domino-engine
Version:
Domino Engine to create Domino Games. The library would generate all the tiles and structures to easily create one of the multiple domino games.
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TypeScript
export declare enum Pips {
blank = "0",
one = "1",
two = "2",
tree = "3",
four = "4",
five = "5",
six = "6",
seven = "7",
eight = "8",
nine = "9",
ten = "10",
eleven = "11",
twelve = "12"
}
export declare const Values: number[];
export declare const ValuesToKeys: {};
export declare const KeysToValues: {};
export declare class Tile {
private values;
private isDouble;
private connected;
isRoot: boolean;
constructor(one: Pips, two: Pips);
value: () => Pips[];
toString: () => string;
has: (match: Pips) => boolean;
canAttach: (tile: Tile) => boolean;
attach: (tile: Tile, value: Pips, options?: {
clean?: boolean;
}) => boolean;
attached: () => {
value: Pips;
tile: Tile;
}[];
}
export declare type Suite = {
[key in Pips]: Tile;
};
export declare type Hand = Set<Tile>;
export declare const generateSuite: (amount?: Pips) => Set<Tile>;
export declare class Box {
private box;
constructor(options?: {
box?: Set<Tile>;
level?: Pips;
});
next: (amount?: number) => Tile[];
draw: () => Tile[];
suffle: () => void;
valueOf: () => Tile[];
}