dotup-ts-node-skills-game
Version:
Develop alexa typescript games
102 lines (101 loc) • 2.27 kB
TypeScript
export declare enum GameEngineRecognizer {
RightAnswer = "RightAnswer",
WrongAnswer = "WrongAnswer"
}
export declare enum EventNames {
ButtonDown = "ButtonDown",
ButtonUp = "ButtonUp",
Timeout = "Timeout",
RightAnswer = "RightAnswer",
WrongAnswer = "WrongAnswer",
Continue = "Continue",
Exit = "Exit",
ButtonGroupPressed = "ButtonGroupPressed"
}
export declare enum ButtonMode {
down = "down",
up = "up"
}
export declare enum GameEngineDirectives {
StartInputHandler = "GameEngine.StartInputHandler",
StopInputHandler = "GameEngine.StopInputHandler"
}
export declare enum RecognizerType {
/**
* match
*/
patternRecognizer = "match",
/**
* deviation
*/
deviationRecognizer = "deviation",
/**
* progress
*/
progressRecognizer = "progress"
}
export declare enum AnchorMode {
start = "start",
end = "end",
anywhere = "anywhere"
}
export declare enum ButtonActionMode {
/**
* A button is pressed down.
*/
down = "down",
/**
* A button is released.
*/
up = "up"
}
export declare enum EventReportMode {
history = "history",
matches = "matches",
nothing = "nothing"
}
export declare enum TriggerEvent {
buttonDown = "buttonDown",
buttonUp = "buttonUp",
none = "none"
}
export declare enum GameState {
None = "none",
Playing = "Playing",
WaitingForAnswer = "WaitingForAnswer",
WaitingToContinue = "WaitingToContinue",
Completed = "Completed"
}
export declare enum TurnOrderMode {
Clockwise = 0,
ClockwisePlayer = 1,
AntiClockwise = 2,
Shuffle = 3,
LowerScoreFirst = 4,
HigherScoreFirst = 5
}
export declare enum ButtonColor {
white = "FFFFFF",
red = "FF0000",
orange = "FF3300",
green = "00FF00",
darkGreen = "004411",
blue = "0000FF",
lightBlue = "00A0B0",
purple = "4B0098",
yellow = "FFD400",
black = "000000",
off = "000000"
}
export declare enum ColorTranslation {
white = "wei\u00DF",
red = "rot",
orange = "orange",
green = "gr\u00FCn",
darkGreen = "dunkelgr\u00FCn",
blue = "blau",
lightBlue = "hellblau",
purple = "lila",
yellow = "gelb",
black = "schwarz"
}