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dotup-ts-node-skills-game

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"use strict"; // tslint:disable:no-reserved-keywords // tslint:disable:max-line-length // tslint:disable:no-any Object.defineProperty(exports, "__esModule", { value: true }); var GameEngineRecognizer; (function (GameEngineRecognizer) { GameEngineRecognizer["RightAnswer"] = "RightAnswer"; GameEngineRecognizer["WrongAnswer"] = "WrongAnswer"; })(GameEngineRecognizer = exports.GameEngineRecognizer || (exports.GameEngineRecognizer = {})); var EventNames; (function (EventNames) { EventNames["ButtonDown"] = "ButtonDown"; EventNames["ButtonUp"] = "ButtonUp"; EventNames["Timeout"] = "Timeout"; EventNames["RightAnswer"] = "RightAnswer"; EventNames["WrongAnswer"] = "WrongAnswer"; EventNames["Continue"] = "Continue"; EventNames["Exit"] = "Exit"; EventNames["ButtonGroupPressed"] = "ButtonGroupPressed"; })(EventNames = exports.EventNames || (exports.EventNames = {})); var ButtonMode; (function (ButtonMode) { ButtonMode["down"] = "down"; ButtonMode["up"] = "up"; // button released })(ButtonMode = exports.ButtonMode || (exports.ButtonMode = {})); var GameEngineDirectives; (function (GameEngineDirectives) { // Sends Alexa a command to configure Echo Button events and start the Input Handler, which translates button presses into Echo Button events. GameEngineDirectives["StartInputHandler"] = "GameEngine.StartInputHandler"; // Sends Alexa a command to stop sending Echo Button press events to your skill. GameEngineDirectives["StopInputHandler"] = "GameEngine.StopInputHandler"; })(GameEngineDirectives = exports.GameEngineDirectives || (exports.GameEngineDirectives = {})); var RecognizerType; (function (RecognizerType) { /** * match */ RecognizerType["patternRecognizer"] = "match"; /** * deviation */ RecognizerType["deviationRecognizer"] = "deviation"; /** * progress */ RecognizerType["progressRecognizer"] = "progress"; })(RecognizerType = exports.RecognizerType || (exports.RecognizerType = {})); var AnchorMode; (function (AnchorMode) { AnchorMode["start"] = "start"; AnchorMode["end"] = "end"; AnchorMode["anywhere"] = "anywhere"; // The pattern may appear anywhere in the history of raw Echo Button events. })(AnchorMode = exports.AnchorMode || (exports.AnchorMode = {})); var ButtonActionMode; (function (ButtonActionMode) { /** * A button is pressed down. */ ButtonActionMode["down"] = "down"; /** * A button is released. */ ButtonActionMode["up"] = "up"; })(ButtonActionMode = exports.ButtonActionMode || (exports.ButtonActionMode = {})); var EventReportMode; (function (EventReportMode) { EventReportMode["history"] = "history"; EventReportMode["matches"] = "matches"; EventReportMode["nothing"] = "nothing"; // The inputEvents list will be empty. })(EventReportMode = exports.EventReportMode || (exports.EventReportMode = {})); var TriggerEvent; (function (TriggerEvent) { TriggerEvent["buttonDown"] = "buttonDown"; TriggerEvent["buttonUp"] = "buttonUp"; TriggerEvent["none"] = "none"; // Play the animation as soon as it arrives. })(TriggerEvent = exports.TriggerEvent || (exports.TriggerEvent = {})); var GameState; (function (GameState) { GameState["None"] = "none"; GameState["Playing"] = "Playing"; GameState["WaitingForAnswer"] = "WaitingForAnswer"; GameState["WaitingToContinue"] = "WaitingToContinue"; GameState["Completed"] = "Completed"; })(GameState = exports.GameState || (exports.GameState = {})); var TurnOrderMode; (function (TurnOrderMode) { TurnOrderMode[TurnOrderMode["Clockwise"] = 0] = "Clockwise"; TurnOrderMode[TurnOrderMode["ClockwisePlayer"] = 1] = "ClockwisePlayer"; TurnOrderMode[TurnOrderMode["AntiClockwise"] = 2] = "AntiClockwise"; TurnOrderMode[TurnOrderMode["Shuffle"] = 3] = "Shuffle"; TurnOrderMode[TurnOrderMode["LowerScoreFirst"] = 4] = "LowerScoreFirst"; TurnOrderMode[TurnOrderMode["HigherScoreFirst"] = 5] = "HigherScoreFirst"; })(TurnOrderMode = exports.TurnOrderMode || (exports.TurnOrderMode = {})); var ButtonColor; (function (ButtonColor) { ButtonColor["white"] = "FFFFFF"; ButtonColor["red"] = "FF0000"; ButtonColor["orange"] = "FF3300"; ButtonColor["green"] = "00FF00"; ButtonColor["darkGreen"] = "004411"; ButtonColor["blue"] = "0000FF"; ButtonColor["lightBlue"] = "00A0B0"; ButtonColor["purple"] = "4B0098"; ButtonColor["yellow"] = "FFD400"; ButtonColor["black"] = "000000"; ButtonColor["off"] = "000000"; })(ButtonColor = exports.ButtonColor || (exports.ButtonColor = {})); var ColorTranslation; (function (ColorTranslation) { ColorTranslation["white"] = "wei\u00DF"; ColorTranslation["red"] = "rot"; ColorTranslation["orange"] = "orange"; ColorTranslation["green"] = "gr\u00FCn"; ColorTranslation["darkGreen"] = "dunkelgr\u00FCn"; ColorTranslation["blue"] = "blau"; ColorTranslation["lightBlue"] = "hellblau"; ColorTranslation["purple"] = "lila"; ColorTranslation["yellow"] = "gelb"; ColorTranslation["black"] = "schwarz"; })(ColorTranslation = exports.ColorTranslation || (exports.ColorTranslation = {})); //# sourceMappingURL=Enumerations.js.map