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/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.5 * Contact: support@bungie.com * * NOTE: This class is auto generated by the bungie-api-ts code generator program. * https://github.com/DestinyItemManager/bugie-api-ts * Do not edit these files manually. */ import { BungieMembershipType } from '../common'; import { IgnoreResponse, PartnershipType } from '../platform'; /** * This contract supplies basic information commonly used to display a minimal * amount of information about a user. Take care to not add more properties here * unless the property applies in all (or at least the majority) of the situations * where UserInfoCard is used. Avoid adding game specific or platform specific * details here. In cases where UserInfoCard is a subset of the data needed in a * contract, use UserInfoCard as a property of other contracts. */ export interface UserInfoCard { /** * A platform specific additional display name - ex: psn Real Name, bnet Unique * Name, etc. */ readonly supplementalDisplayName: string; /** URL the Icon if available. */ readonly iconPath: string; /** Type of the membership. */ readonly membershipType: BungieMembershipType; /** Membership ID as they user is known in the Accounts service */ readonly membershipId: string; /** * Display Name the player has chosen for themselves. The display name is optional * when the data type is used as input to a platform API. */ readonly displayName: string; } export interface GeneralUser { readonly membershipId: string; readonly uniqueName: string; readonly normalizedName: string; readonly displayName: string; readonly profilePicture: number; readonly profileTheme: number; readonly userTitle: number; readonly successMessageFlags: string; readonly isDeleted: boolean; readonly about: string; readonly firstAccess?: string; readonly lastUpdate?: string; readonly legacyPortalUID?: string; readonly context: UserToUserContext; readonly psnDisplayName: string; readonly xboxDisplayName: string; readonly fbDisplayName: string; readonly showActivity?: boolean; readonly locale: string; readonly localeInheritDefault: boolean; readonly lastBanReportId?: string; readonly showGroupMessaging: boolean; readonly profilePicturePath: string; readonly profilePictureWidePath: string; readonly profileThemeName: string; readonly userTitleDisplay: string; readonly statusText: string; readonly statusDate: string; readonly profileBanExpire?: string; readonly blizzardDisplayName: string; } export interface UserToUserContext { readonly isFollowing: boolean; readonly ignoreStatus: IgnoreResponse; readonly globalIgnoreEndDate?: string; } export interface UserTheme { readonly userThemeId: number; readonly userThemeName: string; readonly userThemeDescription: string; } export interface UserMembershipData { /** * this allows you to see destiny memberships that are visible and linked to this * account (regardless of whether or not they have characters on the world server) */ readonly destinyMemberships: UserInfoCard[]; readonly bungieNetUser: GeneralUser; } /** All the partnership info that's fit to expose externally, if we care to do so. */ export interface PublicPartnershipDetail { readonly partnerType: PartnershipType; readonly identifier: string; readonly name: string; readonly icon: string; } /** Very basic info about a user as returned by the Account server. */ export interface UserMembership { /** Type of the membership. */ readonly membershipType: BungieMembershipType; /** Membership ID as they user is known in the Accounts service */ readonly membershipId: string; /** * Display Name the player has chosen for themselves. The display name is optional * when the data type is used as input to a platform API. */ readonly displayName: string; }