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dojox

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Dojo eXtensions, a rollup of many useful sub-projects and varying states of maturity – from very stable and robust, to alpha and experimental. See individual projects contain README files for details.

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define(["dojo", "../util/oo"],//, "../defaults"], function(dojo, oo){ var surface, surfaceNode; //dojox.drawing.manager.StencilUI = return oo.declare( function(options){ // TODO: mixin props surface = options.surface; this.canvas = options.canvas; //this.defaults = defaults.copy(); this.mouse = options.mouse; this.keys = options.keys; this._mouseHandle = this.mouse.register(this); this.stencils = {}; }, { // summary: // Used for handling Stencils as UI components. // description: // Replaces manager.Stencil. Handles basic UI mouse // events like onmouseover. Does not handle selections // or support delete, etc. register: function(/*Object*/stencil){ this.stencils[stencil.id] = stencil; return stencil; }, onUiDown: function(/*EventObject*/obj){ // summary: // Event fired on mousedown on a stencil if(!this._isStencil(obj)){ return; } this.stencils[obj.id].onDown(obj); }, onUiUp: function(/*EventObject*/obj){ // summary: // Event fired on mousedown on a stencil if(!this._isStencil(obj)){ return; } this.stencils[obj.id].onUp(obj); }, onOver: function(/*EventObject*/obj){ // summary: // Event fired on mousedown on a stencil if(!this._isStencil(obj)){ return; } this.stencils[obj.id].onOver(obj); }, onOut: function(/*EventObject*/obj){ // summary: // Event fired on mousedown on a stencil if(!this._isStencil(obj)){ return; } this.stencils[obj.id].onOut(obj); }, _isStencil: function(/*EventObject*/obj){ return !!obj.id && !!this.stencils[obj.id] && this.stencils[obj.id].type == "drawing.library.UI.Button"; } } ); });