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Dojo eXtensions, a rollup of many useful sub-projects and varying states of maturity – from very stable and robust, to alpha and experimental. See individual projects contain README files for details.

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<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" > <head> <title>Camera rotate of dojox.gfx3d.</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <style type="text/css"> @import "../../../dojo/resources/dojo.css"; @import "../../../dijit/tests/css/dijitTests.css"; @import "../../../dijit/themes/tundra/tundra.css"; </style> <script type="text/javascript" src="../../../dojo/dojo.js" data-dojo-config="isDebug: false"></script> <script type="text/javascript"> dojo.require("dojox.gfx3d"); var angles = {x: 30, y: 30, z: 0}; var cube = null; var view = null; rotate = function() { var m = dojox.gfx3d.matrix; if(dojo.byId('rx').checked){ angles.x += 1; } if(dojo.byId('ry').checked){ angles.y += 1; } if(dojo.byId('rz').checked){ angles.z += 1; } var t = m.normalize([ m.cameraTranslate(-300, -200, 0), m.cameraRotateXg(angles.x), m.cameraRotateYg(angles.y), m.cameraRotateZg(angles.z) ]); view.setCameraTransform(t); view.render(); } makeObjects = function(){ var surface = dojox.gfx.createSurface("test", 500, 500); view = surface.createViewport(); var c = {bottom: {x: 0, y: 0, z: 0}, top :{x: 100, y: 100, z: 100}}; var xaxis = [{x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0}]; var yaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0}]; var zaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200}]; var m = dojox.gfx3d.matrix; view.createEdges(xaxis).setStroke({color: "red", width: 1}); view.createEdges(yaxis).setStroke({color: "green", width: 1}); view.createEdges(zaxis).setStroke({color: "blue", width: 1}); cube = view.createCube(c).setStroke({color: "lime", width: 1}); var camera = dojox.gfx3d.matrix.normalize([ m.cameraTranslate(-300, -200, 0), m.cameraRotateXg(angles.x), m.cameraRotateYg(angles.y), m.cameraRotateZg(angles.z) ]); view.applyCameraTransform(camera); view.render(); window.setInterval(rotate, 50); }; dojo.addOnLoad(makeObjects); </script> </head> <body class="tundra"> <h1>Camera rotate</h1> <p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue. The view renders all the objects in each frame, the <em>conservative</em> drawer is used.</p> <form> <input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/> <label for="rx"> Rotate around X-axis</label> <br/> <input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/> <label for="ry"> Rotate around Y-axis</label> <br/> <input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/> <label for="rz"> Rotate around Z-axis</label> <br/> </form> <div id="test" style="width: 500px; height: 500px;"></div> <p>That's all Folks!</p> </body> </html>