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doggo-quest-logic

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The game logic for the Doggo Quest text-based game sample project

15 lines (14 loc) 555 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var Room; (function (Room) { Room[Room["CantGo"] = 0] = "CantGo"; Room[Room["InCrate"] = 1] = "InCrate"; Room[Room["Office"] = 2] = "Office"; Room[Room["OnChair"] = 3] = "OnChair"; Room[Room["Entryway"] = 4] = "Entryway"; Room[Room["Dining"] = 5] = "Dining"; Room[Room["Kitchen"] = 6] = "Kitchen"; Room[Room["Living"] = 7] = "Living"; Room[Room["UnderCouch"] = 8] = "UnderCouch"; })(Room = exports.Room || (exports.Room = {}));