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dotup-ts-node-skills-game

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export declare enum GameEngineRecognizer { RightAnswer = "RightAnswer", WrongAnswer = "WrongAnswer" } export declare enum EventNames { ButtonDown = "ButtonDown", ButtonUp = "ButtonUp", Timeout = "Timeout", RightAnswer = "RightAnswer", WrongAnswer = "WrongAnswer", Continue = "Continue", Exit = "Exit", ButtonGroupPressed = "ButtonGroupPressed" } export declare enum ButtonMode { down = "down", up = "up" } export declare enum GameEngineDirectives { StartInputHandler = "GameEngine.StartInputHandler", StopInputHandler = "GameEngine.StopInputHandler" } export declare enum RecognizerType { /** * match */ patternRecognizer = "match", /** * deviation */ deviationRecognizer = "deviation", /** * progress */ progressRecognizer = "progress" } export declare enum AnchorMode { start = "start", end = "end", anywhere = "anywhere" } export declare enum ButtonActionMode { /** * A button is pressed down. */ down = "down", /** * A button is released. */ up = "up" } export declare enum EventReportMode { history = "history", matches = "matches", nothing = "nothing" } export declare enum TriggerEvent { buttonDown = "buttonDown", buttonUp = "buttonUp", none = "none" } export declare enum GameState { None = "none", Playing = "Playing", WaitingForAnswer = "WaitingForAnswer", WaitingToContinue = "WaitingToContinue", Completed = "Completed" } export declare enum TurnOrderMode { Clockwise = 0, ClockwisePlayer = 1, AntiClockwise = 2, Shuffle = 3, LowerScoreFirst = 4, HigherScoreFirst = 5 } export declare enum ButtonColor { white = "FFFFFF", red = "FF0000", orange = "FF3300", green = "00FF00", darkGreen = "004411", blue = "0000FF", lightBlue = "00A0B0", purple = "4B0098", yellow = "FFD400", black = "000000", off = "000000" } export declare enum ColorTranslation { white = "wei\u00DF", red = "rot", orange = "orange", green = "gr\u00FCn", darkGreen = "dunkelgr\u00FCn", blue = "blau", lightBlue = "hellblau", purple = "lila", yellow = "gelb", black = "schwarz" }