dojox
Version:
Dojo eXtensions, a rollup of many useful sub-projects and varying states of maturity – from very stable and robust, to alpha and experimental. See individual projects contain README files for details.
66 lines (56 loc) • 1.72 kB
JavaScript
define(["dojo", "../util/oo"],//, "../defaults"],
function(dojo, oo){
var surface, surfaceNode;
//dojox.drawing.manager.StencilUI =
return oo.declare(
function(options){
// TODO: mixin props
surface = options.surface;
this.canvas = options.canvas;
//this.defaults = defaults.copy();
this.mouse = options.mouse;
this.keys = options.keys;
this._mouseHandle = this.mouse.register(this);
this.stencils = {};
},
{
// summary:
// Used for handling Stencils as UI components.
// description:
// Replaces manager.Stencil. Handles basic UI mouse
// events like onmouseover. Does not handle selections
// or support delete, etc.
register: function(/*Object*/stencil){
this.stencils[stencil.id] = stencil;
return stencil;
},
onUiDown: function(/*EventObject*/obj){
// summary:
// Event fired on mousedown on a stencil
if(!this._isStencil(obj)){ return; }
this.stencils[obj.id].onDown(obj);
},
onUiUp: function(/*EventObject*/obj){
// summary:
// Event fired on mousedown on a stencil
if(!this._isStencil(obj)){ return; }
this.stencils[obj.id].onUp(obj);
},
onOver: function(/*EventObject*/obj){
// summary:
// Event fired on mousedown on a stencil
if(!this._isStencil(obj)){ return; }
this.stencils[obj.id].onOver(obj);
},
onOut: function(/*EventObject*/obj){
// summary:
// Event fired on mousedown on a stencil
if(!this._isStencil(obj)){ return; }
this.stencils[obj.id].onOut(obj);
},
_isStencil: function(/*EventObject*/obj){
return !!obj.id && !!this.stencils[obj.id] && this.stencils[obj.id].type == "drawing.library.UI.Button";
}
}
);
});