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dockview-core

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Zero dependency layout manager supporting tabs, groups, grids and splitviews for vanilla TypeScript

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import { addDisposableListener } from '../../events'; import { CompositeDisposable } from '../../lifecycle'; const DEFAULT_DELAY = 500; const DEFAULT_TOLERANCE = 8; /** * Passive — does not consume the pointer; movement past `tolerance` * cancels silently so a sibling `PointerDragSource` can take over. */ export class LongPressDetector extends CompositeDisposable { constructor(element, options) { super(); this.element = element; this.options = options; this._startX = 0; this._startY = 0; this.addDisposables(addDisposableListener(this.element, 'pointerdown', (e) => { this._onPointerDown(e); })); } _onPointerDown(event) { var _a, _b, _c, _d, _e; const touchOnly = (_a = this.options.touchOnly) !== null && _a !== void 0 ? _a : true; if (touchOnly && event.pointerType !== 'touch' && event.pointerType !== 'pen') { return; } // Defensive — supersede any in-flight press. this._cancelPending(); this._pointerId = event.pointerId; this._startX = event.clientX; this._startY = event.clientY; const delay = (_b = this.options.delay) !== null && _b !== void 0 ? _b : DEFAULT_DELAY; const tolerance = (_c = this.options.tolerance) !== null && _c !== void 0 ? _c : DEFAULT_TOLERANCE; // Source's owning window — popout drags fire on their own window. const targetWindow = (_e = (_d = this.element.ownerDocument) === null || _d === void 0 ? void 0 : _d.defaultView) !== null && _e !== void 0 ? _e : window; this._timer = setTimeout(() => { this._timer = undefined; this._cancelPending(); // Touch browsers synthesize a compatibility `contextmenu` event // for long-press. preventDefault on the original pointerdown is // too late (already dispatched), so install a one-shot // capture-phase guard for the next contextmenu. Without this, // consumers that don't preventDefault inside their onLongPress // (or that early-return before doing so) leak the browser's // native menu on top of theirs. this._installContextMenuGuard(targetWindow); // Same idea for `click`: when the user releases their finger // after the long-press, touch browsers dispatch a `click` to // the element the touch ended on (the source). Consumers // typically wire click to a primary action (e.g. tab activate, // tab-group chip collapse-toggle). Without this guard, the // long-press immediately fires both the context menu AND the // primary action — and the action's side effects (e.g. a chip // collapse animation) read as a screen wobble while the menu // is supposed to be open. Scoped to the source element so // clicks on menu items elsewhere remain effective. this._installClickGuard(targetWindow); this.options.onLongPress(event); }, delay); this._moveListener = addDisposableListener(targetWindow, 'pointermove', (moveEvent) => { if (moveEvent.pointerId !== this._pointerId) { return; } const dx = moveEvent.clientX - this._startX; const dy = moveEvent.clientY - this._startY; if (Math.hypot(dx, dy) > tolerance) { this._cancelPending(); } }); this._upListener = addDisposableListener(targetWindow, 'pointerup', (upEvent) => { if (upEvent.pointerId !== this._pointerId) { return; } this._cancelPending(); }); this._cancelListener = addDisposableListener(targetWindow, 'pointercancel', (cancelEvent) => { if (cancelEvent.pointerId !== this._pointerId) { return; } this._cancelPending(); }); } _installContextMenuGuard(targetWindow) { let guard; const timeout = setTimeout(() => guard === null || guard === void 0 ? void 0 : guard.dispose(), 500); guard = addDisposableListener(targetWindow, 'contextmenu', (event) => { event.preventDefault(); clearTimeout(timeout); guard === null || guard === void 0 ? void 0 : guard.dispose(); }, { capture: true }); } _installClickGuard(targetWindow) { let guard; const timeout = setTimeout(() => guard === null || guard === void 0 ? void 0 : guard.dispose(), 500); guard = addDisposableListener(targetWindow, 'click', (event) => { // Only suppress clicks targeted at the long-pressed element // or its descendants. A user tap on a context menu item (or // anywhere else) still gets through unchanged. const target = event.target; if (target && this.element.contains(target)) { event.preventDefault(); event.stopPropagation(); } clearTimeout(timeout); guard === null || guard === void 0 ? void 0 : guard.dispose(); }, { capture: true }); } _cancelPending() { var _a, _b, _c; if (this._timer !== undefined) { clearTimeout(this._timer); this._timer = undefined; } this._pointerId = undefined; (_a = this._moveListener) === null || _a === void 0 ? void 0 : _a.dispose(); (_b = this._upListener) === null || _b === void 0 ? void 0 : _b.dispose(); (_c = this._cancelListener) === null || _c === void 0 ? void 0 : _c.dispose(); this._moveListener = undefined; this._upListener = undefined; this._cancelListener = undefined; } dispose() { this._cancelPending(); super.dispose(); } }