doubleray
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WASM raytracer
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# Scene Parameters
## Global
* "n" - this is used when calculating specular / diffuse light intensity. The distance from the camera is used to dim the light. This factor is added. Note this factor does not affect ambient lighting/
* "nohit_color" - this is used when a ray doesn't hit anything. typically this is black
* "scale" - All light values in the scene are calulcated using floating point numbers. When it comes time to render, this value is used to convert to a [0,256) byte value for RGB.