.call(thisArg, el, index, this)); index++; } return newDeque; } /** * Time Complexity: O(n) * Space Complexity: O(1) * * The above function is an implementation of the iterator protocol in TypeScript, allowing the * object to be iterated over using a for...of loop. */ protected *_getIterator(): IterableIterator<E> { for (let i = 0; i < this._length; ++i) { yield this.at(i); } } /** * Time Complexity: O(n) * Space Complexity: O(n) * * The `_reallocate` function reallocates the buckets in an array, adding new buckets if needed. * @param {number} [needBucketNum] - The `needBucketNum` parameter is an optional number that * specifies the number of new buckets needed. If not provided, it will default to half of the * current bucket count (`this._bucketCount >> 1`) or 1 if the current bucket count is less than 2. */ protected _reallocate(needBucketNum?: number) { const newBuckets = []; const addBucketNum = needBucketNum || this._bucketCount >> 1 || 1; for (let i = 0; i < addBucketNum; ++i) { newBuckets[i] = new Array(this._bucketSize); } for (let i = this._bucketFirst; i < this._bucketCount; ++i) { newBuckets[newBuckets.length] = this._buckets[i]; } for (let i = 0; i < this._bucketLast; ++i) { newBuckets[newBuckets.length] = this._buckets[i]; } newBuckets[newBuckets.length] = [...this._buckets[this._bucketLast]]; this._bucketFirst = addBucketNum; this._bucketLast = newBuckets.length - 1; for (let i = 0; i < addBucketNum; ++i) { newBuckets[newBuckets.length] = new Array(this._bucketSize); } this._buckets = newBuckets; this._bucketCount = newBuckets.length; } /** * Time Complexity: O(1) * Space Complexity: O(1) * * The function calculates the bucket index and index within the bucket based on the given position. * @param {number} pos - The `pos` parameter represents the position within the data structure. It is * a number that indicates the index or position of an element within the structure. * @returns an object with two properties: "bucketIndex" and "indexInBucket". */ protected _getBucketAndPosition(pos: number) { let bucketIndex: number; let indexInBucket: number; const overallIndex = this._firstInBucket + pos; bucketIndex = this._bucketFirst + Math.floor(overallIndex / this._bucketSize); if (bucketIndex >= this._bucketCount) { bucketIndex -= this._bucketCount; } indexInBucket = ((overallIndex + 1) % this._bucketSize) - 1; if (indexInBucket < 0) { indexInBucket = this._bucketSize - 1; } return { bucketIndex, indexInBucket }; } /** * The function `_createInstance` returns a new instance of the `Deque` class with the specified * options. * @param [options] - The `options` parameter in the `_createInstance` method is of type * `DequeOptions<E, R>`, which is an optional parameter that allows you to pass additional * configuration options when creating a new instance of the `Deque` class. * @returns An instance of the `Deque` class with an empty array and the provided options, casted as * `this`. */ protected override _createInstance(options?: DequeOptions<E, R>): this { return new Deque<E, R>([], options) as this; } /** * This function returns an iterator that iterates over elements in reverse order. */ protected *_getReverseIterator(): IterableIterator<E> { for (let i = this._length - 1; i > -1; i--) { yield this.at(i); } } }