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doggo-quest-logic

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The game logic for the Doggo Quest text-based game sample project

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const GameObjectBase_1 = require("../GameObjectBase"); class TelevisionObject extends GameObjectBase_1.GameObjectBase { constructor(room) { super('tv'); this.look = `The television is a black box on the wall. Sometimes it displays moving pictures and makes sounds, but right now it's off.`; this.smell = `It smells faintly of plastic. It's not that interesting.`; this.lick = this.TooFarMessage; this.eat = this.TooFarMessage; this.think = `One time the TV showed a dog show. That was a good day. I barked at so many good boys that day.`; this.push = this.TooFarMessage; this.pull = this.TooFarMessage; } } exports.TelevisionObject = TelevisionObject;