double-double
Version:
Pure double-double precision functions *with strict error bounds*.
52 lines (42 loc) • 1.61 kB
text/typescript
import { getHighestSetBit, getLowestSetBit } from "./get-max-set-bit.js";
import { exponent } from "./exponent.js";
/**
* Returns true if the given number is bit-aligned in the sense that its a
* multiple of a given power of 2, say e, and such that the number, say a,
* conforms to: a/2^e < 2^(l-e), where l is the max allowed bit length.
* This essentially means the numbers act somewhat like fixed-point numbers
* which can drastically speed up some geometric algorithms and also reduce
* their complexity.
*
* Visually:
* These numbers (a,b and c) are grid aligned with e === 3 and max
* bitlength === 6:
* a -> 00|101100|000
* b -> 00|000100|000
* c -> 00|110111|000
* These are not
* a -> 01|101100|000
* b -> 00|000100|000
* These are not
* a -> 00|101100|000
* b -> 00|000100|100
* These are not
* a -> 00|101100|100
* b -> 00|000100|100
* @param as An array of numbers to check
* @param maxBitLength The max allowed bitlength
* @param gridSpacingExponent The grid spacing === 1^gridSpacingExponent
*/
function isBitAligned(
a: number,
maxBitLength: number,
gridSpacingExponent: number) {
if (a === 0) { return true; }
const e = exponent(a);
const maxSetBit = getHighestSetBit(a) - 52 + e;
const minSetBit = getLowestSetBit (a) - 52 + e;
const minBitBigEnough = minSetBit >= gridSpacingExponent;
const maxBitSmallEnough = maxSetBit <= maxBitLength-1 + gridSpacingExponent;
return minBitBigEnough && maxBitSmallEnough;
}
export { isBitAligned }