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dojox

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Dojo eXtensions, a rollup of many useful sub-projects and varying states of maturity – from very stable and robust, to alpha and experimental. See individual projects contain README files for details.

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<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" > <head> <title>Scene test of dojox.gfx3d.</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <style type="text/css"> @import "../../../dojo/resources/dojo.css"; @import "../../../dijit/tests/css/dijitTests.css"; </style> <script type="text/javascript" src="../../../dojo/dojo.js" data-dojo-config="isDebug: true"></script> <script type="text/javascript"> dojo.require("dojox.gfx3d"); var view = null; makeObjects = function(){ var surface = dojox.gfx.createSurface("test", 500, 500); view = surface.createViewport(); var c = {bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}}; var m = dojox.gfx3d.matrix; var sc1 = view.createScene(); sc1.createCube(c).setStroke({color: "blue", width: 1}); var sc2 = view.createScene(); sc2.createCube(c).setStroke({color: "red", width: 1}).setFill("lime"); var poly = [{x: 0, y: 0, z: 0}, {x: 0, y: 100, z: 0}, {x: 100, y: 100, z: 0}, {x: 100, y: 0, z: 0}]; sc2.createPolygon(poly) .setStroke({color: "blue", width: 1}) .setTransform(dojox.gfx3d.matrix.translate(50, 20, 30)) .setFill("yellow"); sc2.setTransform(dojox.gfx3d.matrix.translate(100, 200, 30)) var camera = dojox.gfx3d.matrix.normalize([ m.cameraRotateXg(30), m.cameraRotateYg(60), m.cameraTranslate(0, 0, 0) ]); view.applyCameraTransform(camera); view.render(); // set up the click handlers. dojo.connect(dojo.byId("rotate"), "onclick", rotate); }; rotate = function() { view.applyCameraTransform(dojox.gfx3d.matrix.rotateXg(10)); view.invalidate(); view.render(); }; dojo.addOnLoad(makeObjects); </script> </head> <body> <h1>Scene Test</h1> <p>Test the setTransform of the Scene. the lime cube and yellow polygon are grouped in one Scene, and they are moved in one shot.</p> <p>Test Viewport.invalidate with Scene. <input id="rotate" type="button" value="Rotate around Z-Axis"/></p> <div id="test" style="width: 500px; height: 500px;"></div> <p>That's all Folks!</p> </body> </html>