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doggo-quest-logic

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The game logic for the Doggo Quest text-based game sample project

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const Room_1 = require("../Room"); const RoomBase_1 = require("../RoomBase"); const DiningObject_1 = require("./DiningObject"); const HallwayObject_1 = require("./HallwayObject"); const KitchenObject_1 = require("./KitchenObject"); const LivingRoomObject_1 = require("./LivingRoomObject"); class Dining extends RoomBase_1.RoomBase { constructor() { super('Dining Room', Room_1.Room.Dining); this.west = Room_1.Room.Kitchen; this.east = Room_1.Room.Living; this.north = Room_1.Room.Entryway; this.south = Room_1.Room.CantGo; this.up = Room_1.Room.CantGo; this.objects = [ new DiningObject_1.DiningObject(Room_1.Room.Dining), new KitchenObject_1.KitchenObject(Room_1.Room.Dining), new HallwayObject_1.HallwayObject(Room_1.Room.Dining), new LivingRoomObject_1.LivingRoomObject(Room_1.Room.Dining), ]; } tryGo(direction, context) { if (direction === 'south') { context.addText('The door is shut. You\'d need mommy or daddy to open it.'); return true; } else if (direction === 'up') { context.addText('The table and chairs are too tall to jump up onto.'); return true; } return false; } describe(context) { context.addText(`This is the dining room. I like to beg at the table when mommy and daddy eat, but I usually have to eat out of my ` + `food bowl instead.`); context.addText(`The large glass door lets me see outside. I like that door.`); context.addText(`The kitchen is to the west and the living room is to the west. The hall goes north to the entryway.`); } } exports.Dining = Dining;