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doggo-quest-logic

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The game logic for the Doggo Quest text-based game sample project

13 lines (12 loc) 707 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var StoryEntryType; (function (StoryEntryType) { StoryEntryType[StoryEntryType["PlayerCommand"] = 0] = "PlayerCommand"; StoryEntryType[StoryEntryType["StoryNarrative"] = 1] = "StoryNarrative"; StoryEntryType[StoryEntryType["CommandError"] = 2] = "CommandError"; StoryEntryType[StoryEntryType["SystemText"] = 3] = "SystemText"; StoryEntryType[StoryEntryType["Divider"] = 4] = "Divider"; StoryEntryType[StoryEntryType["RoomName"] = 5] = "RoomName"; StoryEntryType[StoryEntryType["ObjectList"] = 6] = "ObjectList"; })(StoryEntryType = exports.StoryEntryType || (exports.StoryEntryType = {}));