doggo-quest-logic
Version:
The game logic for the Doggo Quest text-based game sample project
17 lines (16 loc) • 909 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
const GameObjectBase_1 = require("../GameObjectBase");
class TableObject extends GameObjectBase_1.GameObjectBase {
constructor(room) {
super('table');
this.look = `It's a large wooden table that you can comfortably lurk underneath.`;
this.smell = 'The table mostly smells like wood. Sometimes it smells like food, but you don\'t smell any up there now.';
this.lick = `Ew! Wood tastes yucky. No thank you.`;
this.eat = `When you were a puppy it was fun to chew on tables, but not anymore.`;
this.think = `Mommy and daddy take food from the kitchen and put it on the table at dinner time. It isn't dinner time now, though.`;
this.push = `The table is way too heavy for you to move.`;
this.pull = this.push;
}
}
exports.TableObject = TableObject;