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doggo-quest-logic

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The game logic for the Doggo Quest text-based game sample project

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const GameObjectBase_1 = require("../GameObjectBase"); class KitchenCounterObject extends GameObjectBase_1.GameObjectBase { constructor() { super('counter'); this.smell = 'The counter smells like food was prepared on it and then put away. There\'s nothing up there, but maybe some crumbs fell.'; this.lick = this.TooFarMessage; this.eat = this.TooFarMessage; this.think = 'I\'ve never seen the top of the counter, but I know that this is the place mommy puts the food when she\'s making it.'; this.push = `It's way too heavy for me to push it.`; this.pull = `It's way too heavy for me to pull it.`; } } exports.KitchenCounterObject = KitchenCounterObject;