doggo-quest-logic
Version:
The game logic for the Doggo Quest text-based game sample project
17 lines (16 loc) • 924 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
const GameObjectBase_1 = require("../GameObjectBase");
class DiningChairObject extends GameObjectBase_1.GameObjectBase {
constructor(room) {
super('chair');
this.look = `The chairs are all wooden and properly pushed in underneath the table.`;
this.think = `Once or twice, mommy and daddy left a chair not pushed in and I was able to jump up on it. They don't do that anymore.`;
this.smell = `The chairs all smell like wood.`;
this.lick = `Nope, not gunna do it. Wood is yucky!`;
this.eat = `Mommy and daddy used to coat the wood with yucky stuff and I just don't want to eat it anymore.`;
this.push = `The chairs are all pushed in already`;
this.pull = `The chairs are too heavy and stable for you to move`;
}
}
exports.DiningChairObject = DiningChairObject;