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domino-engine

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Domino Engine to create Domino Games. The library would generate all the tiles and structures to easily create one of the multiple domino games.

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export declare enum Pips { blank = "0", one = "1", two = "2", tree = "3", four = "4", five = "5", six = "6", seven = "7", eight = "8", nine = "9", ten = "10", eleven = "11", twelve = "12" } export declare const Values: number[]; export declare const ValuesToKeys: {}; export declare const KeysToValues: {}; export declare class Tile { private values; private isDouble; private connected; isRoot: boolean; constructor(one: Pips, two: Pips); value: () => Pips[]; toString: () => string; has: (match: Pips) => boolean; canAttach: (tile: Tile) => boolean; attach: (tile: Tile, value: Pips, options?: { clean?: boolean; }) => boolean; attached: () => { value: Pips; tile: Tile; }[]; } export declare type Suite = { [key in Pips]: Tile; }; export declare type Hand = Set<Tile>; export declare const generateSuite: (amount?: Pips) => Set<Tile>; export declare class Box { private box; constructor(options?: { box?: Set<Tile>; level?: Pips; }); next: (amount?: number) => Tile[]; draw: () => Tile[]; suffle: () => void; valueOf: () => Tile[]; }