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dotup-ts-node-skills-game

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"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); const dotup_ts_json_serializer_1 = require("dotup-ts-json-serializer"); const Enumerations_1 = require("../Constants/Enumerations"); let GameModel = class GameModel { constructor() { this.TurnOrderMode = Enumerations_1.TurnOrderMode.Clockwise; this.CurrentRound = 0; this.Players = []; // this.RegisteredButtons = []; } }; GameModel = __decorate([ dotup_ts_json_serializer_1.JsonSerializable() ], GameModel); exports.GameModel = GameModel; //# sourceMappingURL=GameModel.js.map