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doggo-quest-logic

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The game logic for the Doggo Quest text-based game sample project

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const GameObjectBase_1 = require("../GameObjectBase"); class FrontDoorObject extends GameObjectBase_1.GameObjectBase { constructor() { super('door'); this.look = 'The front door is large and heavy. You get so excited when it opens, but have no hope of opening it yourself.'; this.smell = 'The door smells like wood, mixed with the wonderful smells of nature from outside.'; this.lick = 'The front door isn\'t really that tasty.'; this.eat = 'The front door doesn\'t taste good. Don\'t think about how you know that.'; this.think = 'This is the door that mommy and daddy open when they\'re going to take me for a walk!'; this.push = 'The front door is heavy and opens inwards'; this.pull = 'The front door is far too heavy to pull. Besides, it is latched shut.'; this.open = 'You can\'t open the front door! It\'s far too big and you couldn\'t reach the handle with a running start.'; } } exports.FrontDoorObject = FrontDoorObject;