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dotup-ts-node-skills-game

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var GameTextKeys; (function (GameTextKeys) { // AtLeast_0_ButtonsPerPlayer = 'AtLeast_0_ButtonsPerPlayer', // AtMost_0_ButtonsPerPlayer = 'AtMost_0_ButtonsPerPlayer', // AtLeast_0_Player = 'AtLeast_0_Player', // AtMost_0_PerPlayer = 'AtMost_0_PerPlayer', // AtLeast_0_RoundsToPlay = 'AtLeast_0_RoundsToPlay', // AtMost_0_RoundsToPlay = 'AtMost_0_RoundsToPlay', // 'you can use a maximum of {0} rounds to play' // AtLeast_0_ButtonsPerPlayer = 'you need at least {0} registered buttons per player', // AtMost_0_ButtonsPerPlayer = 'you can use a maximum of {0} registered buttons per player', // AtLeast_0_Player = 'you need at least {0} players', // AtMost_0_PerPlayer = 'you can use a maximum of {0} player', // AtLeast_0_RoundsToPlay = 'you need at least {0} rounds to play', // AtMost_0_RoundsToPlay = 'you can use a maximum of {0} rounds to play' GameTextKeys["Player_0_IsCalled_1"] = "Player_0_IsCalled_1"; GameTextKeys["Player_0_WhatIsYourName"] = "Player_0_WhatIsYourName"; GameTextKeys["DidNotUnderstand"] = "DidNotUnderstand"; GameTextKeys["HowManyRoundsToPlay"] = "HowManyRoundsToPlay"; GameTextKeys["ReadyToPlay"] = "ReadyToPlay"; GameTextKeys["HowManyPlayers"] = "HowManyPlayers"; GameTextKeys["SayNumberOfPlayers_0"] = "SayNumberOfPlayers_0"; GameTextKeys["SayRoundsToPlay_0"] = "SayRoundsToPlay_0"; GameTextKeys["SayNumberBetween_0_And_1"] = "SayNumberBetween_0_And_1"; GameTextKeys["LeaveGame"] = "LeaveGame"; })(GameTextKeys = exports.GameTextKeys || (exports.GameTextKeys = {})); //# sourceMappingURL=GameTextKeys.js.map