doubly-linked-list-typed
Version:
Doubly Linked List
365 lines (364 loc) • 14.8 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.TreeMultiMap = exports.TreeMultiMapNode = void 0;
const red_black_tree_1 = require("./red-black-tree");
class TreeMultiMapNode extends red_black_tree_1.RedBlackTreeNode {
/**
* This TypeScript constructor initializes an object with a key of type K and an array of values of
* type V.
* @param {K} key - The `key` parameter is typically used to store a unique identifier or key for the
* data being stored in the data structure. It helps in quickly accessing or retrieving the
* associated value in the data structure.
* @param {V[]} value - The `value` parameter in the constructor represents an array of values of
* type `V`.
*/
constructor(key, value) {
super(key, value);
this.parent = undefined;
this._left = undefined;
this._right = undefined;
}
get left() {
return this._left;
}
set left(v) {
if (v) {
v.parent = this;
}
this._left = v;
}
get right() {
return this._right;
}
set right(v) {
if (v) {
v.parent = this;
}
this._right = v;
}
}
exports.TreeMultiMapNode = TreeMultiMapNode;
/**
*
* @example
* // players ranked by score with their equipment
* type Equipment = {
* name: string; // Equipment name
* quality: 'legendary' | 'epic' | 'rare' | 'common';
* level: number;
* };
*
* type Player = {
* name: string;
* score: number;
* equipments: Equipment[];
* };
*
* // Mock player data with their scores and equipment
* const players: Player[] = [
* {
* name: 'DragonSlayer',
* score: 8750,
* equipments: [
* { name: 'AWM', quality: 'legendary', level: 85 },
* { name: 'Level 3 Helmet', quality: 'epic', level: 80 },
* { name: 'Extended Quickdraw Mag', quality: 'rare', level: 75 },
* { name: 'Compensator', quality: 'epic', level: 78 },
* { name: 'Vertical Grip', quality: 'rare', level: 72 }
* ]
* },
* {
* name: 'ShadowNinja',
* score: 7200,
* equipments: [
* { name: 'M416', quality: 'epic', level: 75 },
* { name: 'Ghillie Suit', quality: 'rare', level: 70 },
* { name: 'Red Dot Sight', quality: 'common', level: 65 },
* { name: 'Extended QuickDraw Mag', quality: 'rare', level: 68 }
* ]
* },
* {
* name: 'RuneMaster',
* score: 9100,
* equipments: [
* { name: 'KAR98K', quality: 'legendary', level: 90 },
* { name: 'Level 3 Vest', quality: 'legendary', level: 85 },
* { name: 'Holographic Sight', quality: 'epic', level: 82 },
* { name: 'Suppressor', quality: 'legendary', level: 88 },
* { name: 'Level 3 Backpack', quality: 'epic', level: 80 }
* ]
* },
* {
* name: 'BattleKing',
* score: 8500,
* equipments: [
* { name: 'AUG', quality: 'epic', level: 82 },
* { name: 'Red Dot Sight', quality: 'rare', level: 75 },
* { name: 'Extended Mag', quality: 'common', level: 70 },
* { name: 'Tactical Stock', quality: 'rare', level: 76 }
* ]
* },
* {
* name: 'SniperElite',
* score: 7800,
* equipments: [
* { name: 'M24', quality: 'legendary', level: 88 },
* { name: 'Compensator', quality: 'epic', level: 80 },
* { name: 'Scope 8x', quality: 'legendary', level: 85 },
* { name: 'Level 2 Helmet', quality: 'rare', level: 75 }
* ]
* },
* {
* name: 'RushMaster',
* score: 7500,
* equipments: [
* { name: 'Vector', quality: 'rare', level: 72 },
* { name: 'Level 2 Helmet', quality: 'common', level: 65 },
* { name: 'Quickdraw Mag', quality: 'common', level: 60 },
* { name: 'Laser Sight', quality: 'rare', level: 68 }
* ]
* },
* {
* name: 'GhostWarrior',
* score: 8200,
* equipments: [
* { name: 'SCAR-L', quality: 'epic', level: 78 },
* { name: 'Extended Quickdraw Mag', quality: 'rare', level: 70 },
* { name: 'Holographic Sight', quality: 'epic', level: 75 },
* { name: 'Suppressor', quality: 'rare', level: 72 },
* { name: 'Vertical Grip', quality: 'common', level: 65 }
* ]
* },
* {
* name: 'DeathDealer',
* score: 7300,
* equipments: [
* { name: 'SKS', quality: 'epic', level: 76 },
* { name: 'Holographic Sight', quality: 'rare', level: 68 },
* { name: 'Extended Mag', quality: 'common', level: 65 }
* ]
* },
* {
* name: 'StormRider',
* score: 8900,
* equipments: [
* { name: 'MK14', quality: 'legendary', level: 92 },
* { name: 'Level 3 Backpack', quality: 'legendary', level: 85 },
* { name: 'Scope 8x', quality: 'epic', level: 80 },
* { name: 'Suppressor', quality: 'legendary', level: 88 },
* { name: 'Tactical Stock', quality: 'rare', level: 75 }
* ]
* },
* {
* name: 'CombatLegend',
* score: 7600,
* equipments: [
* { name: 'UMP45', quality: 'rare', level: 74 },
* { name: 'Level 2 Vest', quality: 'common', level: 67 },
* { name: 'Red Dot Sight', quality: 'common', level: 62 },
* { name: 'Extended Mag', quality: 'rare', level: 70 }
* ]
* }
* ];
*
* // Create a TreeMultiMap for player rankings
* const playerRankings = new TreeMultiMap<number, Equipment, Player>(players, {
* toEntryFn: ({ score, equipments }) => [score, equipments],
* isMapMode: false
* });
*
* const topPlayersEquipments = playerRankings.rangeSearch([8900, 10000], node => playerRankings.get(node));
* console.log(topPlayersEquipments); // [
* // [
* // {
* // name: 'MK14',
* // quality: 'legendary',
* // level: 92
* // },
* // { name: 'Level 3 Backpack', quality: 'legendary', level: 85 },
* // {
* // name: 'Scope 8x',
* // quality: 'epic',
* // level: 80
* // },
* // { name: 'Suppressor', quality: 'legendary', level: 88 },
* // {
* // name: 'Tactical Stock',
* // quality: 'rare',
* // level: 75
* // }
* // ],
* // [
* // { name: 'KAR98K', quality: 'legendary', level: 90 },
* // {
* // name: 'Level 3 Vest',
* // quality: 'legendary',
* // level: 85
* // },
* // { name: 'Holographic Sight', quality: 'epic', level: 82 },
* // {
* // name: 'Suppressor',
* // quality: 'legendary',
* // level: 88
* // },
* // { name: 'Level 3 Backpack', quality: 'epic', level: 80 }
* // ]
* // ]
*/
class TreeMultiMap extends red_black_tree_1.RedBlackTree {
/**
* The constructor initializes an TreeMultiMap with the provided keys, nodes, entries, or raw data
* and options.
* @param keysNodesEntriesOrRaws - The `keysNodesEntriesOrRaws` parameter in the constructor is an
* iterable that can contain either key-value pairs represented as `BTNRep<K, V[],
* TreeMultiMapNode<K, V>>` or raw data represented as `R`. This parameter is used to initialize
* the RedBlackTreeMulti
* @param [options] - The `options` parameter in the constructor is of type
* `TreeMultiMapOptions<K, V[], R>`. It is an optional parameter that allows you to specify
* additional options for configuring the TreeMultiMap instance.
*/
constructor(keysNodesEntriesOrRaws = [], options) {
super([], Object.assign({}, options));
if (keysNodesEntriesOrRaws) {
this.addMany(keysNodesEntriesOrRaws);
}
}
/**
* Time Complexity: O(1)
* Space Complexity: O(1)
*
* The `createTree` function in TypeScript overrides the default implementation to create a new
* TreeMultiMap with specified options.
* @param [options] - The `options` parameter in the `createTree` method is of type
* `TreeMultiMapOptions<K, V[], R>`. This parameter allows you to pass additional configuration
* options when creating a new `TreeMultiMap` instance. It includes properties such as
* `iterationType`, `specifyComparable
* @returns A new instance of `TreeMultiMap` is being returned, with an empty array as the initial
* data and the provided options merged with the existing properties of the current object.
*/
createTree(options) {
return new TreeMultiMap([], Object.assign({ iterationType: this.iterationType, specifyComparable: this._specifyComparable, toEntryFn: this._toEntryFn, isReverse: this._isReverse, isMapMode: this._isMapMode }, options));
}
/**
* Time Complexity: O(1)
* Space Complexity: O(1)
*
* The function `createNode` overrides the creation of a new TreeMultiMapNode with a specified key
* and value array.
* @param {K} key - The `key` parameter represents the key of the node being created in the
* `TreeMultiMap`.
* @param {V[]} value - The `value` parameter in the `createNode` method represents an array of
* values associated with a specific key in the TreeMultiMap data structure.
* @returns A new instance of `TreeMultiMapNode<K, V>` is being returned with the specified key and
* value. If `_isMapMode` is true, an empty array is passed as the value, otherwise the provided
* value is used.
*/
createNode(key, value = []) {
return new TreeMultiMapNode(key, this._isMapMode ? [] : value);
}
/**
* Time Complexity: O(log n)
* Space Complexity: O(log n)
*
* The function overrides the add method to handle different types of input for a TreeMultiMap data
* structure.
* @param [key] - The `key` parameter in the `override add` method represents the key of the entry to
* be added to the TreeMultiMap. It can be of type `K`, which is the key type of the TreeMultiMap, or
* it can be a TreeMultiMapNode containing the key and its
* @param {V[]} [values] - The `values` parameter in the `add` method represents an array of values
* that you want to add to the TreeMultiMap. It can contain one or more values of type `V`.
* @returns The `add` method is returning a boolean value, which indicates whether the operation was
* successful or not.
*/
add(keyNodeOrEntry, value) {
if (this.isRealNode(keyNodeOrEntry))
return super.add(keyNodeOrEntry);
const _commonAdd = (key, values) => {
if (key === undefined || key === null)
return false;
const _addToValues = () => {
const existingValues = this.get(key);
if (existingValues !== undefined && values !== undefined) {
for (const value of values)
existingValues.push(value);
return true;
}
return false;
};
const _addByNode = () => {
const existingNode = this.getNode(key);
if (this.isRealNode(existingNode)) {
const existingValues = this.get(existingNode);
if (existingValues === undefined) {
super.add(key, values);
return true;
}
if (values !== undefined) {
for (const value of values)
existingValues.push(value);
return true;
}
else {
return false;
}
}
else {
return super.add(key, values);
}
};
if (this._isMapMode) {
return _addByNode() || _addToValues();
}
return _addToValues() || _addByNode();
};
if (this.isEntry(keyNodeOrEntry)) {
const [key, values] = keyNodeOrEntry;
return _commonAdd(key, value !== undefined ? [value] : values);
}
return _commonAdd(keyNodeOrEntry, value !== undefined ? [value] : undefined);
}
/**
* Time Complexity: O(log n)
* Space Complexity: O(log n)
*
* The function `deleteValue` removes a specific value from a key in a TreeMultiMap data structure
* and deletes the entire node if no values are left for that key.
* @param {K | TreeMultiMapNode<K, V> | [K | null | undefined, V[] | undefined] | null | undefined} keyNodeOrEntry - The `keyNodeOrEntry`
* parameter in the `deleteValue` function can be either a `BTNRep` object containing a key and an
* array of values, or just a key itself.
* @param {V} value - The `value` parameter in the `deleteValue` function represents the specific
* value that you want to remove from the multi-map data structure associated with a particular key.
* The function checks if the value exists in the array of values associated with the key, and if
* found, removes it from the array.
* @returns The `deleteValue` function returns a boolean value - `true` if the specified `value` was
* successfully deleted from the values associated with the `keyNodeOrEntry`, and `false` otherwise.
*/
deleteValue(keyNodeOrEntry, value) {
const values = this.get(keyNodeOrEntry);
if (Array.isArray(values)) {
const index = values.indexOf(value);
if (index === -1)
return false;
values.splice(index, 1);
// If no values left, remove the entire node
if (values.length === 0)
this.delete(keyNodeOrEntry);
return true;
}
return false;
}
/**
* Time Complexity: O(n)
* Space Complexity: O(n)
*
* The function `clone` overrides the default cloning behavior to create a deep copy of a tree
* structure.
* @returns The `cloned` object is being returned.
*/
clone() {
const cloned = this.createTree();
this._clone(cloned);
return cloned;
}
}
exports.TreeMultiMap = TreeMultiMap;