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doubleray

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var statusElement = document.getElementById('status'); var progressElement = document.getElementById('progress'); var spinnerElement = document.getElementById('spinner'); var doubleRayB64Callback = null; var Module = { preRun: [], postRun: [], print: (function() { var element = document.getElementById('output'); if (element) element.value = ''; // clear browser cache return function(text) { if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); // These replacements are necessary if you render to raw HTML //text = text.replace(/&/g, "&amp;"); //text = text.replace(/</g, "&lt;"); //text = text.replace(/>/g, "&gt;"); //text = text.replace('\n', '<br>', 'g'); console.log(text); if (element) { element.value += text + "\n"; element.scrollTop = element.scrollHeight; // focus on bottom } }; })(), printErr: function(text) { if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); console.error(text); }, canvas: (function() { var canvas = document.getElementById('canvas'); // As a default initial behavior, pop up an alert when webgl context is lost. To make your // application robust, you may want to override this behavior before shipping! // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); return canvas; })(), setStatus: function(text) { if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; if (text === Module.setStatus.last.text) return; var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); var now = Date.now(); if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon Module.setStatus.last.time = now; Module.setStatus.last.text = text; if (m) { text = m[1]; progressElement.value = parseInt(m[2])*100; progressElement.max = parseInt(m[4])*100; progressElement.hidden = false; spinnerElement.hidden = false; } else { progressElement.value = null; progressElement.max = null; progressElement.hidden = true; if (!text) spinnerElement.style.display = 'none'; } statusElement.innerHTML = text; }, totalDependencies: 0, monitorRunDependencies: function(left) { this.totalDependencies = Math.max(this.totalDependencies, left); Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); } }; Module.setStatus('Downloading...'); window.onerror = function(event) { // TODO: do not warn on ok events like simulating an infinite loop or exitStatus Module.setStatus('Exception thrown, see JavaScript console'); spinnerElement.style.display = 'none'; Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); }; }; // This is on main thread Module['onCustomMessage'] = (x) => { // if( debugCustomDispatch ) { // console.log('main thread got msg: ' + JSON.stringify(x.data)); // } if(x.data.userData && x.data.userData.type) { Module['mtDispatchCustomMessageType'](x.data.userData); } else { // console.log('worker DROPPED: ' + JSON.stringify(x.data)); } } // This is on main thread Module['mtDispatchCustomMessageType'] = (x) => { switch(x.type) { case 'b64': { // console.log(x.s); if( doubleRayB64Callback ) { doubleRayB64Callback(x.s, x.tag); } } } } function doubleRaySetB64Callback(f) { doubleRayB64Callback = f; } /// copied from print above /// NOTE: we stripped the caching of getElementById() from above /// making this function much slower function jsPrint(x) { var element = document.getElementById('output'); // if (element) element.value = ''; // clear browser cache const inner = (text) => { if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); // These replacements are necessary if you render to raw HTML //text = text.replace(/&/g, "&amp;"); //text = text.replace(/</g, "&lt;"); //text = text.replace(/>/g, "&gt;"); //text = text.replace('\n', '<br>', 'g'); console.log(text); if (element) { element.value += text + "\n"; element.scrollTop = element.scrollHeight; // focus on bottom } } inner('JS: ' + x); }