doggo-quest-logic
Version:
The game logic for the Doggo Quest text-based game sample project
13 lines (12 loc) • 707 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
var StoryEntryType;
(function (StoryEntryType) {
StoryEntryType[StoryEntryType["PlayerCommand"] = 0] = "PlayerCommand";
StoryEntryType[StoryEntryType["StoryNarrative"] = 1] = "StoryNarrative";
StoryEntryType[StoryEntryType["CommandError"] = 2] = "CommandError";
StoryEntryType[StoryEntryType["SystemText"] = 3] = "SystemText";
StoryEntryType[StoryEntryType["Divider"] = 4] = "Divider";
StoryEntryType[StoryEntryType["RoomName"] = 5] = "RoomName";
StoryEntryType[StoryEntryType["ObjectList"] = 6] = "ObjectList";
})(StoryEntryType = exports.StoryEntryType || (exports.StoryEntryType = {}));