dotup-ts-node-skills-game
Version:
Develop alexa typescript games
124 lines (122 loc) • 5.24 kB
JavaScript
;
// tslint:disable:no-reserved-keywords
// tslint:disable:max-line-length
// tslint:disable:no-any
Object.defineProperty(exports, "__esModule", { value: true });
var GameEngineRecognizer;
(function (GameEngineRecognizer) {
GameEngineRecognizer["RightAnswer"] = "RightAnswer";
GameEngineRecognizer["WrongAnswer"] = "WrongAnswer";
})(GameEngineRecognizer = exports.GameEngineRecognizer || (exports.GameEngineRecognizer = {}));
var EventNames;
(function (EventNames) {
EventNames["ButtonDown"] = "ButtonDown";
EventNames["ButtonUp"] = "ButtonUp";
EventNames["Timeout"] = "Timeout";
EventNames["RightAnswer"] = "RightAnswer";
EventNames["WrongAnswer"] = "WrongAnswer";
EventNames["Continue"] = "Continue";
EventNames["Exit"] = "Exit";
EventNames["ButtonGroupPressed"] = "ButtonGroupPressed";
})(EventNames = exports.EventNames || (exports.EventNames = {}));
var ButtonMode;
(function (ButtonMode) {
ButtonMode["down"] = "down";
ButtonMode["up"] = "up"; // button released
})(ButtonMode = exports.ButtonMode || (exports.ButtonMode = {}));
var GameEngineDirectives;
(function (GameEngineDirectives) {
// Sends Alexa a command to configure Echo Button events and start the Input Handler, which translates button presses into Echo Button events.
GameEngineDirectives["StartInputHandler"] = "GameEngine.StartInputHandler";
// Sends Alexa a command to stop sending Echo Button press events to your skill.
GameEngineDirectives["StopInputHandler"] = "GameEngine.StopInputHandler";
})(GameEngineDirectives = exports.GameEngineDirectives || (exports.GameEngineDirectives = {}));
var RecognizerType;
(function (RecognizerType) {
/**
* match
*/
RecognizerType["patternRecognizer"] = "match";
/**
* deviation
*/
RecognizerType["deviationRecognizer"] = "deviation";
/**
* progress
*/
RecognizerType["progressRecognizer"] = "progress";
})(RecognizerType = exports.RecognizerType || (exports.RecognizerType = {}));
var AnchorMode;
(function (AnchorMode) {
AnchorMode["start"] = "start";
AnchorMode["end"] = "end";
AnchorMode["anywhere"] = "anywhere"; // The pattern may appear anywhere in the history of raw Echo Button events.
})(AnchorMode = exports.AnchorMode || (exports.AnchorMode = {}));
var ButtonActionMode;
(function (ButtonActionMode) {
/**
* A button is pressed down.
*/
ButtonActionMode["down"] = "down";
/**
* A button is released.
*/
ButtonActionMode["up"] = "up";
})(ButtonActionMode = exports.ButtonActionMode || (exports.ButtonActionMode = {}));
var EventReportMode;
(function (EventReportMode) {
EventReportMode["history"] = "history";
EventReportMode["matches"] = "matches";
EventReportMode["nothing"] = "nothing"; // The inputEvents list will be empty.
})(EventReportMode = exports.EventReportMode || (exports.EventReportMode = {}));
var TriggerEvent;
(function (TriggerEvent) {
TriggerEvent["buttonDown"] = "buttonDown";
TriggerEvent["buttonUp"] = "buttonUp";
TriggerEvent["none"] = "none"; // Play the animation as soon as it arrives.
})(TriggerEvent = exports.TriggerEvent || (exports.TriggerEvent = {}));
var GameState;
(function (GameState) {
GameState["None"] = "none";
GameState["Playing"] = "Playing";
GameState["WaitingForAnswer"] = "WaitingForAnswer";
GameState["WaitingToContinue"] = "WaitingToContinue";
GameState["Completed"] = "Completed";
})(GameState = exports.GameState || (exports.GameState = {}));
var TurnOrderMode;
(function (TurnOrderMode) {
TurnOrderMode[TurnOrderMode["Clockwise"] = 0] = "Clockwise";
TurnOrderMode[TurnOrderMode["ClockwisePlayer"] = 1] = "ClockwisePlayer";
TurnOrderMode[TurnOrderMode["AntiClockwise"] = 2] = "AntiClockwise";
TurnOrderMode[TurnOrderMode["Shuffle"] = 3] = "Shuffle";
TurnOrderMode[TurnOrderMode["LowerScoreFirst"] = 4] = "LowerScoreFirst";
TurnOrderMode[TurnOrderMode["HigherScoreFirst"] = 5] = "HigherScoreFirst";
})(TurnOrderMode = exports.TurnOrderMode || (exports.TurnOrderMode = {}));
var ButtonColor;
(function (ButtonColor) {
ButtonColor["white"] = "FFFFFF";
ButtonColor["red"] = "FF0000";
ButtonColor["orange"] = "FF3300";
ButtonColor["green"] = "00FF00";
ButtonColor["darkGreen"] = "004411";
ButtonColor["blue"] = "0000FF";
ButtonColor["lightBlue"] = "00A0B0";
ButtonColor["purple"] = "4B0098";
ButtonColor["yellow"] = "FFD400";
ButtonColor["black"] = "000000";
ButtonColor["off"] = "000000";
})(ButtonColor = exports.ButtonColor || (exports.ButtonColor = {}));
var ColorTranslation;
(function (ColorTranslation) {
ColorTranslation["white"] = "wei\u00DF";
ColorTranslation["red"] = "rot";
ColorTranslation["orange"] = "orange";
ColorTranslation["green"] = "gr\u00FCn";
ColorTranslation["darkGreen"] = "dunkelgr\u00FCn";
ColorTranslation["blue"] = "blau";
ColorTranslation["lightBlue"] = "hellblau";
ColorTranslation["purple"] = "lila";
ColorTranslation["yellow"] = "gelb";
ColorTranslation["black"] = "schwarz";
})(ColorTranslation = exports.ColorTranslation || (exports.ColorTranslation = {}));
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