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doddle

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Tiny yet feature-packed (async) iteration toolkit.

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import type { Doddle } from "../doddle/index.js"; import { type EachCallStage, type Get_Concat_Element_Type, type getWindowArgsType, type getWindowOutputType, type getZipValuesType, type SkipWhileOptions, type TakeWhileOptions } from "./common-types.js"; /** * The Seq class, which wraps a synchronous iterable. * * @category Use */ export declare abstract class Seq<T> implements Iterable<T> { flatMap: <S>(projection: Seq.Iteratee<T, Seq.Input<S>>) => Seq<Get_Concat_Element_Type<T, S>>; /** * Calls a side-effect function after all elements have been yielded, but before iteration * finishes. * * ⚠️ If the client stops iterating early, the action won't be executed. * * @param action A function to invoke after iteration completes. * @returns A new sequence that acts like `this` but invokes `action` before it's finished. */ after(action: Seq.NoInputAction): Seq<T>; /** * Reinterprets the declared element type of `this` as another, arbitrary type. * * ℹ️ This is only useful in TypeScript and has no runtime effects. * * @template S The new element type. * @returns The same sequence, but with a different declared type. */ as<S>(): Seq<S>; /** * 🦥**Lazily** gets the element at the given index in `this` sequence, or undefined if the * index is out of bounds. * * ℹ️ Negative indexes count from the end of the sequence.\ * ⚠️ Requires iterating over the sequence up to the given index. * * @param index The index of the item to retrieve. * @returns A 🦥{@link Doddle} that resolves to the item at the given index. */ at(index: number): Doddle<T | undefined>; /** * Executes a side effect action once before any elements are yielded, but after iteration has * begun. * * @param action Invokes before any elements are yielded. * @returns A new async sequence that performs `action` before yielding elements. */ before(action: Seq.NoInputAction): Seq<T>; /** * Caches the elements of `this` sequence as they're iterated over, so that it's evaluated only * once. * * @returns A new sequence with the same elements as the original sequence. */ cache(): Seq<T>; /** * Handles errors thrown while iterating over `this` sequence. * * @param handler A handler that will be called with the error and the index of the element that * caused it. Should return a new sequence or `undefined`, which stops iteration. * @returns A new sequence that handles errors. */ catch<S = T>(handler: Seq.Iteratee<unknown, Seq.Input<S> | void>): Seq<T | S>; /** * Splits `this` sequence into chunks of the given size, optionally applying a projection to * each chunk. * * ℹ️ The last chunk may be smaller than the given size. * * @param size The size of each chunk. * @param projection Optionally, an N-ary projection to apply to each chunk. Defaults to * collecting the elements into an array. * @returns A new sequence. */ chunk<L extends number, S = getWindowOutputType<T, L>>(size: L, projection?: (...window: getWindowArgsType<T, L>) => S | Doddle<S>): Seq<S>; /** * Returns a new sequence. When iterated, before yielding its first element, it will iterate * over all the elements of `this` and store them in memory. Then it will yield all of them one * by one. * * ℹ️ Used to control side-effects. Makes sure all side-effects execute before continuing to * apply other operators. * * @returns A new sequence with the same elements as this one, but where iteration has already * completed. */ collect(): Seq<T>; /** * Concatenates one or more sequences to the end of `this`, so that their elements appear in * order. * * @param inputs The sequential inputs to concatenate to the end of `this`. * @returns A new sequence with the concatenated elements. */ concat<Seqs extends Seq.Input<any>[]>(...inputs: Seqs): Seq<T | Seq.ElementOfInput<Seqs[number]>>; /** * Applies a sequence projection on each element of `this` sequence and concatenates the * resulting sequences. * * @param projection The sequence projection to apply to each element. * @returns A new sequence with the flattened results. */ concatMap<S>(projection: Seq.Iteratee<T, Seq.Input<S>>): Seq<Get_Concat_Element_Type<T, S>>; /** * Concatenates `this` sequence to the end of one or more other sequences. * * ℹ️ Input sequences are concatenated in the order that they appear. * * @param inputs One or more other sequences. * @returns A new sequence with the concatenated elements. * @see {@link Seq.concat} */ concatTo<Seqs extends Seq.Input<any>[]>(...inputs: Seqs): Seq<T | Seq.ElementOfInput<Seqs[number]>>; /** * 🦥**Lazily** counts the number of elements in `this` sequence. * * ⚠️ Requires iterating over the entire sequence. * * @returns A 🦥{@link Doddle} that resolves to the number of elements in `this`. */ count(): Doddle<number>; /** * 🦥**Lazily** counts the number of elements in `this` sequence that match the given predicate. * * ⚠️ Requires iterating over the entire sequence. * * @param predicate The predicate used to test each element. * @returns A 🦥{@link Doddle} that resolves to the number of matching elements. */ count(predicate: Seq.Predicate<T>): Doddle<number>; /** * Calls an action function as each element in `this` is iterated over. Calls the function * before or after yielding the element, or both. * * @param action The action function to invoke for each element. * @param stage The **stage** at which to invoke the function. Can be `"before"`, `"after"`, or * `"both"`. * @returns A new sequence that invokes the action function while being iterated. */ each(action: Seq.StageIteratee<T, void>, stage?: EachCallStage | undefined): Seq<T>; /** * 🦥**Lazily** checks if all elements in `this` sequence match the given predicate. * * ⚠️ May iterate over the entire sequence. * * @param predicate The predicate. * @returns A 🦥{@link Doddle} that yields `true` if all elements match, or `false` otherwise. */ every(predicate: Seq.Predicate<T>): Doddle<boolean>; /** * Filters the elements of `this` sequence based on the given type predicate, narrowing the type * of the elements in the resulting sequence. * * @param predicate The predicate to filter elements. * @returns A new sequence with the filtered elements, its type narrowed based on the predicate. */ filter<S extends T>(predicate: Seq.TypePredicate<T, S>): Seq<S>; /** * Filters the elements of `this` sequence based on the given predicate. * * @param predicate The predicate to filter elements. * @returns A new sequence with the filtered elements. */ filter(predicate: Seq.Predicate<T>): Seq<T>; /** * 🦥**Lazily** finds the first element in `this` sequence, or `undefined` if it's empty. * * @returns A 🦥{@link Doddle} that resolves to the first element or the alternative value. */ first(): Doddle<T | undefined>; /** * 🦥**Lazily** finds the first element in `this` sequence that matches the given predicate. * * ⚠️ May iterate over the entire sequence. * * @param predicate The predicate used to find the element. * @param alt The value to return if no element matches the predicate. Defaults to `undefined`. */ first<const Alt = undefined>(predicate: Seq.Predicate<T>, alt?: Alt): Doddle<T | Alt>; /** * Groups the elements of `this` sequence by key, resulting in a sequence of pairs where the * first element is the key and the second is a sequence of values. * * @param keyProjection The projection used to determine the key for each element. * @returns A sequence of pairs. */ groupBy<K>(keyProjection: Seq.NoIndexIteratee<T, K>): Seq<Seq.Group<K, T>>; /** * 🦥**Lazily** checks if `this` sequence includes one or more values by iterating over it. * * ⚠️ May iterate over the entire sequence. * * @param values The values to check for inclusion. */ includes<T extends S, S>(this: Seq<T>, ...values: S[]): Doddle<boolean>; /** * 🦥**Lazily** checks if `this` sequence includes one or more values. * * ⚠️ May iterate over the entire sequence. * * @param values The values to check for inclusion. */ includes<S extends T>(...value: S[]): Doddle<boolean>; /** * 🦥**Lazily** joins the elements of `this` sequence into a single string, separated by the * given separator. * * ⚠️ Requires iterating over the entire sequence. * * @param separator The string to use as a separator between elements. * @returns A 🦥{@link Doddle} that resolves to the joined string. */ join(separator?: string): Doddle<string>; /** * 🦥**Lazily** gets the last element in `this` sequence, or `undefined`. * * @returns A 🦥{@link Doddle} that resolves to the last element in `this` sequence, or * `undefined`. */ last(): Doddle<T | undefined>; /** * 🦥**Lazily** finds the last element in `this` sequence that matches the given predicate. * * ⚠️ Requires iterating over the entire sequence. * * @param predicate The predicate for testing each element. * @param alt Optionally, the value to return if no matching value is found. Defaults to * `undefined`. * @returns A 🦥{@link Doddle} that resolves to the last matching element or the alternative * value. */ last<const Alt = undefined>(predicate: Seq.Predicate<T>, alt?: Alt): Doddle<T | Alt>; /** * Applies a projection to each element of `this` sequence. * * @param projection The projection to apply to each element. * @returns A new sequence with the projected elements. */ map<S>(projection: Seq.Iteratee<T, S>): Seq<S>; /** * 🦥**Lazily** finds the maximum element in `this` sequence by key, or the given alternative * value if the sequence is empty. * * @param projection Projects each element into a key so it can be compared. * @param alt The value to return if the sequence is empty. Defaults to `undefined`. */ maxBy<K, const Alt = undefined>(projection: Seq.Iteratee<T, K>, alt?: Alt): Doddle<T | Alt>; /** * 🦥**Lazily** finds the minimum element in `this` sequence by key, or the given alternative * value if the sequence is empty. * * @param projection Projects each element into a key so it can be compared. * @param alt The value to return if the sequence is empty. Defaults to `undefined`. * @returns A 🦥{@link Doddle} that resolves to the element with the minimum key, or `alt` if the * sequence is empty. */ minBy<K, const Alt = undefined>(projection: Seq.Iteratee<T, K>, alt?: Alt): Doddle<T | Alt>; /** * Orders the elements of `this` sequence by key, using the given key projection. * * ⚠️ Has to iterate over the entire sequence. * * @param projection A projection that returns a key to order by. * @param descending Whether to use descending order. * @returns A new sequence with the elements ordered by the given key. */ orderBy<K>(projection: Seq.NoIndexIteratee<T, K>, descending?: boolean): Seq<T>; /** * Orders the elements of `this` using the given mutli-key tuple projection. * * ℹ️ The keys are compared in the order they appear.\ * ⚠️ Has to iterate over the entire sequence. * * @param projection A projection function that returns a tuple of keys to order by. * @param descending Whether to use descending order. * @returns A new sequence with the elements ordered by the given keys. */ orderBy<K extends [unknown, ...unknown[]]>(projection: Seq.NoIndexIteratee<T, K>, descending?: boolean): Seq<T>; /** * Returns a cartesian product of `this` sequence with one or more other sequences, optionally * applying an N-ary projection to each combination of elements. * * The product of `N` sequences is the collection of all possible sets of elements from each * sequence. * * For example, the product of `[1, 2]` and `[3, 4]` is: * * ```ts * ;[ * [1, 3], * [1, 4], * [2, 3], * [2, 4] * ] * ``` * * @example * seq([1, 2]).product([3, 4]) * // => [[1, 3], [1, 4], [2, 3], [2, 4]] * seq([]).product([3, 4]) * // => [] * seq([1, 2]).product([3, 4], (a, b) => a + b) * // => [4, 5, 5, 6] * * @param others One or more sequence-like inputs for the product. * @param projection Optionally, an N-ary projection to apply to each combination of elements. * If not given, each combination is yielded as an array. * @returns A new sequence. */ product<Xs extends any[], R = [T, ...Xs]>(_others: { [K in keyof Xs]: Seq.Input<Xs[K]>; }, projection?: (...args: [T, ...Xs]) => R): Seq<R>; /** * 🦥**Lazily** reduces `this` sequence to a single value by applying the given reduction. * * ℹ️ Uses the first element as the initial value. * * @param reduction The reduction function to apply to each element. * @returns A 🦥{@link Doddle} that resolves to the reduced value. */ reduce(reduction: Seq.Reduction<T, T>): Doddle<T>; /** * 🦥**Lazily** reduces `this` sequence to a single value by applying the given reduction. * * ℹ️ You need to supply an initial value. * * @param reducer The reduction to apply to each element. * @param initial The initial value to start the reduction with. */ reduce<Acc>(reducer: Seq.Reduction<T, Acc>, initial: Acc): Doddle<Acc>; /** * Reverses `this` sequence. * * ⚠️ Requires iterating over the entire sequence. * * @returns A new sequence with the elements in reverse order. */ reverse(): Seq<T>; /** * Applies a reduction to each element of `this` sequence. Returns a new sequence that yields * the accumulated value at each step. * * ℹ️ The first element is used as the initial value. * * @param reduction The reduction function to apply. * @returns A new sequence with the accumulated values. * @throws If `this` is empty. */ scan(reduction: Seq.Reduction<T, T>): Seq<T>; /** * Applies a reduction to each element of `this` sequence. Returns a new sequence that yields * the accumulated value at each step. * * ℹ️ You need to supply an initial value. * * @param reduction The reduction to apply. * @param initial The initial value to start the reduction with. */ scan<Acc>(reduction: Seq.Reduction<T, Acc>, initial: Acc): Seq<Acc>; /** * 🦥**Lazily** checks if `this` sequence is equal to the `input` sequence. * * ℹ️ For two sequences to be equal, their elements must be equal and be in the same order. * * @param input The sequence-like input to compare with. * @param projection The projection function that determines the key for comparison. * @returns A 🦥{@link Doddle} that resolves to `true` if all elements are equal, or `false` */ seqEquals<T extends S, S>(this: Seq<T>, input: Seq.Input<S>): Doddle<boolean>; /** * 🦥**Lazily** checks if `this` sequence is equal to the `input` sequence. * * ℹ️ For two sequences to be equal, their elements must be equal and be in the same order. * * @param input The sequence-like input to compare with. * @param projection The projection function that determines the key for comparison. * @returns A 🦥{@link Doddle} that resolves to `true` if all elements are equal, or `false` */ seqEquals<S extends T>(input: Seq.Input<S>): Doddle<boolean>; /** * 🦥**Lazily** checks if `this` sequence is equal to the `input` sequence. * * ℹ️ For two sequences to be equal, their elements must be equal and be in the same order. * * @param input The sequence-like input to compare with. * @param projection The projection function that determines the key for comparison. * @returns A 🦥{@link Doddle} that resolves to `true` if all elements are equal, or `false` */ seqEquals<K, S = T>(input: Seq.Input<S>, projection: Seq.NoIndexIteratee<S | T, K>): Doddle<boolean>; /** * 🦥**Lazily** checks if `this` sequence contains the same elements as the input sequence, * without regard to order. * * ⚠️ Requires iterating over the entire sequence. * * @param input The sequence-like input to compare with. * @returns A 🦥{@link Doddle} that resolves to `true` if `this` is set-equal to the input, or * `false` otherwise. */ setEquals<T extends S, S>(this: Seq<T>, input: Seq.Input<S>): Doddle<boolean>; /** * 🦥**Lazily** checks if `this` sequence contains the same elements as the input sequence, * without regard to order. * * ⚠️ Requires iterating over the entire sequence. * * @param input The sequence-like input to compare with. * @returns A 🦥{@link Doddle} that resolves to `true` if `this` is set-equal to the input, or * `false` otherwise. */ setEquals<S extends T>(input: Seq.Input<S>): Doddle<boolean>; /** * 🦥**Lazily** checks if `this` sequence contains the same elements as the input sequence, * without regard to order. * * ℹ️ The elements are compared by key, using the given key projection. * * @param input The sequence-like input to compare with. * @param projection The projection function that determines the key for comparison. * @returns A 🦥{@link Doddle} that resolves to `true` if `this` is set-equal to the input, or * `false` otherwise. */ setEquals<K, S = T>(input: Seq.Input<S>, projection: Seq.NoIndexIteratee<S | T, K>): Doddle<boolean>; /** * Returns a new sequence that shares its iterator state. This allows different loops to iterate * over it, sharing progress. * * ⚠️ Can be iterated over exactly once, and will be empty afterwards. * * @returns A new, shared iterable sequence that can be iterated over exactly once. */ share(): Seq<T>; /** * Shuffles the elements of `this` sequence randomly. * * ⚠️ Requires iterating over the entire sequence. * * @returns A new sequence with the shuffled elements. */ shuffle(): Seq<T>; /** * Skips the first `count` elements of `this` sequence, yielding the rest. * * ℹ️ If `count` is negative, skips the final elements instead (e.g. `skipLast`) * * @param count The number of elements to skip. * @returns A new sequence without the skipped elements. */ skip(count: number): Seq<T>; /** * Skips elements from `this` sequence while the given predicate is true, and yields the rest. * * ℹ️ You can use the `options` argument to skip the first element that returns `false`. * * @param predicate The predicate to determine whether to continue skipping. * @param options Options for skipping behavior. * @returns A new sequence without the skipped elements. */ skipWhile(predicate: Seq.Predicate<T>, options?: SkipWhileOptions): Seq<T>; /** * 🦥**Lazily** checks if any element in `this` sequence matches the given predicate, by * iterating over it until a match is found. * * @param predicate The predicate to match the element. * @returns A 🦥{@link Doddle} that resolves to `true` if any element matches, or `false` * otherwise. */ some(predicate: Seq.Predicate<T>): Doddle<boolean>; /** * 🦥**Lazily** sums the elements of `this` sequence by iterating over it, applying the given * projection to each element. * * @param projection The projection function to apply to each element. * @returns A 🦥{@link Doddle} that resolves to the sum of the projected elements. */ sumBy(projection: Seq.Iteratee<T, number>): Doddle<number>; /** * Yields the first `count` elements of `this` sequence. * * ℹ️ If `count` is negative, yields the last `-count` elements instead.\ * ℹ️ If the sequence is smaller than `count`, it yields all elements. * * @param count The number of elements to yield. * @returns A new sequence with the yielded elements. */ take(count: number): Seq<T>; /** * Yields the first elements of `this` sequence while the given predicate is true and skips the * rest. * * ℹ️ If the sequence is too small, the result will be empty.\ * ℹ️ The `options` argument lets you keep the first element for which the predicate returns * `false`. * * @param predicate The predicate to determine whether to continue yielding. * @param options Extra options. * @returns A new sequence with the yielded elements. */ takeWhile(predicate: Seq.Predicate<T>, options?: TakeWhileOptions): Seq<T>; /** * 🦥**Lazily** converts `this` sequence into an array. * * ⚠️ Has to iterate over the entire sequence. * * @returns A 🦥{@link Doddle} that resolves to an array. */ toArray(): Doddle<T[]>; /** * Returns `this` sequence as an {@link Iterable}. * * @returns An {@link Iterable} of the elements in this sequence. */ toIterable(): Iterable<T>; /** * 🦥**Lazily** converts `this` sequence into a Map. * * ⚠️ Has to iterate over the entire sequence. * * @param kvpProjection A function that takes an element and returns a key-value pair. * @returns A 🦥{@link Doddle} that resolves to a Map of the elements in the sequence. */ toMap<Pair extends readonly [any, any]>(kvpProjection: Seq.Iteratee<T, Pair>): Doddle<Map<Pair[0], Pair[1]>>; /** * 🦥**Lazily** converts `this` sequence into a plain JS object. Uses the given `kvpProjection` * to determine each key-value pair. * * @param kvpProjection A function that takes an element and returns a key-value pair. Each key * must be a valid PropertyKey. * @returns A 🦥{@link Doddle} that resolves to a plain JS object. */ toRecord<const Key extends PropertyKey, Value>(kvpProjection: Seq.Iteratee<T, readonly [Key, Value]>): Doddle<{ [k in Key]: Value; }>; /** * 🦥**Lazily** converts `this` sequence into a Set. * * ⚠️ Has to iterate over the entire sequence. * * @returns A 🦥{@link Doddle} that resolves to a Set of the elements in the sequence. */ toSet(): Doddle<Set<T>>; /** * Filters out duplicate elements from `this` sequence, optionally using a key projection. * * ℹ️ **Doesn't** need to iterate over the entire sequence.\ * ⚠️ Needs to cache the sequence as it's iterated over. * * @param keyProjection A function that takes an element and returns a key used to check for * uniqueness. * @returns A sequence of unique elements. */ uniq(keyProjection?: Seq.NoIndexIteratee<T, any>): Seq<T>; /** * Splits `this` async sequence into overlapping windows of fixed size, applying a projection to * each window. * * ℹ️ If the sequence is smaller than the window size, one smaller window will yielded. * * @param size The size of each window. * @param projection A function to project each window to a value. * @returns A new sequence of windows or projected results. */ window<L extends number, S>(size: L, projection: (...window: getWindowArgsType<T, L>) => S | Doddle<S>): Seq<S>; /** * Splits `this` async sequence into overlapping windows of fixed size. * * ℹ️ If the sequence is smaller than the window size, one smaller window will yielded. * * @param size The size of each window. * @returns A new sequence of windows. */ window<L extends number>(size: L): Seq<getWindowOutputType<T, L>>; /** * Zips `this` sequence with other sequences, yielding tuples of elements that appear in the * same position in each sequence. * * ℹ️ Sequences that are exhausted will yield `undefined` for their elements.\ * ℹ️ The resulting sequence will be as long as the longest input sequence. * * @param others An array of other sequence inputs to zip with. * @returns A new async sequence of tuples containing parallel elements. */ zip<Xs extends [any, ...any[]]>(others: { [K in keyof Xs]: Seq.Input<Xs[K]>; }): Seq<getZipValuesType<[T, ...Xs]>>; /** * Zips `this` sequence with other sequences, applying a projection to each set of elements and * yielding the results. * * ℹ️ Sequences that are exhausted will yield `undefined` for their elements.\ * ℹ️ The resulting sequence will be as long as the longest input sequence. * * @param others An array of other sequence inputs to zip with. * @returns A new sequence of elements generated from the zipped values. */ zip<Xs extends [any, ...any[]], R>(others: { [K in keyof Xs]: Seq.Input<Xs[K]>; }, projection: (...args: getZipValuesType<[T, ...Xs]>) => R): Seq<R>; /** @ignore */ abstract [Symbol.iterator](): Iterator<T>; } /** * Types associated with the {@link Seq} class. * * @category Types */ export declare namespace Seq { /** * A type that can be either a value or a {@link Doddle} of that value * * @inline */ type MaybeDoddle<Value> = Value | Doddle<Value>; /** * An iteratee that receives only the index and returns a value or promise of a value. * * ℹ️ Useful for operations that depend solely on element position. * * @template O The output type. * @inline */ export type ElementOfInput<SeqLike> = SeqLike extends Input<infer Element> ? Element : never; /** * An iteratee that receives consecutive indexes, not elements. Used for generating sequences. * * @template Out The element type of the sequence. * @inline */ export type IndexIteratee<Out> = (index: number) => MaybeDoddle<Out>; /** * A function applied to each element and its index, producing a value or promise of a value. * * ℹ️ Used in most transformation and filtering operations. * * @template E The input element type. * @template O The output value type. * @inline */ export type Iteratee<In, Out> = (element: In, index: number) => MaybeDoddle<Out>; /** * An iteratee that ignores the index and returns a value or promise. * * ℹ️ Used for operations that ignore the index, such as some key projections. * * @template E The input element type. * @template O The output value type. * @inline */ export type NoIndexIteratee<In, Out> = (element: In) => MaybeDoddle<Out>; /** * A function called at stages "before" or "after" yielding an element. * * ℹ️ Used for operations that call side-effect functions. * * @template E The input element type. * @template O The output type, typically used for side-effects. * @inline */ export type StageIteratee<In, Out> = (element: In, index: number, stage: "before" | "after") => Out; /** * A predicate function over elements, returning boolean or promise of boolean. * * ℹ️ Used for filtering, counting, or skipping elements based on a condition. * * @template E The input element type. * @inline */ export type Predicate<In> = Iteratee<In, boolean>; /** * A type predicate {@link Iteratee}. When filtering, narrows the element type. * * @template In The input element type. * @template Narrowed The narrowed element type. * @inline */ export type TypePredicate<In, Narrowed extends In> = (element: In, index: number) => element is Narrowed; /** * A reducer function combining an accumulator and element to produce a new accumulator. * * ℹ️ Used in operations like `reduce` or `scan` to accumulate results. * * @template E The element type. * @template O The accumulator type. * @inline */ export type Reduction<In, Result> = (acc: Result, element: In, index: number) => MaybeDoddle<Result>; /** * A function that returns a sequence or iterator, possibly asynchronously. * * ℹ️ Used in conversions to {@link Seq}. * * @template E The element type. */ export type FunctionInput<Item> = () => MaybeDoddle<ObjectIterable<MaybeDoddle<Item>>>; /** * An Iterable, Iterator, or ArrayLike but **not** a `string`. * * ℹ️ Used in conversions to {@link Seq}. * * @template Item The element type of the iterable. */ export type ObjectIterable<Item> = object & (Iterable<Item> | Iterator<Item> | ArrayLike<Item>); /** * The general input type for a sequence.s * * @template E The element type (may be a promise of something). */ export type Input<Item> = MaybeDoddle<ObjectIterable<Item>> | FunctionInput<Item>; /** * A zero-argument action for side-effects that may return a doddle-wrapped value. * * @inline */ export type NoInputAction = () => unknown | Doddle<unknown>; /** * A grouped output pairing a key with a sub-sequence of elements. * * @template K The group key type. * @template T The element type within the group. * @inline */ export type Group<Key, Val> = readonly [Key, Seq<Val>]; export {}; } //# sourceMappingURL=seq.class.d.ts.map