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Dojo eXtensions, a rollup of many useful sub-projects and varying states of maturity – from very stable and robust, to alpha and experimental. See individual projects contain README files for details.

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<html> <head> <title>dojox.gfx: interactive analog clock</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <style type="text/css"> @import "../../../dojo/resources/dojo.css"; @import "../../../dijit/tests/css/dijitTests.css"; </style> <script type="text/javascript" src="../../../dojo/dojo.js"></script> <script type="text/javascript"> dojo.require("dojox.gfx"); dojo.require("dojo.date.locale"); var current_time = new Date(); var hour_hand = null; var minute_hand = null; var second_hand = null; var hour_shadow = null; var minute_shadow = null; var second_shadow = null; var center = {x: 385 / 2, y: 385 / 2}; var hour_shadow_shift = {dx: 2, dy: 2}; var minute_shadow_shift = {dx: 3, dy: 3}; var second_shadow_shift = {dx: 4, dy: 4}; var selected_hand = null; var container = null; var container_position = null; var text_time = null; var diff_time = new Date(); placeHand = function(shape, angle, shift){ var move = {dx: center.x + (shift ? shift.dx : 0), dy: center.y + (shift ? shift.dy : 0)}; return shape.setTransform([move, dojox.gfx.matrix.rotateg(angle)]); }; placeHourHand = function(h, m, s){ var angle = 30 * (h % 12 + m / 60 + s / 3600); placeHand(hour_hand, angle); placeHand(hour_shadow, angle, hour_shadow_shift); }; placeMinuteHand = function(m, s){ var angle = 6 * (m + s / 60); placeHand(minute_hand, angle); placeHand(minute_shadow, angle, minute_shadow_shift); }; placeSecondHand = function(s){ var angle = 6 * s; placeHand(second_hand, angle); placeHand(second_shadow, angle, second_shadow_shift); }; reflectTime = function(time, hold_second_hand, hold_minute_hand, hold_hour_hand){ if(!time) time = current_time; var h = time.getHours(); var m = time.getMinutes(); var s = time.getSeconds(); if(!hold_hour_hand) placeHourHand(h, m, s); if(!hold_minute_hand) placeMinuteHand(m, s); if(!hold_second_hand) placeSecondHand(s); text_time.innerHTML = dojo.date.locale.format( time, {selector: "time", timePattern: "h:mm:ss a"}); }; resetTime = function(){ current_time = new Date(); reflectTime(); }; tick = function(){ current_time.setSeconds(current_time.getSeconds() + 1); reflectTime(); }; advanceTime = function(){ if(!selected_hand) { tick(); } }; normalizeAngle = function(angle){ if(angle > Math.PI) { angle -= 2 * Math.PI; } else if(angle < -Math.PI) { angle += 2 * Math.PI; } return angle; }; calculateAngle = function(x, y, handAngle){ try { return normalizeAngle(Math.atan2(y - center.y, x - center.x) - handAngle); } catch(e) { // suppress } return 0; }; getSecondAngle = function(time){ if(!time) time = current_time; return (6 * time.getSeconds() - 90) / 180 * Math.PI; }; getMinuteAngle = function(time){ if(!time) time = current_time; return (6 * (time.getMinutes() + time.getSeconds() / 60) - 90) / 180 * Math.PI; }; getHourAngle = function(time){ if(!time) time = current_time; return (30 * (time.getHours() + (time.getMinutes() + time.getSeconds() / 60) / 60) - 90) / 180 * Math.PI; }; onMouseDown = function(evt){ selected_hand = evt.target; diff_time.setTime(current_time.getTime()); dojo.stopEvent(evt); }; onMouseMove = function(evt){ if(!selected_hand) return; if(evt.target == second_hand.getEventSource() || evt.target == minute_hand.getEventSource() || evt.target == hour_hand.getEventSource()){ dojo.stopEvent(evt); return; } if(dojox.gfx.equalSources(selected_hand, second_hand.getEventSource())){ var angle = calculateAngle( evt.clientX - container_position.x, evt.clientY - container_position.y, normalizeAngle(getSecondAngle()) ); var diff = Math.round(angle / Math.PI * 180 / 6); // in whole seconds current_time.setSeconds(current_time.getSeconds() + Math.round(diff)); reflectTime(); }else if(dojox.gfx.equalSources(selected_hand, minute_hand.getEventSource())){ var angle = calculateAngle( evt.clientX - container_position.x, evt.clientY - container_position.y, normalizeAngle(getMinuteAngle(diff_time)) ); var diff = Math.round(angle / Math.PI * 180 / 6 * 60); // in whole seconds diff_time.setTime(diff_time.getTime() + 1000 * diff); reflectTime(diff_time, true); }else if(dojox.gfx.equalSources(selected_hand, hour_hand.getEventSource())){ var angle = calculateAngle( evt.clientX - container_position.x, evt.clientY - container_position.y, normalizeAngle(getHourAngle(diff_time)) ); var diff = Math.round(angle / Math.PI * 180 / 30 * 60 * 60); // in whole seconds diff_time.setTime(diff_time.getTime() + 1000 * diff); reflectTime(diff_time, true, true); }else{ return; } dojo.stopEvent(evt); }; onMouseUp = function(evt){ if(selected_hand && !dojox.gfx.equalSources(selected_hand, second_hand.getEventSource())){ current_time.setTime(diff_time.getTime()); reflectTime(); } selected_hand = null; dojo.stopEvent(evt); }; makeShapes = function(){ // prerequisites container = dojo.byId("gfx_holder"); container_position = dojo.coords(container, true); text_time = dojo.byId("time"); var surface = dojox.gfx.createSurface(container, 385, 385); surface.createImage({width: 385, height: 385, src: "images/clock_face.jpg"}); // hand shapes var hour_hand_points = [{x: -7, y: 15}, {x: 7, y: 15}, {x: 0, y: -60}, {x: -7, y: 15}]; var minute_hand_points = [{x: -5, y: 15}, {x: 5, y: 15}, {x: 0, y: -100}, {x: -5, y: 15}]; var second_hand_points = [{x: -2, y: 15}, {x: 2, y: 15}, {x: 2, y: -105}, {x: 6, y: -105}, {x: 0, y: -116}, {x: -6, y: -105}, {x: -2, y: -105}, {x: -2, y: 15}]; // create shapes hour_shadow = surface.createPolyline(hour_hand_points) .setFill([0, 0, 0, 0.1]) ; hour_hand = surface.createPolyline(hour_hand_points) .setStroke({color: "black", width: 2}) .setFill("#889") ; minute_shadow = surface.createPolyline(minute_hand_points) .setFill([0, 0, 0, 0.1]) ; minute_hand = surface.createPolyline(minute_hand_points) .setStroke({color: "black", width: 2}) .setFill("#ccd") ; second_shadow = surface.createPolyline(second_hand_points) .setFill([0, 0, 0, 0.1]) ; second_hand = surface.createPolyline(second_hand_points) .setStroke({color: "#800", width: 1}) .setFill("#d00") ; // next 3 lines kill Silverlight because its nodes do not support CSS //dojox.gfx._addClass(hour_hand .getEventSource(), "movable"); //dojox.gfx._addClass(minute_hand.getEventSource(), "movable"); //dojox.gfx._addClass(second_hand.getEventSource(), "movable"); surface.createCircle({r: 1}).setFill("black").setTransform({dx: 192.5, dy: 192.5}); // attach events hour_hand .connect("onmousedown", onMouseDown); minute_hand.connect("onmousedown", onMouseDown); second_hand.connect("onmousedown", onMouseDown); dojo.connect(container, "onmousemove", onMouseMove); dojo.connect(container, "onmouseup", onMouseUp); dojo.connect(dojo.byId("reset"), "onclick", resetTime); // start the clock resetTime(); window.setInterval(advanceTime, 1000); }; dojo.addOnLoad(makeShapes); </script> <style type="text/css"> .movable { cursor: hand; } </style> </head> <body> <h1>dojox.gfx: interactive analog clock</h1> <p>Grab hands and set your own time.</p> <p>Warning: Canvas renderer doesn't implement event handling.</p> <div id="gfx_holder" style="width: 385px; height: 385px;"></div> <p>Current time: <span id="time"></span>.</p> <p><button id="reset">Reset</button></p> </body> </html>