dojo
Version:
Dojo core is a powerful, lightweight library that makes common tasks quicker and easier. Animate elements, manipulate the DOM, and query with easy CSS syntax, all without sacrificing performance.
212 lines (192 loc) • 5.9 kB
JavaScript
define([
"../_base/array", "../_base/declare", "../_base/lang", "../dom", "../dom-class", "../Evented",
"../has", "../on", "../topic", "../touch", "./common", "./Mover", "../_base/window"
], function(array, declare, lang, dom, domClass, Evented, has, on, topic, touch, dnd, Mover, win){
// module:
// dojo/dnd/Moveable
var touchActionPropertyName;
var setTouchAction = function () {};
function setTouchActionPropertyName() {
if ("touchAction" in document.body.style) {
touchActionPropertyName = "touchAction";
}
else if ("msTouchAction" in document.body.style) {
touchActionPropertyName = "msTouchAction";
}
setTouchAction = function setTouchAction(/* Node */ node, /* string */ action) {
node.style[touchActionPropertyName] = action;
}
setTouchAction(arguments[0], arguments[1]);
}
if (has("touch-action")) {
// Ensure that the logic to determine "touchActionPropertyName" runs
setTouchAction = setTouchActionPropertyName;
}
var Moveable = declare("dojo.dnd.Moveable", [Evented], {
// summary:
// an object, which makes a node movable
// object attributes (for markup)
handle: "",
delay: 0,
skip: false,
constructor: function(node, params){
// node: Node
// a node (or node's id) to be moved
// params: Moveable.__MoveableArgs?
// optional parameters
this.node = dom.byId(node);
setTouchAction(this.node, "none");
if(!params){ params = {}; }
this.handle = params.handle ? dom.byId(params.handle) : null;
if(!this.handle){ this.handle = this.node; }
this.delay = params.delay > 0 ? params.delay : 0;
this.skip = params.skip;
this.mover = params.mover ? params.mover : Mover;
this.events = [
on(this.handle, touch.press, lang.hitch(this, "onMouseDown")),
// cancel text selection and text dragging
on(this.handle, "dragstart", lang.hitch(this, "onSelectStart")),
on(this.handle, "selectstart", lang.hitch(this, "onSelectStart"))
];
},
// markup methods
markupFactory: function(params, node, Ctor){
return new Ctor(node, params);
},
// methods
destroy: function(){
// summary:
// stops watching for possible move, deletes all references, so the object can be garbage-collected
array.forEach(this.events, function(handle){ handle.remove(); });
setTouchAction(this.node, "");
this.events = this.node = this.handle = null;
},
// mouse event processors
onMouseDown: function(e){
// summary:
// event processor for onmousedown/ontouchstart, creates a Mover for the node
// e: Event
// mouse/touch event
if(this.skip && dnd.isFormElement(e)){ return; }
if(this.delay){
this.events.push(
on(this.handle, touch.move, lang.hitch(this, "onMouseMove")),
on(this.handle.ownerDocument, touch.release, lang.hitch(this, "onMouseUp"))
);
this._lastX = e.pageX;
this._lastY = e.pageY;
}else{
this.onDragDetected(e);
}
e.stopPropagation();
e.preventDefault();
},
onMouseMove: function(e){
// summary:
// event processor for onmousemove/ontouchmove, used only for delayed drags
// e: Event
// mouse/touch event
if(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay){
this.onMouseUp(e);
this.onDragDetected(e);
}
e.stopPropagation();
e.preventDefault();
},
onMouseUp: function(e){
// summary:
// event processor for onmouseup, used only for delayed drags
// e: Event
// mouse event
for(var i = 0; i < 2; ++i){
this.events.pop().remove();
}
e.stopPropagation();
e.preventDefault();
},
onSelectStart: function(e){
// summary:
// event processor for onselectevent and ondragevent
// e: Event
// mouse event
if(!this.skip || !dnd.isFormElement(e)){
e.stopPropagation();
e.preventDefault();
}
},
// local events
onDragDetected: function(/*Event*/ e){
// summary:
// called when the drag is detected;
// responsible for creation of the mover
new this.mover(this.node, e, this);
},
onMoveStart: function(/*Mover*/ mover){
// summary:
// called before every move operation
topic.publish("/dnd/move/start", mover);
domClass.add(win.body(), "dojoMove");
domClass.add(this.node, "dojoMoveItem");
},
onMoveStop: function(/*Mover*/ mover){
// summary:
// called after every move operation
topic.publish("/dnd/move/stop", mover);
domClass.remove(win.body(), "dojoMove");
domClass.remove(this.node, "dojoMoveItem");
},
onFirstMove: function(/*===== mover, e =====*/){
// summary:
// called during the very first move notification;
// can be used to initialize coordinates, can be overwritten.
// mover: Mover
// e: Event
// default implementation does nothing
},
onMove: function(mover, leftTop /*=====, e =====*/){
// summary:
// called during every move notification;
// should actually move the node; can be overwritten.
// mover: Mover
// leftTop: Object
// e: Event
this.onMoving(mover, leftTop);
var s = mover.node.style;
s.left = leftTop.l + "px";
s.top = leftTop.t + "px";
this.onMoved(mover, leftTop);
},
onMoving: function(/*===== mover, leftTop =====*/){
// summary:
// called before every incremental move; can be overwritten.
// mover: Mover
// leftTop: Object
// default implementation does nothing
},
onMoved: function(/*===== mover, leftTop =====*/){
// summary:
// called after every incremental move; can be overwritten.
// mover: Mover
// leftTop: Object
// default implementation does nothing
}
});
/*=====
Moveable.__MoveableArgs = declare([], {
// handle: Node||String
// A node (or node's id), which is used as a mouse handle.
// If omitted, the node itself is used as a handle.
handle: null,
// delay: Number
// delay move by this number of pixels
delay: 0,
// skip: Boolean
// skip move of form elements
skip: false,
// mover: Object
// a constructor of custom Mover
mover: dnd.Mover
});
=====*/
return Moveable;
});