UNPKG

doubly-linked-list-typed

Version:
365 lines (364 loc) 14.8 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.TreeMultiMap = exports.TreeMultiMapNode = void 0; const red_black_tree_1 = require("./red-black-tree"); class TreeMultiMapNode extends red_black_tree_1.RedBlackTreeNode { /** * This TypeScript constructor initializes an object with a key of type K and an array of values of * type V. * @param {K} key - The `key` parameter is typically used to store a unique identifier or key for the * data being stored in the data structure. It helps in quickly accessing or retrieving the * associated value in the data structure. * @param {V[]} value - The `value` parameter in the constructor represents an array of values of * type `V`. */ constructor(key, value) { super(key, value); this.parent = undefined; this._left = undefined; this._right = undefined; } get left() { return this._left; } set left(v) { if (v) { v.parent = this; } this._left = v; } get right() { return this._right; } set right(v) { if (v) { v.parent = this; } this._right = v; } } exports.TreeMultiMapNode = TreeMultiMapNode; /** * * @example * // players ranked by score with their equipment * type Equipment = { * name: string; // Equipment name * quality: 'legendary' | 'epic' | 'rare' | 'common'; * level: number; * }; * * type Player = { * name: string; * score: number; * equipments: Equipment[]; * }; * * // Mock player data with their scores and equipment * const players: Player[] = [ * { * name: 'DragonSlayer', * score: 8750, * equipments: [ * { name: 'AWM', quality: 'legendary', level: 85 }, * { name: 'Level 3 Helmet', quality: 'epic', level: 80 }, * { name: 'Extended Quickdraw Mag', quality: 'rare', level: 75 }, * { name: 'Compensator', quality: 'epic', level: 78 }, * { name: 'Vertical Grip', quality: 'rare', level: 72 } * ] * }, * { * name: 'ShadowNinja', * score: 7200, * equipments: [ * { name: 'M416', quality: 'epic', level: 75 }, * { name: 'Ghillie Suit', quality: 'rare', level: 70 }, * { name: 'Red Dot Sight', quality: 'common', level: 65 }, * { name: 'Extended QuickDraw Mag', quality: 'rare', level: 68 } * ] * }, * { * name: 'RuneMaster', * score: 9100, * equipments: [ * { name: 'KAR98K', quality: 'legendary', level: 90 }, * { name: 'Level 3 Vest', quality: 'legendary', level: 85 }, * { name: 'Holographic Sight', quality: 'epic', level: 82 }, * { name: 'Suppressor', quality: 'legendary', level: 88 }, * { name: 'Level 3 Backpack', quality: 'epic', level: 80 } * ] * }, * { * name: 'BattleKing', * score: 8500, * equipments: [ * { name: 'AUG', quality: 'epic', level: 82 }, * { name: 'Red Dot Sight', quality: 'rare', level: 75 }, * { name: 'Extended Mag', quality: 'common', level: 70 }, * { name: 'Tactical Stock', quality: 'rare', level: 76 } * ] * }, * { * name: 'SniperElite', * score: 7800, * equipments: [ * { name: 'M24', quality: 'legendary', level: 88 }, * { name: 'Compensator', quality: 'epic', level: 80 }, * { name: 'Scope 8x', quality: 'legendary', level: 85 }, * { name: 'Level 2 Helmet', quality: 'rare', level: 75 } * ] * }, * { * name: 'RushMaster', * score: 7500, * equipments: [ * { name: 'Vector', quality: 'rare', level: 72 }, * { name: 'Level 2 Helmet', quality: 'common', level: 65 }, * { name: 'Quickdraw Mag', quality: 'common', level: 60 }, * { name: 'Laser Sight', quality: 'rare', level: 68 } * ] * }, * { * name: 'GhostWarrior', * score: 8200, * equipments: [ * { name: 'SCAR-L', quality: 'epic', level: 78 }, * { name: 'Extended Quickdraw Mag', quality: 'rare', level: 70 }, * { name: 'Holographic Sight', quality: 'epic', level: 75 }, * { name: 'Suppressor', quality: 'rare', level: 72 }, * { name: 'Vertical Grip', quality: 'common', level: 65 } * ] * }, * { * name: 'DeathDealer', * score: 7300, * equipments: [ * { name: 'SKS', quality: 'epic', level: 76 }, * { name: 'Holographic Sight', quality: 'rare', level: 68 }, * { name: 'Extended Mag', quality: 'common', level: 65 } * ] * }, * { * name: 'StormRider', * score: 8900, * equipments: [ * { name: 'MK14', quality: 'legendary', level: 92 }, * { name: 'Level 3 Backpack', quality: 'legendary', level: 85 }, * { name: 'Scope 8x', quality: 'epic', level: 80 }, * { name: 'Suppressor', quality: 'legendary', level: 88 }, * { name: 'Tactical Stock', quality: 'rare', level: 75 } * ] * }, * { * name: 'CombatLegend', * score: 7600, * equipments: [ * { name: 'UMP45', quality: 'rare', level: 74 }, * { name: 'Level 2 Vest', quality: 'common', level: 67 }, * { name: 'Red Dot Sight', quality: 'common', level: 62 }, * { name: 'Extended Mag', quality: 'rare', level: 70 } * ] * } * ]; * * // Create a TreeMultiMap for player rankings * const playerRankings = new TreeMultiMap<number, Equipment, Player>(players, { * toEntryFn: ({ score, equipments }) => [score, equipments], * isMapMode: false * }); * * const topPlayersEquipments = playerRankings.rangeSearch([8900, 10000], node => playerRankings.get(node)); * console.log(topPlayersEquipments); // [ * // [ * // { * // name: 'MK14', * // quality: 'legendary', * // level: 92 * // }, * // { name: 'Level 3 Backpack', quality: 'legendary', level: 85 }, * // { * // name: 'Scope 8x', * // quality: 'epic', * // level: 80 * // }, * // { name: 'Suppressor', quality: 'legendary', level: 88 }, * // { * // name: 'Tactical Stock', * // quality: 'rare', * // level: 75 * // } * // ], * // [ * // { name: 'KAR98K', quality: 'legendary', level: 90 }, * // { * // name: 'Level 3 Vest', * // quality: 'legendary', * // level: 85 * // }, * // { name: 'Holographic Sight', quality: 'epic', level: 82 }, * // { * // name: 'Suppressor', * // quality: 'legendary', * // level: 88 * // }, * // { name: 'Level 3 Backpack', quality: 'epic', level: 80 } * // ] * // ] */ class TreeMultiMap extends red_black_tree_1.RedBlackTree { /** * The constructor initializes an TreeMultiMap with the provided keys, nodes, entries, or raw data * and options. * @param keysNodesEntriesOrRaws - The `keysNodesEntriesOrRaws` parameter in the constructor is an * iterable that can contain either key-value pairs represented as `BTNRep<K, V[], * TreeMultiMapNode<K, V>>` or raw data represented as `R`. This parameter is used to initialize * the RedBlackTreeMulti * @param [options] - The `options` parameter in the constructor is of type * `TreeMultiMapOptions<K, V[], R>`. It is an optional parameter that allows you to specify * additional options for configuring the TreeMultiMap instance. */ constructor(keysNodesEntriesOrRaws = [], options) { super([], Object.assign({}, options)); if (keysNodesEntriesOrRaws) { this.addMany(keysNodesEntriesOrRaws); } } /** * Time Complexity: O(1) * Space Complexity: O(1) * * The `createTree` function in TypeScript overrides the default implementation to create a new * TreeMultiMap with specified options. * @param [options] - The `options` parameter in the `createTree` method is of type * `TreeMultiMapOptions<K, V[], R>`. This parameter allows you to pass additional configuration * options when creating a new `TreeMultiMap` instance. It includes properties such as * `iterationType`, `specifyComparable * @returns A new instance of `TreeMultiMap` is being returned, with an empty array as the initial * data and the provided options merged with the existing properties of the current object. */ createTree(options) { return new TreeMultiMap([], Object.assign({ iterationType: this.iterationType, specifyComparable: this._specifyComparable, toEntryFn: this._toEntryFn, isReverse: this._isReverse, isMapMode: this._isMapMode }, options)); } /** * Time Complexity: O(1) * Space Complexity: O(1) * * The function `createNode` overrides the creation of a new TreeMultiMapNode with a specified key * and value array. * @param {K} key - The `key` parameter represents the key of the node being created in the * `TreeMultiMap`. * @param {V[]} value - The `value` parameter in the `createNode` method represents an array of * values associated with a specific key in the TreeMultiMap data structure. * @returns A new instance of `TreeMultiMapNode<K, V>` is being returned with the specified key and * value. If `_isMapMode` is true, an empty array is passed as the value, otherwise the provided * value is used. */ createNode(key, value = []) { return new TreeMultiMapNode(key, this._isMapMode ? [] : value); } /** * Time Complexity: O(log n) * Space Complexity: O(log n) * * The function overrides the add method to handle different types of input for a TreeMultiMap data * structure. * @param [key] - The `key` parameter in the `override add` method represents the key of the entry to * be added to the TreeMultiMap. It can be of type `K`, which is the key type of the TreeMultiMap, or * it can be a TreeMultiMapNode containing the key and its * @param {V[]} [values] - The `values` parameter in the `add` method represents an array of values * that you want to add to the TreeMultiMap. It can contain one or more values of type `V`. * @returns The `add` method is returning a boolean value, which indicates whether the operation was * successful or not. */ add(keyNodeOrEntry, value) { if (this.isRealNode(keyNodeOrEntry)) return super.add(keyNodeOrEntry); const _commonAdd = (key, values) => { if (key === undefined || key === null) return false; const _addToValues = () => { const existingValues = this.get(key); if (existingValues !== undefined && values !== undefined) { for (const value of values) existingValues.push(value); return true; } return false; }; const _addByNode = () => { const existingNode = this.getNode(key); if (this.isRealNode(existingNode)) { const existingValues = this.get(existingNode); if (existingValues === undefined) { super.add(key, values); return true; } if (values !== undefined) { for (const value of values) existingValues.push(value); return true; } else { return false; } } else { return super.add(key, values); } }; if (this._isMapMode) { return _addByNode() || _addToValues(); } return _addToValues() || _addByNode(); }; if (this.isEntry(keyNodeOrEntry)) { const [key, values] = keyNodeOrEntry; return _commonAdd(key, value !== undefined ? [value] : values); } return _commonAdd(keyNodeOrEntry, value !== undefined ? [value] : undefined); } /** * Time Complexity: O(log n) * Space Complexity: O(log n) * * The function `deleteValue` removes a specific value from a key in a TreeMultiMap data structure * and deletes the entire node if no values are left for that key. * @param {K | TreeMultiMapNode<K, V> | [K | null | undefined, V[] | undefined] | null | undefined} keyNodeOrEntry - The `keyNodeOrEntry` * parameter in the `deleteValue` function can be either a `BTNRep` object containing a key and an * array of values, or just a key itself. * @param {V} value - The `value` parameter in the `deleteValue` function represents the specific * value that you want to remove from the multi-map data structure associated with a particular key. * The function checks if the value exists in the array of values associated with the key, and if * found, removes it from the array. * @returns The `deleteValue` function returns a boolean value - `true` if the specified `value` was * successfully deleted from the values associated with the `keyNodeOrEntry`, and `false` otherwise. */ deleteValue(keyNodeOrEntry, value) { const values = this.get(keyNodeOrEntry); if (Array.isArray(values)) { const index = values.indexOf(value); if (index === -1) return false; values.splice(index, 1); // If no values left, remove the entire node if (values.length === 0) this.delete(keyNodeOrEntry); return true; } return false; } /** * Time Complexity: O(n) * Space Complexity: O(n) * * The function `clone` overrides the default cloning behavior to create a deep copy of a tree * structure. * @returns The `cloned` object is being returned. */ clone() { const cloned = this.createTree(); this._clone(cloned); return cloned; } } exports.TreeMultiMap = TreeMultiMap;