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doggo-quest-logic

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The game logic for the Doggo Quest text-based game sample project

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const GameObjectBase_1 = require("../GameObjectBase"); const CouchObject_1 = require("../LivingArea/CouchObject"); const Room_1 = require("../Room"); const TableObject_1 = require("./TableObject"); const TelevisionObject_1 = require("./TelevisionObject"); const ToyBoxObject_1 = require("./ToyBoxObject"); class LivingRoomObject extends GameObjectBase_1.GameObjectBase { constructor(room) { super('livingroom'); this.children = [ new CouchObject_1.CouchObject(room), new TableObject_1.TableObject(room), new TelevisionObject_1.TelevisionObject(room), new ToyBoxObject_1.ToyBoxObject(room), ]; if (room !== Room_1.Room.Living) { this.smell = this.TooFarMessage; this.lick = this.TooFarMessage; this.eat = this.TooFarMessage; } else { this.smell = `It smells like fun! This is the room I get to play with toys and run around in!`; this.lick = `I don't think so. The carpet isn't that fun to lick.`; this.eat = this.CantBeSeriousMessage; } this.push = this.CantBeSeriousMessage; this.pull = this.CantBeSeriousMessage; this.think = `I love the living room! I get to run around and play here while mommy and daddy watch TV.`; this.look = `The living room has a bunch of carpet to run around in, as well as a couch, table, TV, and a toy box with all my fun stuff in it!`; } matches(reduced, room) { return super.matches(reduced, room) || (reduced === 'room' && room !== Room_1.Room.Living) || reduced === 'living'; } } exports.LivingRoomObject = LivingRoomObject;