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doggo-quest-logic

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The game logic for the Doggo Quest text-based game sample project

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const GameObjectBase_1 = require("../GameObjectBase"); const Room_1 = require("../Room"); class OfficeObject extends GameObjectBase_1.GameObjectBase { constructor(room) { super('office'); this.think = `The office is where I go when it's time to sleep or when I want to watch outside through the window.`; if (room === Room_1.Room.Entryway) { this.smell = `In order to really smell it, you'll need to get closer.`; this.lick = this.TooFarMessage; this.eat = this.TooFarMessage; this.push = this.TooFarMessage; this.pull = this.TooFarMessage; } } } exports.OfficeObject = OfficeObject;