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dojox

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Dojo eXtensions, a rollup of many useful sub-projects and varying states of maturity – from very stable and robust, to alpha and experimental. See individual projects contain README files for details.

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<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" > <head> <title>Rotate test of dojox.gfx3d.</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <style type="text/css"> @import "../../../dojo/resources/dojo.css"; @import "../../../dijit/tests/css/dijitTests.css"; @import "../../../dijit/themes/tundra/tundra.css"; </style> <script type="text/javascript" src="../../../dojo/dojo.js" data-dojo-config="isDebug: true"></script> <script type="text/javascript"> dojo.require("dojox.gfx3d"); var angles = {x: 0, y: 0, z: 0}; var cube = null; var view = null; rotate = function(){ var m = dojox.gfx3d.matrix; if(dojo.byId('rx').checked){ angles.x += 10; } if(dojo.byId('ry').checked){ angles.y += 10; } if(dojo.byId('rz').checked){ angles.z += 10; } var t = m.normalize([ m.cameraRotateXg(angles.x), m.cameraRotateYg(angles.y), m.cameraRotateZg(angles.z) ]); cube.setTransform(t); cube.invalidate(); view.render(); } makeObjects = function(){ var surface = dojox.gfx.createSurface("test", 500, 500); view = surface.createViewport(); var c = {bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}}; var xaxis = [ {x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0} ]; var yaxis = [ {x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0} ]; var zaxis = [ {x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200} ]; var m = dojox.gfx3d.matrix; view.createEdges(xaxis).setStroke({color: "red", width: 1}); view.createEdges(yaxis).setStroke({color: "green", width: 1}); view.createEdges(zaxis).setStroke({color: "blue", width: 1}); cube = view.createCube(c).setStroke({color: "lime", width: 1}); var camera = dojox.gfx3d.matrix.normalize([ m.cameraRotateXg(20), m.cameraRotateYg(30), m.cameraTranslate(-100, -100, 0) ]); view.applyCameraTransform(camera); view.render(); window.setInterval(rotate, 200); // add the click event handler dojo.connect(dojo.byId("conservative"), "onclick", drawWithConservative); dojo.connect(dojo.byId("chart"), "onclick", drawWithChart); }; draw = function(title, drawer){ dojo.byId("drawer").innerHTML = title; view.setDrawer(drawer); }; drawWithConservative = function(){ draw("Conservative", dojox.gfx3d.drawer.conservative); }; drawWithChart = function(){ draw("Chart", dojox.gfx3d.drawer.chart); }; dojo.addOnLoad(makeObjects); </script> </head> <body class="tundra"> <h1>Pilot Test</h1> <p>There are two drawers(well, the name is quite misleading, it means draw-er) in dojox.gfx3d, conservative and chart:</p> <ul> <li><em>conservative</em> drawer is a pessimist, it assumes that the movement, transformation of objects would take a big fat impact to the viewport, so it not only render the modified objects, but also reorder all the underlying 2D shapes and redraw them.</li> <li> <em>chart</em> drawer is an optimist, it assumes the change of the objects does not take effect on the z-order, this is most likely true in chart application. It only render and then draw the modified objects.</li> </ul> <p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue as the reference. The cube would rotate around X, Y, Z or their combination, it is up to you.</p> <p>Current Drawer: <strong id="drawer">Conservative</strong></p> <form> <input id="conservative" type="button" value="Draw with conservative"/> <input id="chart" type="button" value="Draw with chart"/><br /> <input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/> <label for="rx"> Rotate around X-axis</label> <br/> <input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/> <label for="ry"> Rotate around Y-axis</label> <br/> <input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/> <label for="rz"> Rotate around Z-axis</label> <br/> </form> <div id="test" style="width: 500px; height: 500px;"></div> <p>That's all Folks!</p> </body> </html>