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dojox

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Dojo eXtensions, a rollup of many useful sub-projects and varying states of maturity – from very stable and robust, to alpha and experimental. See individual projects contain README files for details.

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<html> <head> <title>Cube of dojox.gfx3d.</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <style type="text/css"> @import "../../../dojo/resources/dojo.css"; @import "../../../dijit/tests/css/dijitTests.css"; </style> <!-- The next line should include Microsoft's Silverligth.js, if you plan to use the silverlight backend <script type="text/javascript" src="Silverlight.js"></script> --> <script type="text/javascript" src="../../../dojo/dojo.js" data-dojo-config="isDebug: true"></script> <script type="text/javascript"> dojo.require("dojox.gfx3d"); dojo.require("dojox.gfx.utils"); makeObjects = function(){ var surface = dojox.gfx.createSurface("test", 500, 500); var view = surface.createViewport(); view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}], {color:"white", intensity: 2}, "white"); var m = dojox.gfx3d.matrix; var l = view.createCube({bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}}) .setFill({type: "plastic", finish: "dull", color: "lime"}); var camera = [m.cameraRotateXg(20), m.cameraRotateYg(20), m.cameraTranslate(-200, -200, 0)]; view.applyCameraTransform(camera); view.render(); //dojo.byId("out1").value = dojo.byId("test").innerHTML; //dojo.byId("out2").value = dojox.gfx.utils.toJson(surface, true); }; dojo.addOnLoad(makeObjects); </script> </head> <body> <h1>Cube Test</h1> <div id="test" style="width: 500px; height: 500px;"></div> <!-- <p><button onclick="makeObjects();">Go</button></p> <p><textarea id="out1" cols="40" rows="5"></textarea></p> <p><textarea id="out2" cols="40" rows="5"></textarea></p> --> <p>That's all Folks!</p> </body> </html>