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dojo

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Dojo core is a powerful, lightweight library that makes common tasks quicker and easier. Animate elements, manipulate the DOM, and query with easy CSS syntax, all without sacrificing performance.

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define(["./has!dom-addeventlistener?:./aspect", "./_base/kernel", "./sniff"], function(aspect, dojo, has){ "use strict"; if(has("dom")){ // check to make sure we are in a browser, this module should work anywhere var major = window.ScriptEngineMajorVersion; has.add("jscript", major && (major() + ScriptEngineMinorVersion() / 10)); has.add("event-orientationchange", has("touch") && !has("android")); // TODO: how do we detect this? has.add("event-stopimmediatepropagation", window.Event && !!window.Event.prototype && !!window.Event.prototype.stopImmediatePropagation); has.add("event-focusin", function(global, doc, element){ return 'onfocusin' in element; }); if(has("touch")){ has.add("touch-can-modify-event-delegate", function(){ // This feature test checks whether deleting a property of an event delegate works // for a touch-enabled device. If it works, event delegation can be used as fallback // for browsers such as Safari in older iOS where deleting properties of the original // event does not work. var EventDelegate = function(){}; EventDelegate.prototype = document.createEvent("MouseEvents"); // original event // Attempt to modify a property of an event delegate and check if // it succeeds. Depending on browsers and on whether dojo/on's // strict mode is stripped in a Dojo build, there are 3 known behaviors: // it may either succeed, or raise an error, or fail to set the property // without raising an error. try{ var eventDelegate = new EventDelegate; eventDelegate.target = null; return eventDelegate.target === null; }catch(e){ return false; // cannot use event delegation } }); } } var on = function(target, type, listener, dontFix){ // summary: // A function that provides core event listening functionality. With this function // you can provide a target, event type, and listener to be notified of // future matching events that are fired. // target: Element|Object // This is the target object or DOM element that to receive events from // type: String|Function // This is the name of the event to listen for or an extension event type. // listener: Function // This is the function that should be called when the event fires. // returns: Object // An object with a remove() method that can be used to stop listening for this // event. // description: // To listen for "click" events on a button node, we can do: // | define(["dojo/on"], function(on){ // | on(button, "click", clickHandler); // | ... // Evented JavaScript objects can also have their own events. // | var obj = new Evented; // | on(obj, "foo", fooHandler); // And then we could publish a "foo" event: // | on.emit(obj, "foo", {key: "value"}); // We can use extension events as well. For example, you could listen for a tap gesture: // | define(["dojo/on", "dojo/gesture/tap", function(on, tap){ // | on(button, tap, tapHandler); // | ... // which would trigger fooHandler. Note that for a simple object this is equivalent to calling: // | obj.onfoo({key:"value"}); // If you use on.emit on a DOM node, it will use native event dispatching when possible. if(typeof target.on == "function" && typeof type != "function" && !target.nodeType){ // delegate to the target's on() method, so it can handle it's own listening if it wants (unless it // is DOM node and we may be dealing with jQuery or Prototype's incompatible addition to the // Element prototype return target.on(type, listener); } // delegate to main listener code return on.parse(target, type, listener, addListener, dontFix, this); }; on.pausable = function(target, type, listener, dontFix){ // summary: // This function acts the same as on(), but with pausable functionality. The // returned signal object has pause() and resume() functions. Calling the // pause() method will cause the listener to not be called for future events. Calling the // resume() method will cause the listener to again be called for future events. var paused; var signal = on(target, type, function(){ if(!paused){ return listener.apply(this, arguments); } }, dontFix); signal.pause = function(){ paused = true; }; signal.resume = function(){ paused = false; }; return signal; }; on.once = function(target, type, listener, dontFix){ // summary: // This function acts the same as on(), but will only call the listener once. The // listener will be called for the first // event that takes place and then listener will automatically be removed. var signal = on(target, type, function(){ // remove this listener signal.remove(); // proceed to call the listener return listener.apply(this, arguments); }); return signal; }; on.parse = function(target, type, listener, addListener, dontFix, matchesTarget){ var events; if(type.call){ // event handler function // on(node, touch.press, touchListener); return type.call(matchesTarget, target, listener); } if(type instanceof Array){ // allow an array of event names (or event handler functions) events = type; }else if(type.indexOf(",") > -1){ // we allow comma delimited event names, so you can register for multiple events at once events = type.split(/\s*,\s*/); } if(events){ var handles = []; var i = 0; var eventName; while(eventName = events[i++]){ // intentional assignment handles.push(on.parse(target, eventName, listener, addListener, dontFix, matchesTarget)); } handles.remove = function(){ for(var i = 0; i < handles.length; i++){ handles[i].remove(); } }; return handles; } return addListener(target, type, listener, dontFix, matchesTarget); }; var touchEvents = /^touch/; function addListener(target, type, listener, dontFix, matchesTarget){ // event delegation: var selector = type.match(/(.*):(.*)/); // if we have a selector:event, the last one is interpreted as an event, and we use event delegation if(selector){ type = selector[2]; selector = selector[1]; // create the extension event for selectors and directly call it return on.selector(selector, type).call(matchesTarget, target, listener); } // test to see if it a touch event right now, so we don't have to do it every time it fires if(has("touch")){ if(touchEvents.test(type)){ // touch event, fix it listener = fixTouchListener(listener); } if(!has("event-orientationchange") && (type == "orientationchange")){ //"orientationchange" not supported <= Android 2.1, //but works through "resize" on window type = "resize"; target = window; listener = fixTouchListener(listener); } } if(addStopImmediate){ // add stopImmediatePropagation if it doesn't exist listener = addStopImmediate(listener); } // normal path, the target is |this| if(target.addEventListener){ // the target has addEventListener, which should be used if available (might or might not be a node, non-nodes can implement this method as well) // check for capture conversions var capture = type in captures, adjustedType = capture ? captures[type] : type; target.addEventListener(adjustedType, listener, capture); // create and return the signal return { remove: function(){ target.removeEventListener(adjustedType, listener, capture); } }; } type = "on" + type; if(fixAttach && target.attachEvent){ return fixAttach(target, type, listener); } throw new Error("Target must be an event emitter"); } on.matches = function(node, selector, context, children, matchesTarget) { // summary: // Check if a node match the current selector within the constraint of a context // node: DOMNode // The node that originate the event // selector: String // The selector to check against // context: DOMNode // The context to search in. // children: Boolean // Indicates if children elements of the selector should be allowed. This defaults to // true // matchesTarget: Object|dojo/query? // An object with a property "matches" as a function. Default is dojo/query. // Matching DOMNodes will be done against this function // The function must return a Boolean. // It will have 3 arguments: "node", "selector" and "context" // True is expected if "node" is matching the current "selector" in the passed "context" // returns: DOMNode? // The matching node, if any. Else you get false // see if we have a valid matchesTarget or default to dojo/query matchesTarget = matchesTarget && (typeof matchesTarget.matches == "function") ? matchesTarget : dojo.query; children = children !== false; // there is a selector, so make sure it matches if(node.nodeType != 1){ // text node will fail in native match selector node = node.parentNode; } while(!matchesTarget.matches(node, selector, context)){ if(node == context || children === false || !(node = node.parentNode) || node.nodeType != 1){ // intentional assignment return false; } } return node; }; on.selector = function(selector, eventType, children){ // summary: // Creates a new extension event with event delegation. This is based on // the provided event type (can be extension event) that // only calls the listener when the CSS selector matches the target of the event. // // The application must require() an appropriate level of dojo/query to handle the selector. // selector: // The CSS selector to use for filter events and determine the |this| of the event listener. // eventType: // The event to listen for // children: // Indicates if children elements of the selector should be allowed. This defaults to // true // example: // | require(["dojo/on", "dojo/mouse", "dojo/query!css2"], function(on, mouse){ // | on(node, on.selector(".my-class", mouse.enter), handlerForMyHover); return function(target, listener){ // if the selector is function, use it to select the node, otherwise use the matches method var matchesTarget = typeof selector == "function" ? {matches: selector} : this, bubble = eventType.bubble; function select(eventTarget){ return on.matches(eventTarget, selector, target, children, matchesTarget); } if(bubble){ // the event type doesn't naturally bubble, but has a bubbling form, use that, and give it the selector so it can perform the select itself return on(target, bubble(select), listener); } // standard event delegation return on(target, eventType, function(event){ // call select to see if we match var eventTarget = select(event.target); // if it matches we call the listener if (eventTarget) { // We save the matching target into the event, so it can be accessed even when hitching (see #18355) event.selectorTarget = eventTarget; return listener.call(eventTarget, event); } }); }; }; function syntheticPreventDefault(){ this.cancelable = false; this.defaultPrevented = true; } function syntheticStopPropagation(){ this.bubbles = false; } var slice = [].slice, syntheticDispatch = on.emit = function(target, type, event){ // summary: // Fires an event on the target object. // target: // The target object to fire the event on. This can be a DOM element or a plain // JS object. If the target is a DOM element, native event emitting mechanisms // are used when possible. // type: // The event type name. You can emulate standard native events like "click" and // "mouseover" or create custom events like "open" or "finish". // event: // An object that provides the properties for the event. See https://developer.mozilla.org/en/DOM/event.initEvent // for some of the properties. These properties are copied to the event object. // Of particular importance are the cancelable and bubbles properties. The // cancelable property indicates whether or not the event has a default action // that can be cancelled. The event is cancelled by calling preventDefault() on // the event object. The bubbles property indicates whether or not the // event will bubble up the DOM tree. If bubbles is true, the event will be called // on the target and then each parent successively until the top of the tree // is reached or stopPropagation() is called. Both bubbles and cancelable // default to false. // returns: // If the event is cancelable and the event is not cancelled, // emit will return true. If the event is cancelable and the event is cancelled, // emit will return false. // details: // Note that this is designed to emit events for listeners registered through // dojo/on. It should actually work with any event listener except those // added through IE's attachEvent (IE8 and below's non-W3C event emitting // doesn't support custom event types). It should work with all events registered // through dojo/on. Also note that the emit method does do any default // action, it only returns a value to indicate if the default action should take // place. For example, emitting a keypress event would not cause a character // to appear in a textbox. // example: // To fire our own click event // | require(["dojo/on", "dojo/dom" // | ], function(on, dom){ // | on.emit(dom.byId("button"), "click", { // | cancelable: true, // | bubbles: true, // | screenX: 33, // | screenY: 44 // | }); // We can also fire our own custom events: // | on.emit(dom.byId("slider"), "slide", { // | cancelable: true, // | bubbles: true, // | direction: "left-to-right" // | }); // | }); var args = slice.call(arguments, 2); var method = "on" + type; if("parentNode" in target){ // node (or node-like), create event controller methods var newEvent = args[0] = {}; for(var i in event){ newEvent[i] = event[i]; } newEvent.preventDefault = syntheticPreventDefault; newEvent.stopPropagation = syntheticStopPropagation; newEvent.target = target; newEvent.type = type; event = newEvent; } do{ // call any node which has a handler (note that ideally we would try/catch to simulate normal event propagation but that causes too much pain for debugging) target[method] && target[method].apply(target, args); // and then continue up the parent node chain if it is still bubbling (if started as bubbles and stopPropagation hasn't been called) }while(event && event.bubbles && (target = target.parentNode)); return event && event.cancelable && event; // if it is still true (was cancelable and was cancelled), return the event to indicate default action should happen }; var captures = has("event-focusin") ? {} : {focusin: "focus", focusout: "blur"}; if(!has("event-stopimmediatepropagation")){ var stopImmediatePropagation =function(){ this.immediatelyStopped = true; this.modified = true; // mark it as modified so the event will be cached in IE }; var addStopImmediate = function(listener){ return function(event){ if(!event.immediatelyStopped){// check to make sure it hasn't been stopped immediately event.stopImmediatePropagation = stopImmediatePropagation; return listener.apply(this, arguments); } }; }; } if(has("dom-addeventlistener")){ // emitter that works with native event handling on.emit = function(target, type, event){ if(target.dispatchEvent && document.createEvent){ // use the native event emitting mechanism if it is available on the target object // create a generic event // we could create branch into the different types of event constructors, but // that would be a lot of extra code, with little benefit that I can see, seems // best to use the generic constructor and copy properties over, making it // easy to have events look like the ones created with specific initializers var ownerDocument = target.ownerDocument || document; var nativeEvent = ownerDocument.createEvent("HTMLEvents"); nativeEvent.initEvent(type, !!event.bubbles, !!event.cancelable); // and copy all our properties over for(var i in event){ if(!(i in nativeEvent)){ nativeEvent[i] = event[i]; } } return target.dispatchEvent(nativeEvent) && nativeEvent; } return syntheticDispatch.apply(on, arguments); // emit for a non-node }; }else{ // no addEventListener, basically old IE event normalization on._fixEvent = function(evt, sender){ // summary: // normalizes properties on the event object including event // bubbling methods, keystroke normalization, and x/y positions // evt: // native event object // sender: // node to treat as "currentTarget" if(!evt){ var w = sender && (sender.ownerDocument || sender.document || sender).parentWindow || window; evt = w.event; } if(!evt){return evt;} try{ if(lastEvent && evt.type == lastEvent.type && evt.srcElement == lastEvent.target){ // should be same event, reuse event object (so it can be augmented); // accessing evt.srcElement rather than evt.target since evt.target not set on IE until fixup below evt = lastEvent; } }catch(e){ // will occur on IE on lastEvent.type reference if lastEvent points to a previous event that already // finished bubbling, but the setTimeout() to clear lastEvent hasn't fired yet } if(!evt.target){ // check to see if it has been fixed yet evt.target = evt.srcElement; evt.currentTarget = (sender || evt.srcElement); if(evt.type == "mouseover"){ evt.relatedTarget = evt.fromElement; } if(evt.type == "mouseout"){ evt.relatedTarget = evt.toElement; } if(!evt.stopPropagation){ evt.stopPropagation = stopPropagation; evt.preventDefault = preventDefault; } switch(evt.type){ case "keypress": var c = ("charCode" in evt ? evt.charCode : evt.keyCode); if (c==10){ // CTRL-ENTER is CTRL-ASCII(10) on IE, but CTRL-ENTER on Mozilla c=0; evt.keyCode = 13; }else if(c==13||c==27){ c=0; // Mozilla considers ENTER and ESC non-printable }else if(c==3){ c=99; // Mozilla maps CTRL-BREAK to CTRL-c } // Mozilla sets keyCode to 0 when there is a charCode // but that stops the event on IE. evt.charCode = c; _setKeyChar(evt); break; } } return evt; }; var lastEvent, IESignal = function(handle){ this.handle = handle; }; IESignal.prototype.remove = function(){ delete _dojoIEListeners_[this.handle]; }; var fixListener = function(listener){ // this is a minimal function for closing on the previous listener with as few as variables as possible return function(evt){ evt = on._fixEvent(evt, this); var result = listener.call(this, evt); if(evt.modified){ // cache the last event and reuse it if we can if(!lastEvent){ setTimeout(function(){ lastEvent = null; }); } lastEvent = evt; } return result; }; }; var fixAttach = function(target, type, listener){ listener = fixListener(listener); if(((target.ownerDocument ? target.ownerDocument.parentWindow : target.parentWindow || target.window || window) != top || has("jscript") < 5.8) && !has("config-_allow_leaks")){ // IE will leak memory on certain handlers in frames (IE8 and earlier) and in unattached DOM nodes for JScript 5.7 and below. // Here we use global redirection to solve the memory leaks if(typeof _dojoIEListeners_ == "undefined"){ _dojoIEListeners_ = []; } var emitter = target[type]; if(!emitter || !emitter.listeners){ var oldListener = emitter; emitter = Function('event', 'var callee = arguments.callee; for(var i = 0; i<callee.listeners.length; i++){var listener = _dojoIEListeners_[callee.listeners[i]]; if(listener){listener.call(this,event);}}'); emitter.listeners = []; target[type] = emitter; emitter.global = this; if(oldListener){ emitter.listeners.push(_dojoIEListeners_.push(oldListener) - 1); } } var handle; emitter.listeners.push(handle = (emitter.global._dojoIEListeners_.push(listener) - 1)); return new IESignal(handle); } return aspect.after(target, type, listener, true); }; var _setKeyChar = function(evt){ evt.keyChar = evt.charCode ? String.fromCharCode(evt.charCode) : ''; evt.charOrCode = evt.keyChar || evt.keyCode; // TODO: remove for 2.0 }; // Called in Event scope var stopPropagation = function(){ this.cancelBubble = true; }; var preventDefault = on._preventDefault = function(){ // Setting keyCode to 0 is the only way to prevent certain keypresses (namely // ctrl-combinations that correspond to menu accelerator keys). // Otoh, it prevents upstream listeners from getting this information // Try to split the difference here by clobbering keyCode only for ctrl // combinations. If you still need to access the key upstream, bubbledKeyCode is // provided as a workaround. this.bubbledKeyCode = this.keyCode; if(this.ctrlKey){ try{ // squelch errors when keyCode is read-only // (e.g. if keyCode is ctrl or shift) this.keyCode = 0; }catch(e){ } } this.defaultPrevented = true; this.returnValue = false; this.modified = true; // mark it as modified (for defaultPrevented flag) so the event will be cached in IE }; } if(has("touch")){ var EventDelegate = function(){}; var windowOrientation = window.orientation; var fixTouchListener = function(listener){ return function(originalEvent){ //Event normalization(for ontouchxxx and resize): //1.incorrect e.pageX|pageY in iOS //2.there are no "e.rotation", "e.scale" and "onorientationchange" in Android //3.More TBD e.g. force | screenX | screenX | clientX | clientY | radiusX | radiusY // see if it has already been corrected var event = originalEvent.corrected; if(!event){ var type = originalEvent.type; try{ delete originalEvent.type; // on some JS engines (android), deleting properties makes them mutable }catch(e){} if(originalEvent.type){ // Deleting the property of the original event did not work (this is the case of // browsers such as older Safari iOS), hence fallback: if(has("touch-can-modify-event-delegate")){ // If deleting properties of delegated event works, use event delegation: EventDelegate.prototype = originalEvent; event = new EventDelegate; }else{ // Otherwise last fallback: other browsers, such as mobile Firefox, do not like // delegated properties, so we have to copy event = {}; for(var name in originalEvent){ event[name] = originalEvent[name]; } } // have to delegate methods to make them work event.preventDefault = function(){ originalEvent.preventDefault(); }; event.stopPropagation = function(){ originalEvent.stopPropagation(); }; }else{ // deletion worked, use property as is event = originalEvent; event.type = type; } originalEvent.corrected = event; if(type == 'resize'){ if(windowOrientation == window.orientation){ return null;//double tap causes an unexpected 'resize' in Android } windowOrientation = window.orientation; event.type = "orientationchange"; return listener.call(this, event); } // We use the original event and augment, rather than doing an expensive mixin operation if(!("rotation" in event)){ // test to see if it has rotation event.rotation = 0; event.scale = 1; } if (window.TouchEvent && originalEvent instanceof TouchEvent) { // use event.changedTouches[0].pageX|pageY|screenX|screenY|clientX|clientY|target var firstChangeTouch = event.changedTouches[0]; for(var i in firstChangeTouch){ // use for-in, we don't need to have dependency on dojo/_base/lang here delete event[i]; // delete it first to make it mutable event[i] = firstChangeTouch[i]; } } } return listener.call(this, event); }; }; } return on; });